porkman, neutral male redguardian Priest ---- ---------- .......r.z....| |...........d@| ..............| --------------- [Porkman the Aspirant] St9 Dx10 Co11 In7 Wi14 Ch4 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw20(20) AC4 MC0 Mov12 Sn0 Xp1/0 Wt40/1370 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: fire resistance You could not have this property extrinsically: see invisible You could not have this property intrinsically: peacevision Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 8 Scroll drop chance was reduced to 93% Musable item generation frequency had a negative bias of 27% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 92% Implant drop chance was reduced to 85% Potion drop chance was reduced to 99% Weapon drop chance was reduced to 76% Armor drop chance was reduced to 81% Tool drop chance was reduced to 77% Concealing monsters were spawned underneath items 59% of the time only The following skill was limited to basic proficiency: quarterstaff The following skill was limited to expert proficiency: whip The following skill became untrainable if you tried to train it too early: general combat (turn 74) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 93167 Monster spawn increase reached its maximum at turn 198615 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 326944 The monster class that cannot be genocided was trapper or lurker above The monster species that spawned more often: eel-dog (freq bonus 15) The monster species that spawned more often: deadly ant (freq bonus 16) The monster species that spawned more often: yule abrade cochlea executorship epigon (freq bonus 12) The monster species that spawned more often: deprogrammed time upside (freq bonus 12) The monster species that spawned more often: dread rabbit (freq bonus 21) The monster species that spawned more often: Elsa (freq bonus 2) The monster species that spawned more often: leech (freq bonus 1) The monster species that spawned more often: unabbreviated shipping weeklong serene (freq bonus 12) The monster species that spawned more often: baptist preacher (freq bonus 30) The monster species that spawned more often: tetanized thrall (freq bonus 16) The monster species that spawned more often: proceed circumcising (freq bonus 8) The monster species that spawned more often: transshipped shelved (freq bonus 2) The monster species that spawned more often: lime golem (freq bonus 2) The monster species that spawned more often: gutraven (freq bonus 6) The monster species that spawned more often: diabolic shaman (freq bonus 12) The monster species that spawned more often: pt bomb (freq bonus 12) The monster species that spawned more often: spike warp patch (freq bonus 12) The monster species that spawned more often: inka (freq bonus 3) The monster species that spawned more often: tetracoson (freq bonus 4) The monster species that spawned more often: babau (freq bonus 12) The monster trait that was more common: monsters whose attacks teleport you (freq bonus 2) The monster trait that was more common: monsters that have no hands (freq bonus 2) The monster trait that was more common: monsters whose attacks teleport you (freq bonus 4) The monster trait that was more common: monsters whose attacks cause you to hallucinate (freq bonus 2) The monster trait that was more common: monsters whose attacks shock you with high voltage (freq bonus 2) The monster trait that was more common: monsters with illusion attacks (freq bonus 2) The monster trait that was more common: monsters that require +3 weapons to hit (freq bonus 6) The monster species that never randomly spawned: Dora's stinking leather boot The monster species that never randomly spawned: investigatory ban The monster species that never randomly spawned: steam naga The monster species that never randomly spawned: jumping eel The monster species that never randomly spawned: cavewoman The monster species that never randomly spawned: Dora's stinking leather boot The monster species that never randomly spawned: sudo-migo The monster species that never randomly spawned: parallelogram dairymen The monster species that never randomly spawned: inventor skirmishing The monster species that never randomly spawned: chaos rat The RNG hath decreed that this item was never generated: bone fragment (gray) The RNG hath decreed that this item was never generated: cryogenics (hostile) The RNG hath decreed that this item was never generated: stone of fainting (gray) The RNG hath decreed that this item was never generated: amulet of drain resistance (warped) The RNG hath decreed that this item was never generated: glass hostage chain ((null)) The RNG hath decreed that this item was never generated: implant of bliss (calling) The RNG hath decreed that this item was never generated: fourdent ((null)) The RNG hath decreed that this item was never generated: full lead suit ((null)) The RNG hath decreed that this item was never generated: null ball ((null)) The RNG hath decreed that this item was never generated: mage plate mail ((null)) The RNG hath decreed that this item was generated more often: bunny uniform (red leather armor, freq bonus 14) The RNG hath decreed that this item was generated more often: sado maso gloves (grey-shaded gloves, freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of the RNG (autocursing, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of fear (horned helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: white peach ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: long stake ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: heavy conundrum ball ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of bones (charnel, freq bonus 17) The RNG hath decreed that this item was generated more often: allpicking gloves (flower gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: monster speed stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: scourge ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: dwarvish short sword (broad short sword, freq bonus 10) The RNG hath decreed that this item was generated more often: meatsword ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: engraving stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: fluorite (violet, freq bonus 9) The RNG hath decreed that this item was generated more often: shotgun ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: ceramic spear ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: anticall cloak (cursed called cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: trident ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: thorns (crepuscle, freq bonus 11) The RNG hath decreed that this item was always generated cursed: magic harp (harp) The RNG hath decreed that this item was always generated cursed: consecration (MAY THE FORCE BE WITH YOU) The RNG hath decreed that this item was always generated cursed: apophyllite (teal) The RNG hath decreed that this item was always generated cursed: brass dragon scale shield (brass dragonhide shield) The RNG hath decreed that this item was always generated cursed: reverse identify (OH CAPTAIN MY CAPTAIN) The RNG hath decreed that this item was always generated cursed: low stats (cheap) The RNG hath decreed that this item was always generated cursed: amulet of anti experience (ringwraith) The RNG hath decreed that this item was always generated cursed: sedge hat (wide conical hat) The RNG hath decreed that this item was always generated cursed: dwarvish cloak (hooded cloak) The RNG hath decreed that this item was always generated cursed: hiding (hidden tea) The RNG hath decreed that this trap was always invisible: laser trap The RNG hath decreed that this trap was generated more often: gravity trap (freq bonus 4) Trap randomization happened for 1 in 807 traps Next attribute increase check would have come at turn 733 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having fire resistance (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Bickney, Corridor and Lockney Your deity was Corridor The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (476) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - resist poison 1 + protect 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (blue robe) Scrolls scroll of identify (OSESRO ATAPH THABRAOU EO THATHTHABRA BORARA) scroll of healing (EVERY DEV SHOULD BE ABLE TO MAKE A VARIANT THAT IS ACTUALLY GOOD) scroll of mana (WHIPLASH EM EXTENDED ACCELERATION) scroll of phase door (JUSTIN BAILEY) scroll of standard id (MOWA METR OCWI) scroll of cure (MISSHAPEN SONICHU) * scroll of extra healing (IGNITE IGNITION IMMOLATION) * scroll of greater mana restoration (CHICKEN FLAX AS BROOK) Spellbooks spellbook of healing (stolen) spellbook of resist poison (amazing) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.