porkman, neutral male redguardian Priest ----- |..@| |..f| |...+ |...| |...| |...| ...| ----- [Porkman the Aspirant] St8 Dx4 Co7 In5 Wi13 Ch8 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw20(20) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1100 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: invisibility You could not have this property intrinsically: double attacks Scroll identification only worked 100 times out of 173 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 51 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 89% chance Scroll drop chance was reduced to 97% Musable item generation frequency had a negative bias of 32% Ring drop chance was reduced to 85% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 18% Weapon drop chance was reduced to 97% Armor drop chance was reduced to 79% Food drop chance was reduced to 83% The following skill was trained at half the usual rate: bare-handed combat The following skill was limited to basic proficiency: searching The following skill was limited to expert proficiency: hammer The following skill became untrainable if you tried to train it too early: techniques (turn 24) The following skill became harder to train at higher skill levels: paddle Sticky curses were more common by 44% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 85032 Monster spawn increase reached its maximum at turn 135833 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 9712066 The monster class that cannot be genocided was lich The monster class that was spawned more often: eye or sphere (freq bonus 10) The monster species that spawned more often: Berith (freq bonus 36) The monster species that spawned more often: penknife sward girting foxiest (freq bonus 28) The monster species that spawned more often: rumber gum monster (freq bonus 156) The monster species that spawned more often: surrounded rider (freq bonus 11) The monster species that spawned more often: indwelling chauvinist bacillary (freq bonus 39) The monster species that spawned more often: hidden lizard (freq bonus 42) The monster species that spawned more often: deep orc (freq bonus 104) The monster species that spawned more often: templethrower (freq bonus 12) The monster species that spawned more often: absenter razee (freq bonus 72) The monster species that spawned more often: false mushroom (freq bonus 14) The monster species that spawned more often: two of spades (freq bonus 33) The monster species that spawned more often: otyugh (freq bonus 48) The monster species that spawned more often: scim golem (freq bonus 45) The monster species that spawned more often: meme stalk (freq bonus 15) The monster species that spawned more often: stalking kazwo lichen (freq bonus 24) The monster species that spawned more often: robo turret (freq bonus 26) The monster species that spawned more often: old magic dragon (freq bonus 12) The monster species that spawned more often: dream warp patch (freq bonus 28) The monster species that spawned more often: night slinger (freq bonus 14) The monster species that spawned more often: wallower scrimping (freq bonus 72) The monster trait that was more common: monsters of small size (freq bonus 4) The monster trait that was more common: monsters whose attacks do shock damage (freq bonus 2) The monster trait that was more common: monsters with illusion attacks (freq bonus 6) The monster trait that was more common: monsters that are poisonous when eaten (freq bonus 1) The monster trait that was more common: monsters that count as hobbit (freq bonus 8) The monster species that never randomly spawned: recidivist erratically The monster species that never randomly spawned: bright crab The monster species that never randomly spawned: bear with a gun The monster species that never randomly spawned: great wyrm of elements The monster species that never randomly spawned: big amulet trove The monster species that never randomly spawned: nih sephirah The monster species that never randomly spawned: chaos master The monster species that never randomly spawned: caribbean polymerized The monster species that never randomly spawned: flinging silver coins The monster species that never randomly spawned: drunken master The monster class that always generated with extra speed: major demon The RNG hath decreed that this item was never generated: deconstruction (dozed) The RNG hath decreed that this item was never generated: heavy stone ball ((null)) The RNG hath decreed that this item was never generated: soiltype stone (gray) The RNG hath decreed that this item was never generated: wishing (TRICK 13) The RNG hath decreed that this item was never generated: yith tentacle ((null)) The RNG hath decreed that this item was never generated: highlevel stone (gray) The RNG hath decreed that this item was never generated: low stat stone (gray) The RNG hath decreed that this item was never generated: chrysoberyl (yellow) The RNG hath decreed that this item was never generated: yellow wing (failuncap cloak) The RNG hath decreed that this item was never generated: flicker visor (rural helmet) The RNG hath decreed that this item was generated more often: status stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: meat stick ((null), freq bonus 136) The RNG hath decreed that this item was generated more often: topaz (yellowish brown, freq bonus 6) The RNG hath decreed that this item was generated more often: helmet beard ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: amber (yellowish brown, freq bonus 19) The RNG hath decreed that this item was generated more often: misfire (vajra orb, freq bonus 5) The RNG hath decreed that this item was generated more often: field boots (camouflage patterned boots, freq bonus 9) The RNG hath decreed that this item was generated more often: healing (white, freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of totter (birthcloth, freq bonus 6) The RNG hath decreed that this item was generated more often: prehistoric boots (castlevania boots, freq bonus 24) The RNG hath decreed that this item was generated more often: character recursion (gameplay-altering, freq bonus 7) The RNG hath decreed that this item was generated more often: fire horn (horn, freq bonus 6) The RNG hath decreed that this item was generated more often: blood loss (romantic, freq bonus 3) The RNG hath decreed that this item was generated more often: confuse monster (NR 9, freq bonus 4) The RNG hath decreed that this item was generated more often: create sink (THRU THE FLOOR, freq bonus 11) The RNG hath decreed that this item was generated more often: punishment (edgy, freq bonus 16) The RNG hath decreed that this item was generated more often: implant of frailty (paradox, freq bonus 4) The RNG hath decreed that this item was generated more often: red string ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of initialization failure (bootstrapped, freq bonus 9) The RNG hath decreed that this item was generated more often: wing cloak (angelic cloak, freq bonus 8) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 71) The RNG hath decreed that this item was always generated cursed: fire hook (beaked staff) The RNG hath decreed that this item was always generated cursed: frost (ephemeral) The RNG hath decreed that this item was always generated cursed: red string ((null)) The RNG hath decreed that this item was always generated cursed: display loss stone (gray) The RNG hath decreed that this item was always generated cursed: fire (hexagonal) The RNG hath decreed that this item was always generated cursed: aimbot lightning (shrined) The RNG hath decreed that this item was always generated cursed: soil-clinging boots (noble sandals) The RNG hath decreed that this item was always generated cursed: mancatcher ((null)) The RNG hath decreed that this item was always generated cursed: cancel dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: switcher ((null)) The RNG hath decreed that this trap was always invisible: changing directive trap The RNG hath decreed that this trap was generated more often: not seen trap (freq bonus 1) The spell school whose books are more common was divination spells (freq bonus 9) Trap randomization happened for 1 in 736 traps Next attribute increase check would have come at turn 423 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Lugonu, Kikubaaqudgha and Jiyva Your deity was Kikubaaqudgha The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (505) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - resist sleep 1 + protect 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (black robe) Scrolls scroll of confuse monster (LETS FAIL AND ROLL) scroll of healing (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY) scroll of mana (PHOL ENDE WODAN) scroll of phase door (S VEKTORI R TENSORI) scroll of standard id (POKE MONGO) scroll of cure (YOU CANNOT PLAY A BONEMANCER WITHOUT MARROWS) * scroll of extra healing (NUVVEMI CESTUNNAVU) * scroll of greater mana restoration (GULLIVER GOOMBA) Spellbooks spellbook of healing (clack-clack) spellbook of resist sleep (moaning) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.