porkman, neutral male redguardian Priest ----- |.... |.... |....--- |......| |......| |...d@.| -------- [Porkman the Aspirant] St10 Dx8 Co15 In6 Wi17 Ch7 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw19(19) AC4 MC0 Mov12 Sn0 Xp1/0 Wt40/1610 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stoned chilling You could not have this property extrinsically: speed You could not have this property intrinsically: stealth Scroll identification only worked 100 times out of 157 Potion identification only worked 3 times out of 4 Implant identification only worked 1 times out of 25 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 36% chance Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 78% Musable item generation frequency had a negative bias of 31% Amulet drop chance was reduced to 69% Potion drop chance was reduced to 88% Weapon drop chance was reduced to 66% Armor drop chance was reduced to 91% Tool drop chance was reduced to 75% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 59% of the time only The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: two-handed sword The following skill couldn't be trained before a certain turn number is reached: hammer (turn 12910) The following skill became harder to train at higher skill levels: healing spells Heavy curses were more common by 6% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 122952 Monster spawn increase reached its maximum at turn 328080 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 603990 The monster class that cannot be genocided was vortex The monster species that spawned more often: thief whose purse was stolen by the superthief (freq bonus 2) The monster species that spawned more often: loud mushroom (freq bonus 4) The monster species that spawned more often: brownie (freq bonus 24) The monster species that spawned more often: plunk seducing (freq bonus 42) The monster species that spawned more often: screaming skull (freq bonus 3) The monster species that spawned more often: gravity vortex (freq bonus 32) The monster species that spawned more often: dwarf lord mutant (freq bonus 8) The monster species that spawned more often: petty giant boar (freq bonus 6) The monster species that spawned more often: Tevildo, Prince of Cats (freq bonus 6) The monster species that spawned more often: surrealistic ingather (freq bonus 4) The monster species that spawned more often: uret wort (freq bonus 3) The monster species that spawned more often: Jil (freq bonus 16) The monster species that spawned more often: pack rat (freq bonus 12) The monster species that spawned more often: seedmen bulletproofed (freq bonus 6) The monster species that spawned more often: suffered frailer (freq bonus 4) The monster species that spawned more often: greater wall monster (freq bonus 8) The monster species that spawned more often: Kop Gaytain (freq bonus 8) The monster species that spawned more often: freaked carp (freq bonus 6) The monster species that spawned more often: +1 ed wall (freq bonus 5) The monster species that spawned more often: gi-ant (freq bonus 6) The monster trait that was more common: monsters whose attacks poison you and drain wisdom (freq bonus 27) The monster trait that was more common: monsters whose attacks push you back (freq bonus 2) The monster species that never randomly spawned: master silver dragon The monster species that never randomly spawned: sludge turret The monster species that never randomly spawned: ghoul servant The monster species that never randomly spawned: venortex The monster species that never randomly spawned: king cockroach The monster species that never randomly spawned: dryad kelp The monster species that never randomly spawned: Parry Hotter The monster species that never randomly spawned: vacuum fungus The monster species that never randomly spawned: fast ray The monster species that never randomly spawned: conducive entrust The RNG hath decreed that this item was never generated: fluckering boots (spooky boots) The RNG hath decreed that this item was never generated: Hawaiian shirt ((null)) The RNG hath decreed that this item was never generated: farming (NATURE PRESERVATION AND ALL THAT) The RNG hath decreed that this item was never generated: antiprayer stone (gray) The RNG hath decreed that this item was never generated: amulet of item insecurity (arasia) The RNG hath decreed that this item was never generated: add spell memory (loved) The RNG hath decreed that this item was never generated: bronze morning star ((null)) The RNG hath decreed that this item was never generated: dream eater (dreamy) The RNG hath decreed that this item was never generated: horror stone (gray) The RNG hath decreed that this item was never generated: helm of warning (meteoric helmet) The RNG hath decreed that this item was generated more often: flint (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: yith tentacle ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: silver saber ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: finger of death (stained, freq bonus 12) The RNG hath decreed that this item was generated more often: acid stream (colorful, freq bonus 6) The RNG hath decreed that this item was generated more often: switcheroo (amazing, freq bonus 6) The RNG hath decreed that this item was generated more often: brass lantern ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: amulet versus death spell (torus, freq bonus 8) The RNG hath decreed that this item was generated more often: disenchantment (darkened, freq bonus 20) The RNG hath decreed that this item was generated more often: elysium hostage chain ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: enchant armor (ZELGO MER, freq bonus 6) The RNG hath decreed that this item was generated more often: flame mountain ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: implant of maggots (hexing, freq bonus 20) The RNG hath decreed that this item was generated more often: aurora beam (swirling, freq bonus 15) The RNG hath decreed that this item was generated more often: fear (bewitched, freq bonus 14) The RNG hath decreed that this item was generated more often: dwarvish battle-axe (beaked axe, freq bonus 5) The RNG hath decreed that this item was generated more often: training stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of remorse (communal, freq bonus 6) The RNG hath decreed that this item was generated more often: gushlush stone (gray, freq bonus 10) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 28) The RNG hath decreed that this item was always generated cursed: sailor blouse ((null)) The RNG hath decreed that this item was always generated cursed: onion ((null)) The RNG hath decreed that this item was always generated cursed: menu nose gloves (moth-bitten gloves) The RNG hath decreed that this item was always generated cursed: silver dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: conglomerate pick ((null)) The RNG hath decreed that this item was always generated cursed: share pain (octogonal) The RNG hath decreed that this item was always generated cursed: implant of misanthrophy (unspoken) The RNG hath decreed that this item was always generated cursed: inkutlass ((null)) The RNG hath decreed that this item was always generated cursed: implant of anthrax (chestnut) The RNG hath decreed that this item was always generated cursed: godmode (heavenly) The RNG hath decreed that this trap was always invisible: filler trap The RNG hath decreed that this trap was generated more often: contact bomb (freq bonus 10) Trap randomization happened for 1 in 134 traps Next attribute increase check would have come at turn 942 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from being a stoned chiller (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Dungeon Collapse, Segfault Bug and Game Freeze Your deity was Segfault Bug The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (553) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - light 1 + divine 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (black robe) Scrolls scroll of remove curse (DEFINITELY NOT THE ORACLE) scroll of healing (RANDOM STAT CHANGE MANY) scroll of mana (AVEZ VOUS DEJA LE FRANCAIS) scroll of phase door (ELL HUROZUNTEL WHOTISPECI) scroll of standard id (OUPH CHTHETHONIMEETHECHRINIA) scroll of cure (KAME HAME HA) * scroll of extra healing (PSERPHERCHO THNERBECH CHARCHERBER YEICH) * scroll of greater mana restoration (ONE WILL NEVER KNOW IT) Spellbooks spellbook of healing (classy) spellbook of light (glowing) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.