porkman, neutral male redguardian Priest -+-.--- |.@'..| ...f..| ------- [Porkman the Aspirant] St10 Dx11 Co16 In5 Wi17 Ch6 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw18(18) AC3 MC0 Mov12 Sn0 Xp1/0 Wt40/1650 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: contamination resistance You could not have this property extrinsically: acid resistance Scroll identification only worked 100 times out of 117 Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 26 Implant identification only worked 1 times out of 131 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 7 Scroll drop chance was reduced to 83% Wand drop chance was reduced to 84% Potion drop chance was reduced to 92% Armor drop chance was reduced to 63% Monster death drops spawned with only 98% chance The following skill was trained at half the usual rate: enchantment spells The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: divination spells The following skill became untrainable after a while: elemental spells (turn 41550) The following skill couldn't be trained before a certain turn number is reached: implants (turn 67248) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 130290 Monster spawn increase reached its maximum at turn 325298 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 696370 The monster class that cannot be genocided was piece of food The monster class that was spawned more often: eye or sphere (freq bonus 8) The monster color that was spawned more often: bright cyan (freq bonus 2) The monster species that spawned more often: funny italian (freq bonus 30) The monster species that spawned more often: reddish warp patch (freq bonus 10) The monster species that spawned more often: karate sister (freq bonus 30) The monster species that spawned more often: Rocket Science PhD (freq bonus 27) The monster species that spawned more often: displayed filer (freq bonus 10) The monster species that spawned more often: drakeema (freq bonus 27) The monster species that spawned more often: holy indian fox (freq bonus 10) The monster species that spawned more often: polina (freq bonus 18) The monster species that spawned more often: warty colony (freq bonus 40) The monster species that spawned more often: Elena's plateau boot (freq bonus 48) The monster species that spawned more often: remilitarize magdalen manhandle catenary handing uncannily (freq bonus 27) The monster species that spawned more often: team ant member (freq bonus 56) The monster species that spawned more often: automatic large dog (freq bonus 20) The monster species that spawned more often: bone xorn (freq bonus 42) The monster species that spawned more often: decalcified phony biome (freq bonus 40) The monster species that spawned more often: lesser visor hulk (freq bonus 18) The monster species that spawned more often: vampire messer (freq bonus 22) The monster species that spawned more often: death armor (freq bonus 66) The monster species that spawned more often: avoidable inconsumably (freq bonus 48) The monster species that spawned more often: suffocation cube (freq bonus 20) The monster trait that was more common: monsters that won't react unless you get up close (freq bonus 2) The monster trait that was more common: monsters whose attacks cause you to hallucinate (freq bonus 2) The monster trait that was more common: monsters that mutter cantrips (freq bonus 1) The monster trait that was more common: monsters that count as lord (freq bonus 1) The monster trait that was more common: monsters whose attacks shank you out of your armor (freq bonus 1) The monster trait that was more common: monsters that have passive attacks (freq bonus 4) The monster trait that was more common: monsters whose attacks suck your blood (freq bonus 2) The monster trait that was more common: monsters that originate from the Diablo game series (freq bonus 1) The monster trait that was more common: monsters that buzz (freq bonus 2) The monster species that never randomly spawned: templethrower The monster species that never randomly spawned: strangler The monster species that never randomly spawned: red devil The monster species that never randomly spawned: brasher conscientiously The monster species that never randomly spawned: plague bat The monster species that never randomly spawned: blue absence of noise The monster species that never randomly spawned: collie melamine The monster species that never randomly spawned: Baalzeguy The monster species that never randomly spawned: empty draconian The monster species that never randomly spawned: eerie ghost The RNG hath decreed that this item was never generated: sniper rifle ((null)) The RNG hath decreed that this item was never generated: leather jacket ((null)) The RNG hath decreed that this item was never generated: share pain (octogonal) The RNG hath decreed that this item was never generated: shimmering dragon scale shield (shimmering dragonhide shield) The RNG hath decreed that this item was never generated: boots of safeguard (orange boots) The RNG hath decreed that this item was never generated: wedge sandals (heeled sandals) The RNG hath decreed that this item was never generated: general candle (candle) The RNG hath decreed that this item was never generated: detect water (generous) The RNG hath decreed that this item was never generated: banana ((null)) The RNG hath decreed that this item was never generated: amulet of teleport control (transitory) The RNG hath decreed that this item was generated more often: chaos gloves (transparent gloves, freq bonus 72) The RNG hath decreed that this item was generated more often: heavy shadow ball ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: disconnected boots (living boots, freq bonus 14) The RNG hath decreed that this item was generated more often: bulky pourpoor ball ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: penis pole ((null), freq bonus 127) The RNG hath decreed that this item was generated more often: BUC knowledge (priestly, freq bonus 34) The RNG hath decreed that this item was generated more often: no-light stone (gray, freq bonus 25) The RNG hath decreed that this item was generated more often: plasteel armor ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: bad luck (acyclic, freq bonus 9) The RNG hath decreed that this item was generated more often: BFG ammo ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: gnomish helm (little red hat, freq bonus 21) The RNG hath decreed that this item was generated more often: out of memory helmet (masked helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: cure freeze (snowy, freq bonus 3) The RNG hath decreed that this item was generated more often: fumbling (hallucinating, freq bonus 7) The RNG hath decreed that this item was generated more often: alchemy smock (apron, freq bonus 8) The RNG hath decreed that this item was generated more often: banishment (cocky, freq bonus 4) The RNG hath decreed that this item was generated more often: heavy cloth ball ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: bronze plate mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: quicksand (deserted, freq bonus 4) The RNG hath decreed that this item was generated more often: rainbow dragon scales ((null), freq bonus 4) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 40) The RNG hath decreed that this item was always generated cursed: paranoia helmet (anti-government helmet) The RNG hath decreed that this item was always generated cursed: concrete nunchiaku ((null)) The RNG hath decreed that this item was always generated cursed: more helmet (less helmet) The RNG hath decreed that this item was always generated cursed: dioptase (radiant) The RNG hath decreed that this item was always generated cursed: amulet of real screwery (mech-tech) The RNG hath decreed that this item was always generated cursed: mass healing (vermilion) The RNG hath decreed that this item was always generated cursed: two-handed flail ((null)) The RNG hath decreed that this item was always generated cursed: boots of total stability (wedge boots) The RNG hath decreed that this item was always generated cursed: implant of quickening (eburine) The RNG hath decreed that this item was always generated cursed: blue spell stone (gray) The RNG hath decreed that this trap was always invisible: automatic switcher The RNG hath decreed that this trap was generated more often: rot13 trap (freq bonus 10) Trap randomization happened for 1 in 333 traps Next attribute increase check would have come at turn 1062 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having contamination resistance (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Ceipheid, the Lord of Nightmares and Shabranigdo Your deity was the Lord of Nightmares The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (554) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - resist sleep 1 + protect 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (gray robe) Scrolls scroll of magic mapping (SEE YA CUNT) scroll of healing (ALERT CREEPS HOT ASS) scroll of mana (FLEEING FLEEEING FLEEEEING) scroll of phase door (JUNETHACK SHOULD RUN FOR 2 MONTHS RATHER THAN ONE) scroll of standard id (I AM THE KING) scroll of cure (GHOTI) * scroll of extra healing (SUKI TOKIMEKI TO KISS) * scroll of greater mana restoration (ATTACK BY POLYGONAL) Spellbooks spellbook of healing (fullpost) spellbook of resist sleep (corroded) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.