porkman, neutral male redguardian Priest ---.- ...@| |.f.| +...| |...| +...| |...| ----- [Porkman the Aspirant] St9 Dx9 Co10 In8 Wi10 Ch8 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw19(19) AC4 MC0 Mov12 Sn0 Xp1/0 Wt80/1330 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: peacevision You could not have this property intrinsically: regeneration Scroll identification only worked 100 times out of 128 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 30 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 8 Monsters only dropped their equipment with 89% chance Scroll drop chance was reduced to 72% Wand drop chance was reduced to 79% Amulet drop chance was reduced to 50% Implant drop chance was reduced to 90% Weapon drop chance was reduced to 99% Tool drop chance was reduced to 85% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 91% of the time only Monster death drops spawned with only 92% chance The following skill was trained at half the usual rate: sling The following skill was limited to skilled proficiency: dagger The following skill became untrainable if you tried to train it too early: scimitar (turn 29) The following skill became untrainable if you tried to train it too early: occult spells (turn 2256) Heavy curses were more common by 42% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 38010 Monster spawn increase reached its maximum at turn 135226 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 3279546 The monster class that cannot be genocided was mimic The monster species that spawned more often: devilkin (freq bonus 4) The monster species that spawned more often: intruder tollage (freq bonus 3) The monster species that spawned more often: breeder mouse (freq bonus 6) The monster species that spawned more often: thousand hedgehog (freq bonus 1) The monster species that spawned more often: frozen abyss (freq bonus 6) The monster species that spawned more often: out-of-jail convict (freq bonus 4) The monster species that spawned more often: greater water elemental (freq bonus 4) The monster species that spawned more often: score colony (freq bonus 12) The monster species that spawned more often: punny opposite (freq bonus 9) The monster species that spawned more often: on the matte (freq bonus 8) The monster species that spawned more often: randomizer draconian (freq bonus 8) The monster species that spawned more often: bear trove (freq bonus 10) The monster species that spawned more often: rofl yeek (freq bonus 4) The monster species that spawned more often: mana fungus (freq bonus 6) The monster species that spawned more often: ice bear (freq bonus 1) The monster species that spawned more often: quoting materially (freq bonus 3) The monster species that spawned more often: mugger (freq bonus 36) The monster species that spawned more often: yellow star (freq bonus 24) The monster species that spawned more often: backup effortlessly (freq bonus 4) The monster species that spawned more often: dark jelly (freq bonus 12) The monster trait that was more common: monsters that are humanoid (freq bonus 2) The monster trait that was more common: monsters that bark (freq bonus 2) The monster species that never randomly spawned: brooklyn preprogrammed The monster species that never randomly spawned: Photon Earth The monster species that never randomly spawned: porter magnetic fungus The monster species that never randomly spawned: Sina The monster species that never randomly spawned: baals minion The monster species that never randomly spawned: dokkalfar eternal matriarch The monster species that never randomly spawned: giant venus flytrap The monster species that never randomly spawned: young blue dragon The monster species that never randomly spawned: inducting doggie The monster species that never randomly spawned: complaisant tarboosh The RNG hath decreed that this item was never generated: implant of nirvana (singing) The RNG hath decreed that this item was never generated: wedge sandals (heeled sandals) The RNG hath decreed that this item was never generated: sweet mocassins (womens footwear) The RNG hath decreed that this item was never generated: amulet of hunger (gleaming) The RNG hath decreed that this item was never generated: ESP (dawn) The RNG hath decreed that this item was never generated: yesterday star ((null)) The RNG hath decreed that this item was never generated: throne gamble (historic) The RNG hath decreed that this item was never generated: wind (timber) The RNG hath decreed that this item was never generated: undead turning (copper) The RNG hath decreed that this item was never generated: shiny star ((null)) The RNG hath decreed that this item was generated more often: helm of sensory deprivation (tight helmet, freq bonus 37) The RNG hath decreed that this item was generated more often: amazonite (cyan, freq bonus 5) The RNG hath decreed that this item was generated more often: misfire (vajra orb, freq bonus 6) The RNG hath decreed that this item was generated more often: soft sneakers (light footwear, freq bonus 29) The RNG hath decreed that this item was generated more often: frag grenade ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: randomized helmet (RNG helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 6) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 16) The RNG hath decreed that this item was generated more often: terraforming (MARIYA IS NOT A TERRAFORMER, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of directional swap (obfuscated, freq bonus 54) The RNG hath decreed that this item was generated more often: embedding (YOU WILL NEVER HURT MY METAL PIANIST AGAIN, freq bonus 75) The RNG hath decreed that this item was generated more often: tar chain mail ((null), freq bonus 100) The RNG hath decreed that this item was generated more often: manastone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: nastiness (GO TEAM NASTYTRAP, freq bonus 6) The RNG hath decreed that this item was generated more often: dark elven bow (black runed bow, freq bonus 9) The RNG hath decreed that this item was generated more often: hellish bolt (hellish, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of bad trapping (slowing gown, freq bonus 3) The RNG hath decreed that this item was generated more often: delight helmet (thinking helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: bleeding (dripdrop, freq bonus 58) The RNG hath decreed that this item was generated more often: amulet of teleport control (transitory, freq bonus 11) The RNG hath decreed that this item was always generated cursed: shield of reflection (polished silver shield) The RNG hath decreed that this item was always generated cursed: cram ration ((null)) The RNG hath decreed that this item was always generated cursed: implant of grace (feral) The RNG hath decreed that this item was always generated cursed: cause fear (light blue) The RNG hath decreed that this item was always generated cursed: katyusha (headpiece) The RNG hath decreed that this item was always generated cursed: bubble bobble (ALLEGED HAPPY END) The RNG hath decreed that this item was always generated cursed: implant of winter (energizing) The RNG hath decreed that this item was always generated cursed: status stone (gray) The RNG hath decreed that this item was always generated cursed: lady boots (lovely boots) The RNG hath decreed that this item was always generated cursed: implant of puncturing (fortified) The RNG hath decreed that this trap was always invisible: ventilator The RNG hath decreed that this trap was generated more often: single disenchant trap (freq bonus 7) Trap randomization happened for 1 in 821 traps Next attribute increase check would have come at turn 1810 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Shiro, Eve and Miska Your deity was Eve The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (76) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - detect monsters 4 + divine 90% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (yellow robe) Scrolls scroll of paving (MUD BODY TO SHOCK RESIST) scroll of healing (WHAT THE HELL THE YES NO CONFIRMATION IS TEH UBER SUX) scroll of mana (BANDSMAN GROOMS LUCK) scroll of phase door (01DOTE) scroll of standard id (SATANCHOP CRASHES WHEN IMPOSSIBLE IS CALLED) scroll of cure (CHUTZPAH) * scroll of extra healing (AQUE BRAGH) * scroll of greater mana restoration (FALLOUT 4 IS DUMBED DOWN) Spellbooks spellbook of healing (iceblock) spellbook of detect monsters (transient) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.