porkman, neutral male redguardian Priest ---------------- |..........f.@.| |..............| |..............| |..............| |..............| |..............| +..............| |..............| -----+---------- [Porkman the Aspirant] St11 Dx8 Co10 In7 Wi14 Ch5 PriRedMalNeu S1 Dlvl:1 $1 HP28(28) Pw20(20) AC4 MC0 Mov12 Sn0 Xp1/0 Wt40/1420 T13 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. You hear water falling on coins. q - an uncursed locked spellbook {0}. The kitten picks up a gold piece {0}. What do you want to read? [h-jl-q or ?*] The words on the page seem to glow faintly. You begin to memorize the runes. The kitten drops 1 gold piece. The kitten picks up a gold piece {0}. You have keen knowledge of the spell. You add the "cure blindness" spell to your repertoire. The kitten drops 1 gold piece. 1 gold piece. You hear a door open. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: peacevision You could not have this property extrinsically: wallwalking You could not have this property intrinsically: sickness resistance Potion identification only worked 3 times out of 12 Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 55 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 43 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 187 Tool identification only worked 5 times out of 18 Monsters only dropped their musable items with 53% chance Scroll drop chance was reduced to 76% Ring drop chance was reduced to 82% Wand drop chance was reduced to 87% Amulet drop chance was reduced to 73% Weapon drop chance was reduced to 86% Armor drop chance was reduced to 37% Tool drop chance was reduced to 84% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 79% of the time only Monster death drops spawned with only 83% chance The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 87) The following skill became untrainable after a while: spirituality (turn 39397) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 68386) The following skill became harder to train at higher skill levels: occult spells Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 22488 Monster spawn increase reached its maximum at turn 96087 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 4898138 The monster class that cannot be genocided was long worm tail The monster class that was spawned more often: Zouthern animal (freq bonus 2) The monster species that spawned more often: exact levitator (freq bonus 6) The monster species that spawned more often: magcan vortex (freq bonus 4) The monster species that spawned more often: h[kN'@