porkman, neutral male redguardian Priest ----- |...| |.f@| ..E.| |...+ ---+- [Porkman the Aspirant] St9 Dx12 Co9 In8 Wi12 Ch4 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw20(20) AC3 MC0 Mov12 Sn0 Xp1/0 Wt40/1280 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: psi resistance You could not have this property intrinsically: sickopathy Scroll identification only worked 100 times out of 129 Implant identification only worked 1 times out of 20 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 198 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 68% chance Scroll drop chance was reduced to 82% Ring drop chance was reduced to 76% Wand drop chance was reduced to 74% Potion drop chance was reduced to 98% Weapon drop chance was reduced to 81% Armor drop chance was reduced to 93% Concealing monsters were spawned underneath items 80% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: elemental spells The following skill was trained at one fifth the usual rate: javelin The following skill was limited to expert proficiency: martial arts The following skill became untrainable if you tried to train it too early: body spells (turn 5) The following skill became untrainable if you tried to train it too early: javelin (turn 245) The following skill became untrainable after a while: healing spells (turn 22344) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 32652) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 67159 Monster spawn increase reached its maximum at turn 140575 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 418376 The monster class that cannot be genocided was naga The monster class that was spawned more often: ghost (freq bonus 8) The monster color that was spawned more often: green (freq bonus 2) The monster species that spawned more often: venom fungus (freq bonus 27) The monster species that spawned more often: starvation ray (freq bonus 15) The monster species that spawned more often: edgepusher (freq bonus 72) The monster species that spawned more often: undead mushroom (freq bonus 40) The monster species that spawned more often: aggravated ray (freq bonus 36) The monster species that spawned more often: nasty mold (freq bonus 20) The monster species that spawned more often: drop bear (freq bonus 16) The monster species that spawned more often: dark colony (freq bonus 20) The monster species that spawned more often: lurker (freq bonus 20) The monster species that spawned more often: cave ape (freq bonus 22) The monster species that spawned more often: gore bearer (freq bonus 33) The monster species that spawned more often: moral event horizon (freq bonus 27) The monster species that spawned more often: Beanpole (freq bonus 33) The monster species that spawned more often: lavender spore (freq bonus 20) The monster species that spawned more often: Woodland-elf rogue (freq bonus 54) The monster species that spawned more often: bloodthirster (freq bonus 44) The monster species that spawned more often: impulsive romance (freq bonus 40) The monster species that spawned more often: mud elemental (freq bonus 30) The monster species that spawned more often: retrofitting segueing (freq bonus 18) The monster species that spawned more often: weapon cube (freq bonus 10) The monster trait that was more common: monsters whose attacks take you down a peg or two (freq bonus 2) The monster trait that was more common: monsters that are always female (freq bonus 8) The monster trait that was more common: monsters that originate from Elona (freq bonus 2) The monster trait that was more common: monsters that are classified as petty (freq bonus 2) The monster species that never randomly spawned: capablest comeuppance The monster species that never randomly spawned: water moccasin The monster species that never randomly spawned: attune andantino The monster species that never randomly spawned: slow ant The monster species that never randomly spawned: nuggel elemental The monster species that never randomly spawned: sticky warp fungus The monster species that never randomly spawned: master stone dragon The monster species that never randomly spawned: arachnophobia-inducing spider The monster species that never randomly spawned: Deep Thought The monster species that never randomly spawned: sane patch The RNG hath decreed that this item was never generated: helm of teleportation (spinning helmet) The RNG hath decreed that this item was never generated: highway (turboboost) The RNG hath decreed that this item was never generated: bean ((null)) The RNG hath decreed that this item was never generated: italian heels ((null)) The RNG hath decreed that this item was never generated: cloak of portation (gravity cloak) The RNG hath decreed that this item was never generated: felt-tip marker ((null)) The RNG hath decreed that this item was never generated: heavy copper ball ((null)) The RNG hath decreed that this item was never generated: block-heeled combat boot ((null)) The RNG hath decreed that this item was never generated: nastiness (GO TEAM NASTYTRAP) The RNG hath decreed that this item was never generated: pet AI stone (gray) The RNG hath decreed that this item was generated more often: zipper boots (persian boots, freq bonus 8) The RNG hath decreed that this item was generated more often: silk mail ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: fleecy terrain (multihued, freq bonus 18) The RNG hath decreed that this item was generated more often: violet beauty heels (orgasm pumps, freq bonus 13) The RNG hath decreed that this item was generated more often: random speed (impenetrable, freq bonus 8) The RNG hath decreed that this item was generated more often: boots of swimming (fin boots, freq bonus 46) The RNG hath decreed that this item was generated more often: metal lamellar armor ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: halberd (angled poleaxe, freq bonus 5) The RNG hath decreed that this item was generated more often: low boots (walking shoes, freq bonus 7) The RNG hath decreed that this item was generated more often: psychic dragon scale shield (psychic dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: summon undead (shining, freq bonus 7) The RNG hath decreed that this item was generated more often: stunning (viscous, freq bonus 3) The RNG hath decreed that this item was generated more often: lizard scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: feather armor ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: wings of angel (wings, freq bonus 6) The RNG hath decreed that this item was generated more often: wimpiness (poofy, freq bonus 8) The RNG hath decreed that this item was generated more often: intrinsic loss (hardened, freq bonus 6) The RNG hath decreed that this item was generated more often: uncalled stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: rain pipe ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: evil plate mail ((null), freq bonus 8) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 20) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 73) The RNG hath decreed that this item was always generated cursed: implant of desire (camphor) The RNG hath decreed that this item was always generated cursed: really heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: spellbinder (multiplicative) The RNG hath decreed that this item was always generated cursed: purple dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: medium mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: searching (miracle) The RNG hath decreed that this item was always generated cursed: cloak of aggravation (jarring cloak) The RNG hath decreed that this item was always generated cursed: displacement (transparent) The RNG hath decreed that this item was always generated cursed: flicker strip stone (gray) The RNG hath decreed that this item was always generated cursed: dropcurse stone (gray) The RNG hath decreed that this trap was always invisible: lag trap The RNG hath decreed that this trap was generated more often: changing directive trap (freq bonus 2) Trap randomization happened for 1 in 595 traps Next attribute increase check would have come at turn 72 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having psi resistance (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Ilneval, Luthic and Gruumsh Your deity was Luthic The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (694) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - sleep 2 + enchant 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (blue robe) Scrolls scroll of gold detection (CAN EAT FRUITMORE) scroll of healing (I AM THE BEST) scroll of mana (TERRAHACK MADE THE AMULET BE GUARDED BY A FOOK YOO SIGN) scroll of phase door (PIETEIKUMU KLUDA) scroll of standard id (LDL 750 MG SLASH DL) scroll of cure (UUM MAAMA MIA) * scroll of extra healing (MORKE GRUVER) * scroll of greater mana restoration (YPHEBARMO ENOR SEKEMI KRIOUDASEPHE TRIBEPSI) Spellbooks spellbook of healing (eternal) spellbook of sleep (molded) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.