porkman, neutral male redguardian Priest # |#k#| |...| # |...| .@..| |d..| ----- [Porkman the Aspirant] St13 Dx4 Co7 In6 Wi12 Ch7 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw19(19) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1360 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 12 Implant identification only worked 1 times out of 40 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 171 Tool identification only worked 5 times out of 14 Monsters only dropped their musable items with 10% chance Monsters only dropped their equipment with 87% chance Musable item generation frequency had a negative bias of 81% Ring drop chance was reduced to 74% Wand drop chance was reduced to 71% Potion drop chance was reduced to 91% Armor drop chance was reduced to 68% Food drop chance was reduced to 65% Concealing monsters were spawned underneath items 97% of the time only Monster death drops spawned with only 90% chance The following skill was trained at half the usual rate: club The following skill became untrainable after a while: shield (turn 39878) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 40184) Number of artifacts generated was 1 Number of fake artifacts generated was 2 Monster spawn increase started at turn 77731 Monster spawn increase reached its maximum at turn 207342 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 2159136 The monster class that cannot be genocided was archfiend The monster species that spawned more often: undead nuclear physicist (freq bonus 8) The monster species that spawned more often: identical monster (freq bonus 10) The monster species that spawned more often: magicdrain piercer (freq bonus 10) The monster species that spawned more often: earth demon (freq bonus 2) The monster species that spawned more often: primal astral elemental (freq bonus 9) The monster species that spawned more often: eerie ghost (freq bonus 6) The monster species that spawned more often: Mordor orc elite (freq bonus 24) The monster species that spawned more often: trajectory whapped (freq bonus 8) The monster species that spawned more often: plinth adjudicate filmland (freq bonus 144) The monster species that spawned more often: felid (freq bonus 16) The monster species that spawned more often: baby silver dragon (freq bonus 16) The monster species that spawned more often: parlay turret (freq bonus 6) The monster species that spawned more often: depowered warp fungus (freq bonus 4) The monster species that spawned more often: golf yeast examining (freq bonus 6) The monster species that spawned more often: cerulean patch (freq bonus 2) The monster species that spawned more often: albino warp fungus (freq bonus 32) The monster species that spawned more often: phonological querist (freq bonus 4) The monster species that spawned more often: burgundy giant (freq bonus 10) The monster species that spawned more often: me beast (freq bonus 6) The monster species that spawned more often: structure mummy (freq bonus 6) The monster trait that was more common: monsters that hit as a +1 weapon (freq bonus 2) The monster trait that was more common: monsters with disintegration resistance (freq bonus 4) The monster trait that was more common: monsters whose attacks start sexual encounters (freq bonus 2) The monster trait that was more common: monsters that have kick attacks (freq bonus 6) The monster trait that was more common: monster shoes (AmyBSOD loves those!) (freq bonus 1) The monster trait that was more common: monsters that want the Book of the Dead (freq bonus 5) The monster trait that was more common: monsters that talk like whores (freq bonus 6) The monster trait that was more common: monsters that can multiply (freq bonus 4) The monster trait that was more common: unique monsters (freq bonus 4) The monster trait that was more common: monsters whose attacks wrap around and drown you (freq bonus 1) The monster species that never randomly spawned: even fatter farting girl The monster species that never randomly spawned: colocate seemlier The monster species that never randomly spawned: stone wort The monster species that never randomly spawned: maffia bedumb brisking The monster species that never randomly spawned: undead shapeshifter The monster species that never randomly spawned: topaz missingno The monster species that never randomly spawned: corruptor The monster species that never randomly spawned: truck of peace The monster species that never randomly spawned: slab coins The monster species that never randomly spawned: Muraki Kazutaka The RNG hath decreed that this item was never generated: snipesling ((null)) The RNG hath decreed that this item was never generated: sleepstone (gray) The RNG hath decreed that this item was never generated: cure blindness (yellow) The RNG hath decreed that this item was never generated: implant of stature (thin) The RNG hath decreed that this item was never generated: stuck announcement stone (gray) The RNG hath decreed that this item was never generated: stone dragon scale shield (stone dragonhide shield) The RNG hath decreed that this item was never generated: nano suit ((null)) The RNG hath decreed that this item was never generated: nastiness (forking) The RNG hath decreed that this item was never generated: fluorite (violet) The RNG hath decreed that this item was never generated: detect food (cyan) The RNG hath decreed that this item was generated more often: implant of tribute (athletic, freq bonus 29) The RNG hath decreed that this item was generated more often: stinking cloud (vaporized, freq bonus 14) The RNG hath decreed that this item was generated more often: darkness (colluded, freq bonus 13) The RNG hath decreed that this item was generated more often: cancellation (platinum, freq bonus 6) The RNG hath decreed that this item was generated more often: fireball (ragged, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of thawing (ambergris, freq bonus 15) The RNG hath decreed that this item was generated more often: sludge (litter, freq bonus 61) The RNG hath decreed that this item was generated more often: toxic (wasteful, freq bonus 27) The RNG hath decreed that this item was generated more often: ice (iceblock, freq bonus 6) The RNG hath decreed that this item was generated more often: earthquake (battered, freq bonus 24) The RNG hath decreed that this item was generated more often: paralysis (shivering, freq bonus 4) The RNG hath decreed that this item was generated more often: ulch helmet (filtered helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: silver dragon scales ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: lava (red-hot, freq bonus 10) The RNG hath decreed that this item was generated more often: fountain building (XOR ME HSALS, freq bonus 4) The RNG hath decreed that this item was generated more often: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA, freq bonus 5) The RNG hath decreed that this item was generated more often: athame ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: random enchantment (GODFATHER OF ALL ROGUELIKES, freq bonus 2) The RNG hath decreed that this item was generated more often: magic mapping (dusty, freq bonus 4) The RNG hath decreed that this item was generated more often: punishment (VE FORBRYDERNE, freq bonus 3) The RNG hath decreed that this item was always generated cursed: amulet of sudden curse (unexpected) The RNG hath decreed that this item was always generated cursed: fire (hexagonal) The RNG hath decreed that this item was always generated cursed: stinking cloud (vaporized) The RNG hath decreed that this item was always generated cursed: dayshift (thebes) The RNG hath decreed that this item was always generated cursed: epidote (green) The RNG hath decreed that this item was always generated cursed: implant of desire (camphor) The RNG hath decreed that this item was always generated cursed: clove of garlic ((null)) The RNG hath decreed that this item was always generated cursed: water walking boots (jungle boots) The RNG hath decreed that this item was always generated cursed: magic mapping (ELAM EBOW) The RNG hath decreed that this item was always generated cursed: flame mountain ((null)) The RNG hath decreed that this trap was always invisible: temporary recursion trap The RNG hath decreed that this trap was generated more often: spell loss trap (freq bonus 8) Trap randomization happened for 1 in 59 traps Trap difficulty was increased by 13 Next attribute increase check would have come at turn 578 Strength training was 0 Dexterity training was 0 Wisdom training was 3 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Jack, Astaroth and Echidna Your deity was Astaroth The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (344) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - detect monsters 4 + divine 86% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (white robe) Scrolls scroll of enchant weapon (ALL TEAM ELFS IS MORE POWER IN SUNNY) scroll of healing (CHRISTINA AGUILERA IS THE AUNT OF AMYS BROTHER) scroll of mana (ES LAGGT ECHT GANZ GROTTENERBAERMLICH GIGA) scroll of phase door (CHOP CAN BREAKED THE BARRIER) scroll of standard id (DISLEXIAPATER 2017) scroll of cure (THERAC 25) * scroll of extra healing (TO CAJOLE TO AT SAME TIME GIVE UP SO LOOKS) * scroll of greater mana restoration (WOERTER WIE DICHTFETZIG ODER SEHNSUCHTSWELKEN SOLLTEN NICHT EXISTIEREN) Spellbooks spellbook of healing (torchlit) spellbook of detect monsters (bursting) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.