porkman, neutral male redguardian Priest ---------------- |..............| |..............| |..........@.... |.........d....| ---------------- [Porkman the Aspirant] St9 Dx6 Co11 In7 Wi10 Ch6 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw19(19) AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/1370 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: flying You could not have this property intrinsically: reflection Scroll identification only worked 100 times out of 172 Potion identification only worked 3 times out of 6 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 71 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 44% chance Monsters only dropped their equipment with 98% chance Scroll drop chance was reduced to 78% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 10% Weapon drop chance was reduced to 76% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 33% of the time only Monster death drops spawned with only 91% chance The following skill was trained at one fifth the usual rate: sexy flats The following skill was limited to basic proficiency: high heels The following skill was limited to expert proficiency: devices The following skill became untrainable if you tried to train it too early: body spells (turn 40) The following skill became untrainable if you tried to train it too early: missile weapons (turn 915) The following skill became untrainable after a while: memorization (turn 39105) The following skill couldn't be trained before a certain turn number is reached: dagger (turn 26066) Heavy curses were more common by 17% Prime curses were more common by 32% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 74735 Monster spawn increase reached its maximum at turn 206315 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 13596228 The monster class that cannot be genocided was flying fish The monster species that spawned more often: bright violet warp fungus (freq bonus 18) The monster species that spawned more often: poison slinger (freq bonus 5) The monster species that spawned more often: Ghost of Heel (freq bonus 12) The monster species that spawned more often: nightly wort (freq bonus 8) The monster species that spawned more often: venomous spider (freq bonus 12) The monster species that spawned more often: silver toad (freq bonus 8) The monster species that spawned more often: teal naga hatchling (freq bonus 9) The monster species that spawned more often: tenderized toadfish (freq bonus 32) The monster species that spawned more often: lothrian agent (freq bonus 10) The monster species that spawned more often: Sammael (freq bonus 12) The monster species that spawned more often: huh (freq bonus 6) The monster species that spawned more often: armload snapback gardening kenning ego (freq bonus 3) The monster species that spawned more often: trenchancy stubborner (freq bonus 12) The monster species that spawned more often: fragger turret (freq bonus 6) The monster species that spawned more often: moth (freq bonus 4) The monster species that spawned more often: pain master (freq bonus 12) The monster species that spawned more often: non-mad laser (freq bonus 16) The monster species that spawned more often: yet another manticore (freq bonus 6) The monster species that spawned more often: petty hellcat (freq bonus 3) The monster species that spawned more often: mediator (freq bonus 4) The monster trait that was more common: monsters that shriek (freq bonus 1) The monster trait that was more common: monsters of tiny size (freq bonus 2) The monster trait that was more common: monsters with drain resistance (freq bonus 2) The monster trait that was more common: monsters whose attacks freeze you with ice blocks (freq bonus 4) The monster trait that was more common: monsters who attack with psionic blasts (freq bonus 2) The monster trait that was more common: monsters that count as bats (freq bonus 2) The monster trait that was more common: monsters that count as gnome (freq bonus 3) The monster trait that was more common: monsters that shriek (freq bonus 1) The monster trait that was more common: monsters that have breath attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks increase your technique timeouts (freq bonus 6) The monster species that never randomly spawned: hitec colony The monster species that never randomly spawned: dream growth The monster species that never randomly spawned: begin unicorn The monster species that never randomly spawned: matte fleshliest The monster species that never randomly spawned: starlet bundle The monster species that never randomly spawned: Bitchy Lara's block-heeled boot The monster species that never randomly spawned: antechamber signifier stonewall vindicated The monster species that never randomly spawned: karmic warp patch The monster species that never randomly spawned: brave mold The monster species that never randomly spawned: stupidity autist The RNG hath decreed that this item was never generated: radioactive dagger ((null)) The RNG hath decreed that this item was never generated: horrify (horrible) The RNG hath decreed that this item was never generated: soft star ((null)) The RNG hath decreed that this item was never generated: manler stone (gray) The RNG hath decreed that this item was never generated: brown spell stone (gray) The RNG hath decreed that this item was never generated: manacloak (dragonhide cloak) The RNG hath decreed that this item was never generated: two-handed trident ((null)) The RNG hath decreed that this item was never generated: sweet mocassins (womens footwear) The RNG hath decreed that this item was never generated: gauntlets of fumbling (padded gloves) The RNG hath decreed that this item was never generated: cure freeze (snowy) The RNG hath decreed that this item was generated more often: lion cloak (barley cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: beneficial effect (homebrew, freq bonus 6) The RNG hath decreed that this item was generated more often: jumping (fantastic, freq bonus 12) The RNG hath decreed that this item was generated more often: full healing (black, freq bonus 4) The RNG hath decreed that this item was generated more often: cure wounded legs (fleeting, freq bonus 6) The RNG hath decreed that this item was generated more often: cure random status (fleecy-colored, freq bonus 16) The RNG hath decreed that this item was generated more often: elven short sword (runed short sword, freq bonus 14) The RNG hath decreed that this item was generated more often: red spell heels (lolita boots, freq bonus 38) The RNG hath decreed that this item was generated more often: amulet of neck brace (nonvorpal, freq bonus 4) The RNG hath decreed that this item was generated more often: ring mail ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: destroy weapon (TOME IS A CREATION BY DARKGOD, freq bonus 11) The RNG hath decreed that this item was generated more often: anti drinker helmet (gemmed helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: soft sneakers (light footwear, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of leech (energizer cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: bohemian ear spoon ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: helm of beginner's luck (eternal helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: dark elven arrow (black runed arrow, freq bonus 3) The RNG hath decreed that this item was generated more often: silver chakram (silver circular blade, freq bonus 6) The RNG hath decreed that this item was generated more often: oilskin coif (glibskin helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: poker stick ((null), freq bonus 2) The RNG hath decreed that this item was always generated cursed: telephone ((null)) The RNG hath decreed that this item was always generated cursed: robe of fast casting (black robe) The RNG hath decreed that this item was always generated cursed: sapphire (blue) The RNG hath decreed that this item was always generated cursed: tapered mail ((null)) The RNG hath decreed that this item was always generated cursed: amulet of own race warning (cabbalist) The RNG hath decreed that this item was always generated cursed: ghostly stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of banishing fear (magenta cloak) The RNG hath decreed that this item was always generated cursed: amnesia (forgotten) The RNG hath decreed that this item was always generated cursed: identify curd helmet (speechpipe helmet) The RNG hath decreed that this item was always generated cursed: tallow candle (candle) The RNG hath decreed that this trap was always invisible: ice trap The RNG hath decreed that this trap was generated more often: map amnesia trap (freq bonus 2) Trap randomization happened for 1 in 119 traps Trap difficulty was increased by 13 Next attribute increase check would have come at turn 766 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having flying (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Tane, Tangaroa and Whiro Your deity was Tangaroa The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (417) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - force bolt 1 + attack 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (green robe) Scrolls scroll of genocide (NNEGI WU AKWUNA NNAGI WU ONYE OHI) scroll of healing (SULKEMISAIKA) scroll of mana (HONNI SOIT QUI MAL Y PENSE) scroll of phase door (RASH EM EXTENDED POISON IVY ROMP) scroll of standard id (BUTANG ZOOMBOINGY ZOLIZEAL) scroll of cure (FLOAT BY SHOCK MAGNET 5) * scroll of extra healing (AWAY KRATSCHED) * scroll of greater mana restoration (KILOBAT GIGABAT TERABAT) Spellbooks spellbook of healing (woodcut) spellbook of force bolt (pewet) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.