porkman, neutral male redguardian Priest ------.------- .............. |...d........| +..@.......$.| -------------- [Porkman the Aspirant] St4 Dx6 Co15 In4 Wi16 Ch11 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw20(20) AC5 MC0 Mov12 Sn0 Xp1/0 Wt80/1290 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: flying You could not have this property extrinsically: stun resistance Scroll identification only worked 100 times out of 467 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 19 Armor identification only worked 15 times out of 80 Spellbook identification only worked 2 times out of 19 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 93% chance Scroll drop chance was reduced to 82% Wand drop chance was reduced to 77% Amulet drop chance was reduced to 93% Potion drop chance was reduced to 71% Armor drop chance was reduced to 81% Food drop chance was reduced to 79% Monster death drops spawned with only 94% chance The following skill was trained at one fifth the usual rate: riding The following skill was limited to skilled proficiency: occult spells The following skill became untrainable after a while: flail (turn 19062) Heavy curses were more common by 45% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 51756 Monster spawn increase reached its maximum at turn 143733 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 2746315 The monster class that cannot be genocided was fungus or mold The monster color that was spawned more often: red (freq bonus 1) The monster species that spawned more often: scholastically mart (freq bonus 2) The monster species that spawned more often: sleeprobber beetle (freq bonus 15) The monster species that spawned more often: leprechaun touchdrainer (freq bonus 1) The monster species that spawned more often: gripiest rhyming (freq bonus 3) The monster species that spawned more often: wooden colony (freq bonus 8) The monster species that spawned more often: magic-colored mold (freq bonus 6) The monster species that spawned more often: emerald dragon (freq bonus 18) The monster species that spawned more often: enfetter matzoth succinct submember (freq bonus 1) The monster species that spawned more often: rural eyelash (freq bonus 12) The monster species that spawned more often: apprentice dark wall (freq bonus 1) The monster species that spawned more often: renewed tunnelling (freq bonus 6) The monster species that spawned more often: phantom beast (freq bonus 6) The monster species that spawned more often: randlich (freq bonus 4) The monster species that spawned more often: land urchin (freq bonus 12) The monster species that spawned more often: petty adom horror (freq bonus 3) The monster species that spawned more often: usherette conservatively (freq bonus 18) The monster species that spawned more often: referral dame (freq bonus 2) The monster species that spawned more often: Corina (freq bonus 12) The monster species that spawned more often: young nymph (freq bonus 4) The monster species that spawned more often: apian scintillator suspecter (freq bonus 2) The monster trait that was more common: monsters that usually spawn tame (freq bonus 4) The monster trait that was more common: monsters that count as bats (freq bonus 2) The monster trait that was more common: monsters that want the Book of the Dead (freq bonus 2) The monster trait that was more common: monsters that buzz (freq bonus 2) The monster trait that was more common: monsters that use nemesis dialogue (freq bonus 3) The monster trait that was more common: monsters that follow you up and down staircases (freq bonus 2) The monster trait that was more common: monsters that count as mercenaries (freq bonus 4) The monster species that never randomly spawned: kraken The monster species that never randomly spawned: master gray dragon The monster species that never randomly spawned: gray mold The monster species that never randomly spawned: houndour The monster species that never randomly spawned: death orc The monster species that never randomly spawned: huge brown bat The monster species that never randomly spawned: wrinkled force fungus The monster species that never randomly spawned: Ravenous Bugblatter Beast Of Traal The monster species that never randomly spawned: forger mechanic The monster species that never randomly spawned: hillbilly antagonizing The RNG hath decreed that this item was never generated: fluorite (violet) The RNG hath decreed that this item was never generated: alacrity (black signet) The RNG hath decreed that this item was never generated: random speed (impenetrable) The RNG hath decreed that this item was never generated: autopickup stone (gray) The RNG hath decreed that this item was never generated: orange spell stone (gray) The RNG hath decreed that this item was never generated: implant of sweetness (acrobatic) The RNG hath decreed that this item was never generated: diving (next) The RNG hath decreed that this item was never generated: amethyst dragon scale shield (amethyst dragonhide shield) The RNG hath decreed that this item was never generated: implant of crap (sucker) The RNG hath decreed that this item was never generated: quite heavy iron ball ((null)) The RNG hath decreed that this item was generated more often: calculator ((null), freq bonus 48) The RNG hath decreed that this item was generated more often: katyusha (headpiece, freq bonus 4) The RNG hath decreed that this item was generated more often: sky dragon scale shield (sky dragonhide shield, freq bonus 12) The RNG hath decreed that this item was generated more often: implant of hope (quixotic, freq bonus 11) The RNG hath decreed that this item was generated more often: lunch of boiled egg ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: random enchantment (GODFATHER OF ALL ROGUELIKES, freq bonus 11) The RNG hath decreed that this item was generated more often: great dagger ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: orcish arrow (crude arrow, freq bonus 12) The RNG hath decreed that this item was generated more often: meatsword ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: block-heeled sandal ((null), freq bonus 58) The RNG hath decreed that this item was generated more often: magic candle (candle, freq bonus 7) The RNG hath decreed that this item was generated more often: bishop stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: droven chain mail (crested black mail, freq bonus 9) The RNG hath decreed that this item was generated more often: lucern hammer (pronged polearm, freq bonus 8) The RNG hath decreed that this item was generated more often: trump coat (residential cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of winter (energizing, freq bonus 5) The RNG hath decreed that this item was generated more often: disintegration (stable, freq bonus 6) The RNG hath decreed that this item was generated more often: feminism dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: captcha helm (internet helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: magic flute (flute, freq bonus 10) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 71) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 20) The RNG hath decreed that this item was always generated cursed: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED) The RNG hath decreed that this item was always generated cursed: paranoia stone (gray) The RNG hath decreed that this item was always generated cursed: sleepstone (gray) The RNG hath decreed that this item was always generated cursed: manler stone (gray) The RNG hath decreed that this item was always generated cursed: bow ((null)) The RNG hath decreed that this item was always generated cursed: digging (iron) The RNG hath decreed that this item was always generated cursed: trap detection (HOYO HOYO) The RNG hath decreed that this item was always generated cursed: crossbow ((null)) The RNG hath decreed that this item was always generated cursed: unidentify stone (gray) The RNG hath decreed that this item was always generated cursed: undo genocide (42) The RNG hath decreed that this trap was always invisible: bear trap The RNG hath decreed that this trap was generated more often: quiz trap (freq bonus 2) Trap randomization happened for 1 in 500 traps Trap difficulty was increased by 27 Next attribute increase check would have come at turn 2263 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having flying (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Doenerteller Versace, Fish and Chips and Fugu Globefish Sushi Your deity was Fish and Chips The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (98) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - detect monsters 4 + divine 22% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (octarine robe) Scrolls scroll of chaos terrain (T A C H) scroll of healing (CONE ALACIO) scroll of mana (THE VELCRO LASHES WANT TO PLAY DEADLY GAMES) scroll of phase door (YOU DIED ON THE ASTRAL PLANE) scroll of standard id (HAS README) scroll of cure (DNETHACK PESTILENCE CAN INSTAKILL YOU WITH QUADRUPLE SICKNESS) * scroll of extra healing (WAND OF REMOVE RESISTANCE CAN STEAL YOUR POLYMORPH CONTROL) * scroll of greater mana restoration (CO APPESTUS) Spellbooks spellbook of healing (korean) spellbook of detect monsters (vellum) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.