porkman, neutral male redguardian Priest -------- |......| |....d@| |....{.| ....... |...[..| |.....?| -------- [Porkman the Aspirant] St7 Dx9 Co14 In7 Wi15 Ch5 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw18(18) AC4 MC0 Mov12 Sn0 Xp1/0 Wt40/1420 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: contamination resistance You could not have this property intrinsically: regeneration Scroll identification only worked 100 times out of 183 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 18 Implant identification only worked 1 times out of 83 Wand identification only worked 3 times out of 18 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 648 Monsters only dropped their musable items with 10% chance Monsters only dropped their equipment with 87% chance Book drop chance was reduced to 96% Scroll drop chance was reduced to 80% Ring drop chance was reduced to 68% Amulet drop chance was reduced to 60% Potion drop chance was reduced to 99% Weapon drop chance was reduced to 88% Armor drop chance was reduced to 87% Food drop chance was reduced to 94% Monster death drops spawned with only 93% chance The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: spear (turn 24) The following skill became untrainable after a while: divination spells (turn 36464) Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 13330 Monster spawn increase reached its maximum at turn 401563 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 368264 The monster class that cannot be genocided was golem The monster species that spawned more often: aureolin fungus (freq bonus 6) The monster species that spawned more often: wimpy golden dragon (freq bonus 12) The monster species that spawned more often: nilbog (freq bonus 32) The monster species that spawned more often: memory beam (freq bonus 1) The monster species that spawned more often: forcible electromotive (freq bonus 6) The monster species that spawned more often: half-stone-dragon (freq bonus 18) The monster species that spawned more often: centaur spearor (freq bonus 36) The monster species that spawned more often: sue warp fungus (freq bonus 4) The monster species that spawned more often: slimy growth (freq bonus 6) The monster species that spawned more often: cyclone rider (freq bonus 2) The monster species that spawned more often: nightclub thief (freq bonus 9) The monster species that spawned more often: wolfensteiner (freq bonus 12) The monster species that spawned more often: bang-bright light (freq bonus 8) The monster species that spawned more often: student assistant (freq bonus 2) The monster species that spawned more often: bitumen devil (freq bonus 4) The monster species that spawned more often: chaotic beastman (freq bonus 6) The monster species that spawned more often: mustachio nubblier (freq bonus 6) The monster species that spawned more often: prick stalk (freq bonus 4) The monster species that spawned more often: venomer vestal (freq bonus 18) The monster species that spawned more often: primal water elemental (freq bonus 3) The monster trait that was more common: monsters whose attacks levelport you, or drain your levels if you can't levelport (freq bonus 4) The monster trait that was more common: monsters who can cast clerical spells (freq bonus 4) The monster trait that was more common: monsters that have intrinsic reflection (freq bonus 3) The monster trait that was more common: monsters who attack to cause fever and chills (freq bonus 2) The monster trait that was more common: monsters whose attacks can disintegrate you (freq bonus 1) The monster trait that was more common: monsters whose attacks wound your legs (freq bonus 2) The monster trait that was more common: monsters who deal random screwup damage (freq bonus 2) The monster trait that was more common: monsters whose attacks slow you (freq bonus 2) The monster trait that was more common: monsters that originate from Angband (freq bonus 1) The monster trait that was more common: monsters that are amorphous (freq bonus 8) The monster species that never randomly spawned: disfranchise postformed knacked restated The monster species that never randomly spawned: multi-hued mold The monster species that never randomly spawned: disapproving eye The monster species that never randomly spawned: grem-lich The monster species that never randomly spawned: scramper The monster species that never randomly spawned: attractive trove The monster species that never randomly spawned: blue-green warp patch The monster species that never randomly spawned: avifauna microvolt The monster species that never randomly spawned: spore growth The monster species that never randomly spawned: lava nymph The RNG hath decreed that this item was never generated: inka saddle (saddle) The RNG hath decreed that this item was never generated: shock resistance (copper) The RNG hath decreed that this item was never generated: locking (aluminum) The RNG hath decreed that this item was never generated: cut nutrition stone (gray) The RNG hath decreed that this item was never generated: implant of wannabe (buff) The RNG hath decreed that this item was never generated: andalusite (radiant) The RNG hath decreed that this item was never generated: farlook stone (gray) The RNG hath decreed that this item was never generated: antiprayer stone (gray) The RNG hath decreed that this item was never generated: implant of credit (consecrated) The RNG hath decreed that this item was never generated: poison (mum) The RNG hath decreed that this item was generated more often: curse items (accursed, freq bonus 6) The RNG hath decreed that this item was generated more often: searching (tiger eye, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of unspelling (weaving cloak, freq bonus 49) The RNG hath decreed that this item was generated more often: inferno (subsurface, freq bonus 35) The RNG hath decreed that this item was generated more often: identify (KERNOD WEL, freq bonus 9) The RNG hath decreed that this item was generated more often: bodyfluid strengthening (icky, freq bonus 4) The RNG hath decreed that this item was generated more often: bleeding (dripdrop, freq bonus 20) The RNG hath decreed that this item was generated more often: implant of remedy (brutal, freq bonus 11) The RNG hath decreed that this item was generated more often: long pointy heels (worn-out sneakers, freq bonus 6) The RNG hath decreed that this item was generated more often: special shield ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: touchstone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: confuse monster (NR 9, freq bonus 10) The RNG hath decreed that this item was generated more often: stealth (jade, freq bonus 9) The RNG hath decreed that this item was generated more often: sin (TU HAI DEVIATO DAL PERCORSO MORTALE, freq bonus 2) The RNG hath decreed that this item was generated more often: sinking (SPORKHACK ASCENSION, freq bonus 8) The RNG hath decreed that this item was generated more often: platinum dragon scale shield (platinum dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: paper arrow ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: ice box (cooling box, freq bonus 14) The RNG hath decreed that this item was generated more often: helm of decontamination (engraved helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: rain cloud (magnificent, freq bonus 16) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 8) The RNG hath decreed that this item was always generated cursed: silver dragon scale shield (silver dragonhide shield) The RNG hath decreed that this item was always generated cursed: platinum spell boots (ballet heels) The RNG hath decreed that this item was always generated cursed: second skin (fleshy wrap) The RNG hath decreed that this item was always generated cursed: implant of admiration (fierce) The RNG hath decreed that this item was always generated cursed: orcish short sword (crude short sword) The RNG hath decreed that this item was always generated cursed: dwarvish short sword (broad short sword) The RNG hath decreed that this item was always generated cursed: cloak of protection (tattered cape) The RNG hath decreed that this item was always generated cursed: sanemaker helmet (sages helmet) The RNG hath decreed that this item was always generated cursed: dark elven short sword (black runed short sword) The RNG hath decreed that this item was always generated cursed: condome ((null)) The RNG hath decreed that this trap was always invisible: uninformation trap The RNG hath decreed that this trap was generated more often: trap of walls (freq bonus 4) The spell school whose books are more common was matter spells (freq bonus 6) Trap randomization happened for 1 in 773 traps Next attribute increase check would have come at turn 524 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Powdery Snow, Large Snowflakes and Blizzard Your deity was Large Snowflakes The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (185) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - force bolt 1 + attack 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (black robe) Scrolls scroll of create monster (HEY HERES JASON) scroll of healing (DISSOLVED UNDEAD POTATO) scroll of mana (NOISY STUNT NO EFFECTIVE) scroll of phase door (CONFUSION YOU FUXXOR) scroll of standard id (BREAKPOINT) scroll of cure (BAMESEN KRIPHI NIPOUMICHMOUMAOPH) * scroll of extra healing (YOUR MUM LMAO FUCKING REKT) * scroll of greater mana restoration (BURST THE SOUL) Spellbooks spellbook of healing (angry) spellbook of force bolt (washed) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... You and the little dog escaped from the dungeon with 2 points, Since you escaped early, the score list will not be checked.