porkman, neutral male redguardian Priest ---+- |@..| |d..| |...| |...| ----- [Porkman the Aspirant] St12 Dx9 Co12 In9 Wi14 Ch8 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw18(18) AC4 MC0 Mov12 Sn0 Xp1/0 Wt40/1590 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: corrosivity Scroll identification only worked 100 times out of 175 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 84 Implant identification only worked 1 times out of 22 Gem identification only worked 100 times out of 136 Monsters only dropped their musable items with 96% chance Monsters only dropped their equipment with 68% chance Musable item generation frequency had a negative bias of 68% Ring drop chance was reduced to 99% Potion drop chance was reduced to 86% Weapon drop chance was reduced to 85% Armor drop chance was reduced to 81% Concealing monsters were spawned underneath items 99% of the time only Monster death drops spawned with only 78% chance The following skill was trained at half the usual rate: paddle The following skill was limited to basic proficiency: body armor The following skill became untrainable if you tried to train it too early: form II (Makashi) (turn 8) The following skill became untrainable if you tried to train it too early: implants (turn 90) The following skill became harder to train at higher skill levels: riding Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 53509 Monster spawn increase reached its maximum at turn 172410 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 2307669 The monster class that cannot be genocided was nemese Today, this monster class was always generated invisible: cockatrice The monster class that was spawned more often: unicorn or horse (freq bonus 8) The monster species that spawned more often: baur (freq bonus 20) The monster species that spawned more often: motor trickster (freq bonus 44) The monster species that spawned more often: freemason worthy advisor (freq bonus 18) The monster species that spawned more often: Undead Sergeant (freq bonus 22) The monster species that spawned more often: static archer (freq bonus 26) The monster species that spawned more often: islander (freq bonus 10) The monster species that spawned more often: brasher conscientiously (freq bonus 66) The monster species that spawned more often: great white shark (freq bonus 54) The monster species that spawned more often: ballet foreshortened bourse (freq bonus 108) The monster species that spawned more often: invisible warp patch (freq bonus 80) The monster species that spawned more often: glibglob grue (freq bonus 54) The monster species that spawned more often: evil star (freq bonus 30) The monster species that spawned more often: energy stalk (freq bonus 60) The monster species that spawned more often: loneliest ochroid quitclaim wherefore pivoted (freq bonus 24) The monster species that spawned more often: el drone (freq bonus 18) The monster species that spawned more often: wuxtina (freq bonus 40) The monster species that spawned more often: enriching inundated sidlingly (freq bonus 18) The monster species that spawned more often: bubbler duller deductible entombed (freq bonus 13) The monster species that spawned more often: hell knight (freq bonus 36) The monster species that spawned more often: erase bagpiper (freq bonus 40) The monster trait that was more common: monsters whose attacks shank you out of your armor (freq bonus 4) The monster trait that was more common: monsters whose attacks act like cursed unicorn horns (freq bonus 1) The monster trait that was more common: monsters whose attacks curse your items (freq bonus 4) The monster trait that was more common: monsters that cuss (freq bonus 4) The monster trait that was more common: monsters with fire resistance (freq bonus 12) The monster species that never randomly spawned: embezzled along bounced mump unreasoned leniently overexerting The monster species that never randomly spawned: domestic lurking lemming The monster species that never randomly spawned: slug impersonator The monster species that never randomly spawned: lame ape The monster species that never randomly spawned: apprentice fungus The monster species that never randomly spawned: Giulia The monster species that never randomly spawned: legsnake The monster species that never randomly spawned: snore colony The monster species that never randomly spawned: dissolution federacy The monster species that never randomly spawned: famished waser The RNG hath decreed that this item was never generated: bronze lance ((null)) The RNG hath decreed that this item was never generated: tarrier ((null)) The RNG hath decreed that this item was never generated: black dragon scales ((null)) The RNG hath decreed that this item was never generated: dark elven dagger (black runed dagger) The RNG hath decreed that this item was never generated: detect foot (stinking) The RNG hath decreed that this item was never generated: speed monster (brass) The RNG hath decreed that this item was never generated: spined ball ((null)) The RNG hath decreed that this item was never generated: leveling gloves (tar gloves) The RNG hath decreed that this item was never generated: ice box of waterproofing (cooling box) The RNG hath decreed that this item was never generated: fourdent ((null)) The RNG hath decreed that this item was generated more often: cancellation (platinum, freq bonus 31) The RNG hath decreed that this item was generated more often: remove curse (PRATYAVAYAH, freq bonus 16) The RNG hath decreed that this item was generated more often: shoulder rings (strange rings, freq bonus 35) The RNG hath decreed that this item was generated more often: power healing (ON TIMON TIME ON TIME, freq bonus 3) The RNG hath decreed that this item was generated more often: stoning (CURSED TIN OF COCKATRICE MEAT, freq bonus 11) The RNG hath decreed that this item was generated more often: wing yellow stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: permanently black shoes (failuncap shoes, freq bonus 28) The RNG hath decreed that this item was generated more often: orcish bow (crude bow, freq bonus 16) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 46) The RNG hath decreed that this item was generated more often: dangerous terrain stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: shades of grey stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: diamond dragon scales ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: field boots (camouflage patterned boots, freq bonus 11) The RNG hath decreed that this item was generated more often: wishing (sorrowful, freq bonus 10) The RNG hath decreed that this item was generated more often: flimsy dart ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: commander suit (black men's suit, freq bonus 5) The RNG hath decreed that this item was generated more often: wakeup call stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: stone of difficulty (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: water (clear, freq bonus 7) The RNG hath decreed that this item was generated more often: blind self (irritating, freq bonus 7) The RNG hath decreed that this item was always generated cursed: wooden harp (harp) The RNG hath decreed that this item was always generated cursed: cloak of practice (boxing gown) The RNG hath decreed that this item was always generated cursed: gauntlets of panic (slit gloves) The RNG hath decreed that this item was always generated cursed: implant of grace (feral) The RNG hath decreed that this item was always generated cursed: impossibly heavy glass ball ((null)) The RNG hath decreed that this item was always generated cursed: spirit thrower ((null)) The RNG hath decreed that this item was always generated cursed: white peach ((null)) The RNG hath decreed that this item was always generated cursed: bean ((null)) The RNG hath decreed that this item was always generated cursed: brown sweets ((null)) The RNG hath decreed that this item was always generated cursed: ether hostage chain ((null)) The RNG hath decreed that this trap was always invisible: momma trap The RNG hath decreed that this trap was generated more often: ice trap (freq bonus 2) The spell school whose books are more common was protection spells (freq bonus 19) The spell school whose books are more common was healing spells (freq bonus 9) The spell school whose books are more common was matter spells (freq bonus 3) Trap randomization happened for 1 in 531 traps Next attribute increase check would have come at turn 810 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having corrosivity (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Eurynome, Amon and Acererak Your deity was Amon The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (1795) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - wizard lock 2 + matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (red robe) Scrolls scroll of taming (RAMBA ZAMBA) scroll of healing (YOU HAVE BEEN VIOLATED) scroll of mana (THE ICE BLOCK TYPE TRASHED MY BEAUTIFUL VARIANT) scroll of phase door (THE MINES END TROPHY IN K MEASURER DOES NOT WORK) scroll of standard id (JOLTEON JOESTAR) scroll of cure (ELF GRANDFATHER RESEARCH LAB) * scroll of extra healing (RANTING BACILLUS) * scroll of greater mana restoration (I TRAVEL FROM LINDAB TO LINAU) Spellbooks spellbook of healing (ongoing) spellbook of wizard lock (gameplay-altering) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Basic] (max Expert) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.