porkman, neutral male redguardian Priest ------- --$.....--- ........#.| |.........| |.........| ........$.| -.d@....| --------- [Porkman the Aspirant] St6 Dx9 Co9 In4 Wi9 Ch5 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw20(20) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1090 T2 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) scroll of antimatter - This is a scroll. Color: bright green. Material: paper. Appearance: EDGELORD WITH A BLUNT WEAPON. Reading it has a magic effect and uses up the scroll; some scroll effects are different if they are read while you are confused. This scroll was put in the game by an evil developer and will damage your entire inventory. What do you want to read? [h-o or ?*] As you read the scroll, it disappears. You are caught in an antimatter storm! Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: detect monsters You could not have this property extrinsically: glib combat You could not have this property intrinsically: fear resistance Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 37 Armor identification only worked 15 times out of 69 Spellbook identification only worked 2 times out of 10 Monsters only dropped their musable items with 71% chance Scroll drop chance was reduced to 68% Wand drop chance was reduced to 96% Concealing monsters were spawned underneath items 40% of the time only Monster death drops spawned with only 98% chance The following skill was limited to basic proficiency: two-handed sword The following skill was limited to skilled proficiency: polymorphing The following skill became untrainable if you tried to train it too early: protection spells (turn 106) The following skill became untrainable if you tried to train it too early: attack spells (turn 30) The following skill became untrainable after a while: paddle (turn 13537) The following skill couldn't be trained before a certain turn number is reached: hammer (turn 34053) Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 98486 Monster spawn increase reached its maximum at turn 149695 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 6412331 The monster class that cannot be genocided was worm The monster class that was spawned more often: mimic (freq bonus 1) The monster color that was spawned more often: brown (freq bonus 4) The monster species that spawned more often: scientist (freq bonus 12) The monster species that spawned more often: early mummy (freq bonus 28) The monster species that spawned more often: bewitched colony (freq bonus 6) The monster species that spawned more often: frumpiest wheezy (freq bonus 12) The monster species that spawned more often: undead walscholar (freq bonus 16) The monster species that spawned more often: group hobbit (freq bonus 3) The monster species that spawned more often: digi gill (freq bonus 32) The monster species that spawned more often: concussive sphere (freq bonus 3) The monster species that spawned more often: wooden wort (freq bonus 24) The monster species that spawned more often: fox spirit (freq bonus 24) The monster species that spawned more often: force couatl (freq bonus 18) The monster species that spawned more often: wereboar (freq bonus 12) The monster species that spawned more often: brown ants of Timothy Thummel (freq bonus 12) The monster species that spawned more often: evasive vorpal jabberwock (freq bonus 6) The monster species that spawned more often: birthe soul (freq bonus 16) The monster species that spawned more often: drunken master (freq bonus 8) The monster species that spawned more often: depraved monkey (freq bonus 36) The monster species that spawned more often: political singer (freq bonus 20) The monster species that spawned more often: wempeier bat (freq bonus 9) The monster species that spawned more often: giant cocktypus (freq bonus 12) The monster trait that was more common: monsters that can lay eggs (freq bonus 3) The monster trait that was more common: monsters whose attacks remove Elbereth engravings underneath you (freq bonus 3) The monster trait that was more common: monsters whose attacks expose you to chaotic forces (freq bonus 2) The monster trait that was more common: monsters that are no valid polymorph forms for the player (freq bonus 2) The monster trait that was more common: monsters whose attacks teleport you (freq bonus 2) The monster trait that was more common: monsters whose attacks make your equipment wet (freq bonus 1) The monster species that never randomly spawned: inhabiter massaging decoder personifying The monster species that never randomly spawned: sst star The monster species that never randomly spawned: hc destructor The monster species that never randomly spawned: knighthood pileate The monster species that never randomly spawned: regular software engineer The monster species that never randomly spawned: deadly ant The monster species that never randomly spawned: grainy somebody The monster species that never randomly spawned: Marie The monster species that never randomly spawned: Juen's sexy leather pump The monster species that never randomly spawned: unseen wraith The RNG hath decreed that this item was never generated: acid (white) The RNG hath decreed that this item was never generated: arcane gauntlets (runic gloves) The RNG hath decreed that this item was never generated: cloak of freedom (angband cloak) The RNG hath decreed that this item was never generated: oilskin sack (bag) The RNG hath decreed that this item was never generated: amulet of swimming (watery) The RNG hath decreed that this item was never generated: searching (tiger eye) The RNG hath decreed that this item was never generated: timely backup (rusty) The RNG hath decreed that this item was never generated: disarming (wet) The RNG hath decreed that this item was never generated: troll hide (disgusting cloak) The RNG hath decreed that this item was never generated: crossbow ((null)) The RNG hath decreed that this item was generated more often: implant of remorse (communal, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of avarice (adroit, freq bonus 16) The RNG hath decreed that this item was generated more often: lead nunchiaku ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: elementalism (4OFAE OF9 SCC9, freq bonus 30) The RNG hath decreed that this item was generated more often: egostone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: stone of intrinsic loss (gray, freq bonus 49) The RNG hath decreed that this item was generated more often: gauntlets of free action (comfortable gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: Leo Nemaeus hide (lion skin, freq bonus 13) The RNG hath decreed that this item was generated more often: straitjacket (long-sleeved jacket, freq bonus 12) The RNG hath decreed that this item was generated more often: enlightenment (swirly, freq bonus 21) The RNG hath decreed that this item was generated more often: gemstone lash ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: black aestivalis (runed broadsword, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of waste (furious, freq bonus 11) The RNG hath decreed that this item was generated more often: robe of randomness (cyan robe, freq bonus 17) The RNG hath decreed that this item was generated more often: amethyst dragon scale mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: greyout cloak (colorfade cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: wonder helmet (weeping helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: Leo Nemaeus hide (lion skin, freq bonus 9) The RNG hath decreed that this item was generated more often: water dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: implant of heavy lubrication (not so brave, freq bonus 7) The RNG hath decreed that this item was always generated cursed: sand (soft) The RNG hath decreed that this item was always generated cursed: cotton ((null)) The RNG hath decreed that this item was always generated cursed: down level (silvervine) The RNG hath decreed that this item was always generated cursed: orthoclase (yellow) The RNG hath decreed that this item was always generated cursed: paper shotgun ((null)) The RNG hath decreed that this item was always generated cursed: plasteel cloak ((null)) The RNG hath decreed that this item was always generated cursed: deep dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: implant of osmosis (stellar) The RNG hath decreed that this item was always generated cursed: selfdestruct (silly) The RNG hath decreed that this item was always generated cursed: senzu ((null)) The RNG hath decreed that this trap was always invisible: dropless trap The RNG hath decreed that this trap was generated more often: brown spell trap (freq bonus 1) Trap randomization happened for 1 in 15 traps Next attribute increase check would have come at turn 1032 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having detect monsters (0) You were prevented from having glib combat (0) Your chance to block was 21% You had 1499 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Saint Cuthbert, Helm and Mask Your deity was Helm The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (927) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - detect food 2 + divine 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (gray robe) Scrolls scroll of antimatter (EDGELORD WITH A BLUNT WEAPON) scroll of healing (MASTERING THE FLEEING MINE) scroll of mana (ODIV) scroll of phase door (COMMITHACK IS A FUN VARIANT) scroll of standard id (ZESE PLASHCH) scroll of cure (ARE YOU HAVING FUN YET) * scroll of extra healing (PURE VIRTUAL FUNCTION CALL) * scroll of greater mana restoration (MAND PENDING MAGIC SPELL) Spellbooks spellbook of healing (magenta) spellbook of detect food (watery) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 1 time You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (1 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.