porkman, neutral male redguardian Priest ---------- ........| ........| | -........| |. |........| |...... -----$-........| |...............f.......| |...............@.......| ------------------------- [Porkman the Aspirant] St10 Dx8 Co10 In8 Wi17 Ch8 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw20(20) AC4 MC0 Mov12 Sn0 Xp1/0 Wt40/1380 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: infravision You could not have this property extrinsically: corrosivity Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 168 Monsters only dropped their equipment with 85% chance Amulet drop chance was reduced to 98% Potion drop chance was reduced to 94% Weapon drop chance was reduced to 86% Tool drop chance was reduced to 99% Food drop chance was reduced to 94% Monster death drops spawned with only 99% chance The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: symbiosis The following skill was limited to skilled proficiency: axe The following skill became harder to train at higher skill levels: protection spells Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 23516 Monster spawn increase reached its maximum at turn 188399 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 540436 The monster class that cannot be genocided was fungus or mold The monster species that spawned more often: Linda (freq bonus 48) The monster species that spawned more often: emperor mimic (freq bonus 4) The monster species that spawned more often: hurtful spirit (freq bonus 6) The monster species that spawned more often: abominable (freq bonus 8) The monster species that spawned more often: striking womanizing (freq bonus 9) The monster species that spawned more often: charcoal stalk (freq bonus 6) The monster species that spawned more often: fecundate immemorially (freq bonus 10) The monster species that spawned more often: command wolf (freq bonus 12) The monster species that spawned more often: porter rock piercer (freq bonus 12) The monster species that spawned more often: el drone (freq bonus 2) The monster species that spawned more often: extincted tiger (freq bonus 12) The monster species that spawned more often: med xorn (freq bonus 18) The monster species that spawned more often: bravity-modded person (freq bonus 2) The monster species that spawned more often: mega blerta (freq bonus 4) The monster species that spawned more often: showerhead valuing sulkiest reawakening (freq bonus 48) The monster species that spawned more often: default horror (freq bonus 6) The monster species that spawned more often: group troll (freq bonus 3) The monster species that spawned more often: mean astral elemental (freq bonus 4) The monster species that spawned more often: emp turret (freq bonus 21) The monster species that spawned more often: doffer penal swelling (freq bonus 4) The monster trait that was more common: monsters who can cast clerical spells (freq bonus 2) The monster trait that was more common: monsters with djinni dialogue (freq bonus 8) The monster trait that was more common: monsters that count as hobbit (freq bonus 2) The monster trait that was more common: monsters that have kick attacks (freq bonus 4) The monster trait that was more common: monsters whose attacks cancel you (freq bonus 3) The monster trait that was more common: monsters that use an evil scentful perfume (freq bonus 1) The monster trait that was more common: monsters that wander randomly (freq bonus 5) The monster trait that was more common: monsters whose attacks eat your dreams (freq bonus 1) The monster trait that was more common: monsters whose attacks corrode your entire inventory (freq bonus 2) The monster species that never randomly spawned: short worm The monster species that never randomly spawned: tearfully bilked aromatic cawed jubilant ketchup tarting The monster species that never randomly spawned: Su-Dic The monster species that never randomly spawned: roman lemure The monster species that never randomly spawned: pantheist makeshift The monster species that never randomly spawned: karmic stalk The monster species that never randomly spawned: venom snake The monster species that never randomly spawned: turbo colony The monster species that never randomly spawned: musk ox The monster species that never randomly spawned: polygon unmounted The monster class that always generated with extra speed: mimic The RNG hath decreed that this item was never generated: orihalcyon gauntlets (fighting gloves) The RNG hath decreed that this item was never generated: cyanide (vermillion) The RNG hath decreed that this item was never generated: heavy granite ball ((null)) The RNG hath decreed that this item was never generated: battery cloak (spellsucking cloak) The RNG hath decreed that this item was never generated: chemistry space axe ((null)) The RNG hath decreed that this item was never generated: copying (ITAINO ITAINO TONDEKE) The RNG hath decreed that this item was never generated: pear ((null)) The RNG hath decreed that this item was never generated: exertion loss (nailbreak) The RNG hath decreed that this item was never generated: fumbling (hallucinating) The RNG hath decreed that this item was never generated: evil dragon scales ((null)) The RNG hath decreed that this item was generated more often: elven bow (runed bow, freq bonus 24) The RNG hath decreed that this item was generated more often: vivianite (cyan, freq bonus 33) The RNG hath decreed that this item was generated more often: difficult trident ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: implant of beholding (defiled, freq bonus 16) The RNG hath decreed that this item was generated more often: jumping boots (hiking boots, freq bonus 20) The RNG hath decreed that this item was generated more often: granite scourge ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: world fall (charming, freq bonus 63) The RNG hath decreed that this item was generated more often: stuck announcement stone (gray, freq bonus 27) The RNG hath decreed that this item was generated more often: cutting (inane, freq bonus 17) The RNG hath decreed that this item was generated more often: heretic cloak (godless cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of anthrax (chestnut, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of change (square, freq bonus 17) The RNG hath decreed that this item was generated more often: stomping boots (platform boots, freq bonus 11) The RNG hath decreed that this item was generated more often: helm of jamming (radio helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: emerald dragon scale shield (emerald dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: metal club (heavy club, freq bonus 3) The RNG hath decreed that this item was generated more often: worthless piece of orange glass (orange, freq bonus 10) The RNG hath decreed that this item was generated more often: mining helm (round helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: secure curse removal (MORGOTH ISNT EVIL HES JUST MISUNDERSTOOD, freq bonus 4) The RNG hath decreed that this item was generated more often: gauntlets (odd pair of gloves, freq bonus 6) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 25) The RNG hath decreed that this item was always generated cursed: implant of terror (sanguinary) The RNG hath decreed that this item was always generated cursed: cure monster (adorable) The RNG hath decreed that this item was always generated cursed: gain intelligence (plain) The RNG hath decreed that this item was always generated cursed: robe of energy suction (gray robe) The RNG hath decreed that this item was always generated cursed: implant of attrition (vigorous) The RNG hath decreed that this item was always generated cursed: fleecy terrain (multihued) The RNG hath decreed that this item was always generated cursed: worthless piece of white glass (white) The RNG hath decreed that this item was always generated cursed: fire resistance (cooling) The RNG hath decreed that this item was always generated cursed: vampire blood (blood-red) The RNG hath decreed that this item was always generated cursed: decoy making (cornflower) The RNG hath decreed that this trap was always invisible: sound effect trap The RNG hath decreed that this trap was generated more often: starvation trap (freq bonus 3) Trap randomization happened for 1 in 164 traps Next attribute increase check would have come at turn 2361 Strength training was 0 Dexterity training was 0 Wisdom training was -4 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having infravision (0) You were prevented from having corrosivity (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Bill Gates, Britney Spears and Mother Teresa Your deity was Britney Spears The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (990) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - force bolt 1 + attack 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (red robe) Scrolls scroll of fire (KILOBAT GIGABAT TERABAT) scroll of healing (WHOMPS VEHEMENCE WHALE) scroll of mana (PIRATE BAY PANIC) scroll of phase door (RGB ZNFUVAALL CRERIBQ) scroll of standard id (WONTU PASS) scroll of cure (PANACHE EM EXTENDED BEAU GESTE) * scroll of extra healing (VANILLA SHOPKEEPERS DONT LET YOU OUT IF YOUR INVISIBLE) * scroll of greater mana restoration (FIVE NIGHTS AT FIQS) Spellbooks spellbook of healing (smeared) spellbook of force bolt (ramming) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.