porkman, neutral male redguardian Priest ---------------- ..............| |.....W........| |d.............| |@.?...........| --------- ------ [Porkman the Aspirant] St7 Dx10 Co7 In7 Wi11 Ch5 PriRedMalNeu S1 Dlvl:1 $1 HP28(28) Pw20(20) AC4 MC0 Mov12 Sn0 Xp1/0 Wt80/1070 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: regeneration You could not have this property extrinsically: peacevision You could not have this property intrinsically: scent view Potion identification only worked 3 times out of 5 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 183 Tool identification only worked 5 times out of 10 Monsters only dropped their equipment with 79% chance Scroll drop chance was reduced to 91% Musable item generation frequency had a negative bias of 69% Potion drop chance was reduced to 85% Weapon drop chance was reduced to 84% Armor drop chance was reduced to 71% Tool drop chance was reduced to 83% Food drop chance was reduced to 84% Concealing monsters were spawned underneath items 91% of the time only Monster death drops spawned with only 93% chance The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: crossbow The following skill couldn't be trained before a certain turn number is reached: knife (turn 55381) The following skill became harder to train at higher skill levels: paddle Heavy curses were more common by 39% Number of artifacts generated was 4 Number of fake artifacts generated was 4 Monster spawn increase started at turn 67927 Monster spawn increase reached its maximum at turn 230071 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 5331600 The monster class that cannot be genocided was archfiend The monster class that was spawned more often: nemese (freq bonus 4) The monster species that spawned more often: migiant (freq bonus 18) The monster species that spawned more often: wind wight (freq bonus 40) The monster species that spawned more often: blue supplier (freq bonus 30) The monster species that spawned more often: flaming bear on a bicycle (freq bonus 10) The monster species that spawned more often: mud runner (freq bonus 24) The monster species that spawned more often: bright white force patch (freq bonus 36) The monster species that spawned more often: blue nightmare (freq bonus 6) The monster species that spawned more often: rubdresser (freq bonus 14) The monster species that spawned more often: sackbut division crabbily pacifism monastically metronomic (freq bonus 36) The monster species that spawned more often: clubbelgoblin (freq bonus 21) The monster species that spawned more often: cloak permamimic (freq bonus 12) The monster species that spawned more often: scary monster (freq bonus 16) The monster species that spawned more often: dancing blade (freq bonus 8) The monster species that spawned more often: zruty that did not get cut from the game (freq bonus 24) The monster species that spawned more often: Purpson (freq bonus 84) The monster species that spawned more often: Lord Insidious (freq bonus 12) The monster species that spawned more often: party growth (freq bonus 6) The monster species that spawned more often: black flower (freq bonus 42) The monster species that spawned more often: skillor (freq bonus 24) The monster species that spawned more often: troldesh shade (freq bonus 20) The monster trait that was more common: monsters that mutter cantrips (freq bonus 2) The monster trait that was more common: monsters whose attacks cause nasty stuff to happen (freq bonus 2) The monster trait that was more common: monsters that eat meat (freq bonus 6) The monster trait that was more common: monsters that eat leather and other organics (freq bonus 5) The monster trait that was more common: monsters whose attacks cause slippery fingers (freq bonus 2) The monster trait that was more common: monsters that are always female (freq bonus 1) The monster trait that was more common: monsters whose attacks allow it to steal gold (freq bonus 6) The monster species that never randomly spawned: master aberration flayer The monster species that never randomly spawned: mana warp fungus The monster species that never randomly spawned: enfolded estranged The monster species that never randomly spawned: quarter-ogre The monster species that never randomly spawned: hard hitting dude The monster species that never randomly spawned: mammoth The monster species that never randomly spawned: wand atrium merchantry manifesto The monster species that never randomly spawned: extra deep one The monster species that never randomly spawned: unbeliever The monster species that never randomly spawned: plasma fungus The monster class that always generated with extra speed: jelly The RNG hath decreed that this item was never generated: blood loss (romantic) The RNG hath decreed that this item was never generated: cloak of health (white cloak) The RNG hath decreed that this item was never generated: halite (white) The RNG hath decreed that this item was never generated: line loss (linear) The RNG hath decreed that this item was never generated: healing (white) The RNG hath decreed that this item was never generated: implant of finger pointing (perverted) The RNG hath decreed that this item was never generated: black aestivalis (runed broadsword) The RNG hath decreed that this item was never generated: resist poison (big) The RNG hath decreed that this item was never generated: red spell heels (lolita boots) The RNG hath decreed that this item was never generated: wooden harp (harp) The RNG hath decreed that this item was generated more often: main sword ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: heavy blaster bolt ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: diode (two-wired thing, freq bonus 9) The RNG hath decreed that this item was generated more often: cheese ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: low effect stone (gray, freq bonus 29) The RNG hath decreed that this item was generated more often: fog horn (horn, freq bonus 19) The RNG hath decreed that this item was generated more often: implant of love (unearthly, freq bonus 4) The RNG hath decreed that this item was generated more often: acidshield (acidic, freq bonus 28) The RNG hath decreed that this item was generated more often: robe of spell power (white robe, freq bonus 6) The RNG hath decreed that this item was generated more often: grow trees (mossy, freq bonus 10) The RNG hath decreed that this item was generated more often: blinding venom (splash of venom, freq bonus 8) The RNG hath decreed that this item was generated more often: stat decrease (desaturated, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of discovery (ignorant cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: form shifting (constant, freq bonus 3) The RNG hath decreed that this item was generated more often: well building (EAT THIS YOU DEMON WENCH FROM HELL, freq bonus 13) The RNG hath decreed that this item was generated more often: disconnected boots (living boots, freq bonus 19) The RNG hath decreed that this item was generated more often: spinel (violet, freq bonus 15) The RNG hath decreed that this item was generated more often: evil patch stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: wax chain ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: timely backup (rusty, freq bonus 10) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 45) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 19) The RNG hath decreed that this item was always generated cursed: BFG ammo ((null)) The RNG hath decreed that this item was always generated cursed: amulet versus stone (lunate) The RNG hath decreed that this item was always generated cursed: shield of peace ((null)) The RNG hath decreed that this item was always generated cursed: reinforced mace ((null)) The RNG hath decreed that this item was always generated cursed: muting helm (covered helmet) The RNG hath decreed that this item was always generated cursed: hunger (topaz) The RNG hath decreed that this item was always generated cursed: autopilot stone (gray) The RNG hath decreed that this item was always generated cursed: star rod (rod) The RNG hath decreed that this item was always generated cursed: bionic cloak (avenger cloak) The RNG hath decreed that this item was always generated cursed: anti-teleportation (ruled) The RNG hath decreed that this trap was always invisible: glyph of summoning The RNG hath decreed that this trap was generated more often: fumarole (freq bonus 2) Trap randomization happened for 1 in 648 traps Next attribute increase check would have come at turn 1734 Strength training was 0 Dexterity training was 0 Wisdom training was 3 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having regeneration (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Mother, Andromalius and Marionette Your deity was Andromalius The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (93) You survived Spells known in the end Name Level Category Fail Memory a - knock 1 + matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (blue robe) Scrolls scroll of genocide (FALLOUT 4 IS DUMBED DOWN) scroll of healing (CORONATION CULMINATION) scroll of mana (VOR LAUTER ERREGUNG KAM ER SOFORT) scroll of phase door (SHIVAN VEIDIMADUR NANAST STIGIO) scroll of standard id (JOLTEON JOESTAR) scroll of cure (EVIL STUNT IS MORE POWER) * scroll of extra healing (HELPING SUM STARE CAVITY TOFU) * scroll of greater mana restoration (TO MENY SHOTING TO BE AVOID) Spellbooks spellbook of healing (featherweight) spellbook of knock (iranian) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... You and the little dog escaped from the dungeon with 4 points, Since you escaped early, the score list will not be checked.