porkman, neutral male redguardian Priest -------------------------------- |..............................| |.......................@......| |......%....{...........f......| |..............................| --- -------------------.-.------ [Porkman the Aspirant] St6 Dx10 Co8 In3 Wi15 Ch6 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw19(19) AC4 MC0 Mov12 Sn0 Xp1/0 Wt40/1030 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 125 Potion identification only worked 3 times out of 4 Amulet identification only worked 15 times out of 28 Implant identification only worked 1 times out of 49 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 45 Spellbook identification only worked 2 times out of 8 Monsters only dropped their musable items with 71% chance Musable item generation frequency had a negative bias of 44% Amulet drop chance was reduced to 43% Weapon drop chance was reduced to 89% Armor drop chance was reduced to 81% Food drop chance was reduced to 98% Monster death drops spawned with only 95% chance The following skill could not be trained at all: implants The following skill was trained at one fifth the usual rate: chaos spells The following skill became untrainable if you tried to train it too early: body spells (turn 6762) The following skill became untrainable after a while: axe (turn 14190) The following skill couldn't be trained before a certain turn number is reached: missile weapons (turn 21439) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 109003 Monster spawn increase reached its maximum at turn 175692 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 5173852 The monster class that cannot be genocided was quadruped The monster species that spawned more often: pile of poofed coins (freq bonus 9) The monster species that spawned more often: shimmering vortex (freq bonus 6) The monster species that spawned more often: Lukas (freq bonus 4) The monster species that spawned more often: x> (freq bonus 30) The monster species that spawned more often: anku (freq bonus 12) The monster species that spawned more often: hunting horror (freq bonus 24) The monster species that spawned more often: grab tentacler (freq bonus 60) The monster species that spawned more often: covet nether lich (freq bonus 24) The monster species that spawned more often: stocker basted (freq bonus 12) The monster species that spawned more often: undead stygian doll (freq bonus 5) The monster species that spawned more often: tar spore (freq bonus 14) The monster species that spawned more often: slow wood nymph (freq bonus 2) The monster species that spawned more often: frumpiest wheezy (freq bonus 2) The monster species that spawned more often: denationalizing absurdly (freq bonus 2) The monster species that spawned more often: red crab (freq bonus 12) The monster species that spawned more often: green hulk (freq bonus 12) The monster species that spawned more often: carver shaman (freq bonus 2) The monster species that spawned more often: pole orc (freq bonus 3) The monster species that spawned more often: light twingeing (freq bonus 4) The monster species that spawned more often: gelatinous qube (freq bonus 4) The monster trait that was more common: monsters whose attacks can drain your skills (freq bonus 1) The monster trait that was more common: monsters that imitate (freq bonus 1) The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 1) The monster trait that was more common: monsters that count as lord (freq bonus 2) The monster trait that was more common: monsters that make cow sounds (freq bonus 2) The monster trait that was more common: monsters whose attacks cause fear (freq bonus 1) The monster trait that was more common: monsters with shock resistance (freq bonus 1) The monster trait that was more common: monsters that wait for you to come (freq bonus 2) The monster trait that was more common: monsters that count as giant (freq bonus 1) The monster species that never randomly spawned: fleshhound of Khorne The monster species that never randomly spawned: rastered force fungus The monster species that never randomly spawned: hidden force fungus The monster species that never randomly spawned: Pegasus The monster species that never randomly spawned: nasty force fungus The monster species that never randomly spawned: real elo-dark hound The monster species that never randomly spawned: banned ghost The monster species that never randomly spawned: ergot clambake The monster species that never randomly spawned: young plain dragon The monster species that never randomly spawned: unwearable manfully The monster class that always generated with extra speed: orc The RNG hath decreed that this item was never generated: shadowblade ((null)) The RNG hath decreed that this item was never generated: ugh memory to create inventory window ((null)) The RNG hath decreed that this item was never generated: sludge (litter) The RNG hath decreed that this item was never generated: psybeam (psionic) The RNG hath decreed that this item was never generated: anticall cloak (cursed called cloak) The RNG hath decreed that this item was never generated: watermelon ((null)) The RNG hath decreed that this item was never generated: nokedex cloak (skinny cloak) The RNG hath decreed that this item was never generated: roller blade (roller boots) The RNG hath decreed that this item was never generated: school uniform ((null)) The RNG hath decreed that this item was never generated: tech boost (pressing) The RNG hath decreed that this item was generated more often: helmet of anti searching (ruined helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: bell ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: Leo Nemaeus hide (lion skin, freq bonus 8) The RNG hath decreed that this item was generated more often: cure wounds (yerba mate, freq bonus 12) The RNG hath decreed that this item was generated more often: green mate (St.John's Wort, freq bonus 7) The RNG hath decreed that this item was generated more often: verisiert stone (gray, freq bonus 122) The RNG hath decreed that this item was generated more often: nasty curse (CURSE THE NERFS RAAAAAAAGE, freq bonus 10) The RNG hath decreed that this item was generated more often: magic flute (flute, freq bonus 2) The RNG hath decreed that this item was generated more often: helm of obscured display (resounding helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: dwarvish cloak (hooded cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: stun monster (shivering, freq bonus 8) The RNG hath decreed that this item was generated more often: ice (iceblock, freq bonus 6) The RNG hath decreed that this item was generated more often: deafness stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: fluckering boots (spooky boots, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of sunlight (ferocious, freq bonus 15) The RNG hath decreed that this item was generated more often: long pole ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 3) The RNG hath decreed that this item was generated more often: relay (four-wired thing, freq bonus 7) The RNG hath decreed that this item was generated more often: wooden geta ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: cloak of curse catching (dnethack cloak, freq bonus 11) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 5) The RNG hath decreed that this item was always generated cursed: evil variant (EVILHACK WITH EXTRA EVIL ADDED) The RNG hath decreed that this item was always generated cursed: high-elven warsword (runed curved sword) The RNG hath decreed that this item was always generated cursed: clouds (featherweight) The RNG hath decreed that this item was always generated cursed: paving (GREEN CROSS ACTUALLY EXISTS) The RNG hath decreed that this item was always generated cursed: sliming (straight) The RNG hath decreed that this item was always generated cursed: ice box of holding (cooling box) The RNG hath decreed that this item was always generated cursed: driving (WILHELMINE TAKESHI) The RNG hath decreed that this item was always generated cursed: rapier ((null)) The RNG hath decreed that this item was always generated cursed: boots of molasses (thigh boots) The RNG hath decreed that this item was always generated cursed: black spell gauntlets (occultism gloves) The RNG hath decreed that this trap was always invisible: feeler gauges trap The RNG hath decreed that this trap was generated more often: spined ball trap (freq bonus 2) The spell school whose books are more common was enchantment spells (freq bonus 18) The spell school whose books are more common was elemental spells (freq bonus 12) Trap randomization happened for 1 in 851 traps Next attribute increase check would have come at turn 323 Strength training was 0 Dexterity training was 0 Wisdom training was -4 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Eddergud, Vhaeraun and the black web Your deity was Vhaeraun The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (331) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - detect monsters 4 + divine 40% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (black robe) Scrolls scroll of magic mapping (MAKE ENEMY BAD THEN SNORING NEXT) scroll of healing (POTESTAS) scroll of mana (GOTTA IMBUE THE AMULET OF YENDOR) scroll of phase door (EY HIER DIVERSITY UND BLAH) scroll of standard id (TUXIE WANTS TO HACK UP MARIOS FINGERS) scroll of cure (BOOBIE BLITZ) * scroll of extra healing (GALADRIEL YOU ARE INSANE) * scroll of greater mana restoration (IO IO O PHRIXRIZO EOA) Spellbooks spellbook of healing (zone-specific) spellbook of detect monsters (black-listed) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.