porkman, neutral male redguardian Priest ------------ |..........| |..........| |..........| |B{........| |@.........+ |d.........| ----.------- [Porkman the Aspirant] St7 Dx6 Co10 In8 Wi10 Ch7 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw19(19) AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/1230 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: clairvoyance You could not have this property intrinsically: fear factor Scroll identification only worked 100 times out of 142 Potion identification only worked 3 times out of 22 Implant identification only worked 1 times out of 25 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 61% chance Scroll drop chance was reduced to 81% Musable item generation frequency had a negative bias of 49% Amulet drop chance was reduced to 54% Weapon drop chance was reduced to 94% Armor drop chance was reduced to 82% Tool drop chance was reduced to 55% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 87% of the time only Monster death drops spawned with only 94% chance The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: sling The following skill became untrainable if you tried to train it too early: general combat (turn 4) The following skill became untrainable if you tried to train it too early: chaos spells (turn 8) The following skill became untrainable after a while: elemental spells (turn 43512) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 18506) The following skill became harder to train at higher skill levels: two-weapon combat Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 58296 Monster spawn increase reached its maximum at turn 197868 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 10676471 The monster class that cannot be genocided was wall monster The monster class that was spawned more often: eye or sphere (freq bonus 8) The monster species that spawned more often: cow orker (freq bonus 38) The monster species that spawned more often: sage of elena (freq bonus 9) The monster species that spawned more often: +4 nd cutoff (freq bonus 18) The monster species that spawned more often: weird force fungus (freq bonus 72) The monster species that spawned more often: sane wort (freq bonus 18) The monster species that spawned more often: slow dragon (freq bonus 36) The monster species that spawned more often: thick deep one (freq bonus 66) The monster species that spawned more often: nerdy engineer (freq bonus 66) The monster species that spawned more often: junkmen succubi bacteria snooze aorta (freq bonus 27) The monster species that spawned more often: irresistible stalk (freq bonus 27) The monster species that spawned more often: religionist rutabaga (freq bonus 54) The monster species that spawned more often: porter sue fungus (freq bonus 11) The monster species that spawned more often: +2 gmm barricade (freq bonus 11) The monster species that spawned more often: pointer fungus (freq bonus 9) The monster species that spawned more often: beige mold (freq bonus 36) The monster species that spawned more often: daleth grimed pouffe (freq bonus 22) The monster species that spawned more often: hardcore guard (freq bonus 13) The monster species that spawned more often: High Elvenking (freq bonus 20) The monster species that spawned more often: snoten (freq bonus 44) The monster species that spawned more often: discontenting misfeasor (freq bonus 264) The monster trait that was more common: monsters that have breath attacks (freq bonus 12) The monster trait that was more common: monsters that make parrot sounds (freq bonus 6) The monster species that never randomly spawned: divination eye The monster species that never randomly spawned: Sven The monster species that never randomly spawned: unhealthy fungus The monster species that never randomly spawned: undead priestess The monster species that never randomly spawned: frost worm The monster species that never randomly spawned: elf warlord The monster species that never randomly spawned: troll permamimic mummy The monster species that never randomly spawned: formatting daemon The monster species that never randomly spawned: force leprechaun The monster species that never randomly spawned: con warp fungus The monster class that always generated with extra speed: trapper or lurker above The monster class that more likely to generate with musable stuff: grue The RNG hath decreed that this item was never generated: magic lamp (lamp) The RNG hath decreed that this item was never generated: shiny star ((null)) The RNG hath decreed that this item was never generated: anger peaceful monster (volatile) The RNG hath decreed that this item was never generated: unknown knife ((null)) The RNG hath decreed that this item was never generated: trident ((null)) The RNG hath decreed that this item was never generated: icky shield ((null)) The RNG hath decreed that this item was never generated: amulet of undressing (uplift) The RNG hath decreed that this item was never generated: book stone (gray) The RNG hath decreed that this item was never generated: amulet of hunger (gleaming) The RNG hath decreed that this item was never generated: medium mithril-coat ((null)) The RNG hath decreed that this item was generated more often: tallow candle (candle, freq bonus 11) The RNG hath decreed that this item was generated more often: silver dragon scale mail ((null), freq bonus 43) The RNG hath decreed that this item was generated more often: helmet (plumed helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of beginner's luck (eternal helmet, freq bonus 16) The RNG hath decreed that this item was generated more often: commander suit (black men's suit, freq bonus 17) The RNG hath decreed that this item was generated more often: command demon (gehenna, freq bonus 33) The RNG hath decreed that this item was generated more often: bidenhander ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: lag stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: evil dragon scale shield (evil dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: silver chakram (silver circular blade, freq bonus 24) The RNG hath decreed that this item was generated more often: amulet of depression (psychosomatic, freq bonus 26) The RNG hath decreed that this item was generated more often: amulet of initialization failure (bootstrapped, freq bonus 4) The RNG hath decreed that this item was generated more often: shit stone (gray, freq bonus 31) The RNG hath decreed that this item was generated more often: bone stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: life saving stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of covetous warning (egyptian, freq bonus 11) The RNG hath decreed that this item was generated more often: resist poison (big, freq bonus 11) The RNG hath decreed that this item was generated more often: nonintrinsical stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: symbiote ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: storm stone (gray, freq bonus 7) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 41) The RNG hath decreed that this item was always generated cursed: dark elven short sword (black runed short sword) The RNG hath decreed that this item was always generated cursed: oil candle (candle) The RNG hath decreed that this item was always generated cursed: nano suit ((null)) The RNG hath decreed that this item was always generated cursed: fuckup melee gauntlets (slaying gloves) The RNG hath decreed that this item was always generated cursed: amulet of covetous warning (egyptian) The RNG hath decreed that this item was always generated cursed: genocide (ELBIB YLOH) The RNG hath decreed that this item was always generated cursed: cyan dragon scale shield (cyan dragonhide shield) The RNG hath decreed that this item was always generated cursed: broadsword ((null)) The RNG hath decreed that this item was always generated cursed: survival knife ((null)) The RNG hath decreed that this item was always generated cursed: egoism (ITS ALL MINE) The RNG hath decreed that this trap was always invisible: egomonster trap The RNG hath decreed that this trap was generated more often: glue trap (freq bonus 10) Trap randomization happened for 1 in 666 traps Next attribute increase check would have come at turn 464 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Okawaru, Nemelex and Makhleb Your deity was Nemelex The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (143) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - resist sleep 1 + protect 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (black robe) Scrolls scroll of identify (THE AMY HER ROOMMATE IS VERY WING TUFTED) scroll of healing (I WAS BORN MALE BUT NOW IM A WOMAN) scroll of mana (EARLYGAME LATEGAME ENDGAME) scroll of phase door (SUDDENLY THE ALTAR VANISHES) scroll of standard id (JARVIK 7) scroll of cure (DE AZTAN A FEGYVER LOSZER NELKUL) * scroll of extra healing (ACME) * scroll of greater mana restoration (COMMITHACK IS A FUN VARIANT) Spellbooks spellbook of healing (venerable) spellbook of resist sleep (fine-printed) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... You and the little dog escaped from the dungeon with 4 points, Since you escaped early, the score list will not be checked.