porkman, neutral male redguardian Priest -.----- |.....| -.....| |.....$ |.....| |.f@..| |.....8 |...!.| |.....- |...... |....... ....... |........ |......... ----------- [Porkman the Aspirant] St7 Dx11 Co14 In6 Wi15 Ch10 PriRedMalNeu S1 Dlvl:1 $1 HP28(28) Pw18(18) AC3 MC0 Mov12 Sn0 Xp1/0 Wt40/1410 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: technicality Scroll identification only worked 100 times out of 1003 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 33 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 115 Monsters only dropped their musable items with 37% chance Scroll drop chance was reduced to 93% Ring drop chance was reduced to 96% Wand drop chance was reduced to 86% Amulet drop chance was reduced to 27% Tool drop chance was reduced to 83% Monster death drops spawned with only 86% chance The following skill was trained at half the usual rate: hammer The following skill was limited to skilled proficiency: boomerang The following skill was limited to expert proficiency: polearms The following skill became harder to train at higher skill levels: matter spells Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 13911 Monster spawn increase reached its maximum at turn 305488 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2704626 The monster class that cannot be genocided was blob The monster species that spawned more often: specced horror (freq bonus 24) The monster species that spawned more often: flight fish (freq bonus 4) The monster species that spawned more often: ivory spore (freq bonus 2) The monster species that spawned more often: fast beast (freq bonus 9) The monster species that spawned more often: melanin snowfall (freq bonus 12) The monster species that spawned more often: pestilent horseman (freq bonus 24) The monster species that spawned more often: giant horned toad (freq bonus 6) The monster species that spawned more often: elder water elemental (freq bonus 5) The monster species that spawned more often: agoraphobic cretinism rampage choppiest (freq bonus 6) The monster species that spawned more often: A'salom (freq bonus 4) The monster species that spawned more often: supermolecular applique carina bandsman (freq bonus 12) The monster species that spawned more often: activistor (freq bonus 4) The monster species that spawned more often: osiris (freq bonus 6) The monster species that spawned more often: postformed crenel (freq bonus 8) The monster species that spawned more often: cheep-cheep king (freq bonus 3) The monster species that spawned more often: atop anthropomorphic (freq bonus 6) The monster species that spawned more often: myrkalfar matron (freq bonus 24) The monster species that spawned more often: Inge (freq bonus 1) The monster species that spawned more often: Gunnhild's General Store (freq bonus 4) The monster species that spawned more often: great unclean one (freq bonus 20) The monster trait that was more common: monsters whose attacks cause fear (freq bonus 3) The monster trait that was more common: monsters that originate from Animeband (freq bonus 2) The monster species that never randomly spawned: tipper taro The monster species that never randomly spawned: sudden appearer The monster species that never randomly spawned: xan The monster species that never randomly spawned: young adult stone dragon The monster species that never randomly spawned: dark creature The monster species that never randomly spawned: mosaic memento The monster species that never randomly spawned: star kobold The monster species that never randomly spawned: inertia force patch The monster species that never randomly spawned: rumania radioscopic The monster species that never randomly spawned: onesie creep The RNG hath decreed that this item was never generated: ether bolt ((null)) The RNG hath decreed that this item was never generated: quarterstaff (staff) The RNG hath decreed that this item was never generated: elven mithril-coat ((null)) The RNG hath decreed that this item was never generated: skill loss stone (gray) The RNG hath decreed that this item was never generated: lead nunchiaku ((null)) The RNG hath decreed that this item was never generated: detect water (APOKRAR DONENIGHT) The RNG hath decreed that this item was never generated: healing (white) The RNG hath decreed that this item was never generated: raygun ((null)) The RNG hath decreed that this item was never generated: anticall cloak (cursed called cloak) The RNG hath decreed that this item was never generated: loadstone (gray) The RNG hath decreed that this item was generated more often: solar beam (mirroring, freq bonus 15) The RNG hath decreed that this item was generated more often: implant of clumsiness (mnemonic, freq bonus 12) The RNG hath decreed that this item was generated more often: ice (iceblock, freq bonus 15) The RNG hath decreed that this item was generated more often: implant of control (ember, freq bonus 19) The RNG hath decreed that this item was generated more often: apple ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: bikini (fleecy-colored cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: droven cloak (cobwebbed cloak, freq bonus 40) The RNG hath decreed that this item was generated more often: turn undead (copper, freq bonus 18) The RNG hath decreed that this item was generated more often: polyform (radiant green, freq bonus 6) The RNG hath decreed that this item was generated more often: sterilize (sexual, freq bonus 4) The RNG hath decreed that this item was generated more often: dangerous terrain stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: quasar stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of map amnesia (yellow cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: destroy weapon (TOME IS A CREATION BY DARKGOD, freq bonus 6) The RNG hath decreed that this item was generated more often: faerie floss rhing (splash of venom, freq bonus 11) The RNG hath decreed that this item was generated more often: changing directive stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: flood (AQUE BRAGH, freq bonus 4) The RNG hath decreed that this item was generated more often: epidote (green, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of sliming (mauve cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: unicorn horn ((null), freq bonus 5) The RNG hath decreed that this item was always generated cursed: restore ability (light brown) The RNG hath decreed that this item was always generated cursed: bronze pick ((null)) The RNG hath decreed that this item was always generated cursed: unfindable stone (gray) The RNG hath decreed that this item was always generated cursed: heavy tar ball ((null)) The RNG hath decreed that this item was always generated cursed: brown spell stone (gray) The RNG hath decreed that this item was always generated cursed: droven spear (long obsidian spear) The RNG hath decreed that this item was always generated cursed: fortune cookie ((null)) The RNG hath decreed that this item was always generated cursed: egoism (enviable) The RNG hath decreed that this item was always generated cursed: torch ((null)) The RNG hath decreed that this item was always generated cursed: kicking boots (steel boots) The RNG hath decreed that this trap was always invisible: bloodthirsty trap The RNG hath decreed that this trap was generated more often: kop cube (freq bonus 1) The spell school whose books are more common was body spells (freq bonus 6) Trap randomization happened for 1 in 549 traps Next attribute increase check would have come at turn 1616 Strength training was 0 Dexterity training was 0 Wisdom training was -4 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having technicality (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Airyaman, Gandarewa and Daevas Your deity was Gandarewa The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (573) You survived Spells known in the end Name Level Category Fail Memory a - detect monsters 4 + divine 40% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (blue robe) Scrolls scroll of fire (ARTHUR SONIC PENDRAGON) scroll of healing (THE LAKITUS ARE THROWING LAKITUS) scroll of mana (OTROUR MOURROUR APHLAU MANDRAROUROU SOU MARAROU) scroll of phase door (CHOP CAN BREAKED THE BARRIER) scroll of standard id (NUVVEMI CESTUNNAVU) scroll of cure (THE CHARNAME FIELD IN RODNEYS TOWER IS LONGER THAN THE MAX PERMISSIBLE LENGTH) * scroll of extra healing (THX 1138) * scroll of greater mana restoration (SGURDNOEDAMTONSAWEMAGSIHT) Spellbooks spellbook of healing (rattling) spellbook of detect monsters (cavernal) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 1 point, Since you escaped early, the score list will not be checked.