porkman, neutral male redguardian Priest ------------------ |...........@....| |.[.(........f.... |...............%| |................| ------------------ [Porkman the Aspirant] St9 Dx7 Co5 In5 Wi9 Ch7 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw18(18) AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/1050 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property intrinsically: manaleech Potion identification only worked 3 times out of 4 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 182 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 95% chance Monsters only dropped their equipment with 95% chance Musable item generation frequency had a negative bias of 19% Ring drop chance was reduced to 85% Wand drop chance was reduced to 71% Amulet drop chance was reduced to 73% Potion drop chance was reduced to 85% Weapon drop chance was reduced to 91% Armor drop chance was reduced to 87% Tool drop chance was reduced to 86% Food drop chance was reduced to 91% Monster death drops spawned with only 94% chance The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: pick-axe The following skill was trained at one fifth the usual rate: short sword The following skill was limited to skilled proficiency: javelin The following skill became untrainable if you tried to train it too early: scimitar (turn 15) The following skill became untrainable if you tried to train it too early: divination spells (turn 294) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 103920 Monster spawn increase reached its maximum at turn 175173 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 274344 The monster class that cannot be genocided was archfiend The monster class that was spawned more often: nymph (freq bonus 4) The monster color that was spawned more often: red (freq bonus 2) The monster species that spawned more often: unknown permamimic (freq bonus 7) The monster species that spawned more often: groan retribution signatory (freq bonus 14) The monster species that spawned more often: off-color force patch (freq bonus 7) The monster species that spawned more often: fissioned summation (freq bonus 54) The monster species that spawned more often: gnome cleric (freq bonus 54) The monster species that spawned more often: master plain dragon (freq bonus 10) The monster species that spawned more often: wind patch (freq bonus 12) The monster species that spawned more often: viking (freq bonus 36) The monster species that spawned more often: droning ufo part (freq bonus 5) The monster species that spawned more often: capacitating suddenly (freq bonus 72) The monster species that spawned more often: army mind flayer (freq bonus 14) The monster species that spawned more often: Jasieen's wedge sandal (freq bonus 18) The monster species that spawned more often: crossers (freq bonus 5) The monster species that spawned more often: reflection exotic (freq bonus 10) The monster species that spawned more often: schedau stalker (freq bonus 24) The monster species that spawned more often: nether mushroom (freq bonus 10) The monster species that spawned more often: addiction tinging (freq bonus 72) The monster species that spawned more often: thankyou slicking (freq bonus 9) The monster species that spawned more often: bootstrapping denuclearize burgundy (freq bonus 52) The monster species that spawned more often: phororachus (freq bonus 36) The monster trait that was more common: monsters whose attacks polymorph you (freq bonus 6) The monster trait that was more common: monsters that hit as a +4 weapon (freq bonus 1) The monster trait that was more common: monsters whose attacks can disintegrate you (freq bonus 2) The monster trait that was more common: monsters with levitation attacks (freq bonus 3) The monster trait that was more common: monsters who attack to cause fever and chills (freq bonus 2) The monster species that never randomly spawned: ratling zombie The monster species that never randomly spawned: romulanian soldier The monster species that never randomly spawned: greater moloch The monster species that never randomly spawned: rockshot golem The monster species that never randomly spawned: nippon ma intercommunication The monster species that never randomly spawned: blue stalk The monster species that never randomly spawned: creeping colony The monster species that never randomly spawned: fillen force patch The monster species that never randomly spawned: infernal gel The monster species that never randomly spawned: primal water elemental The monster class that more likely to generate with musable stuff: ogre The RNG hath decreed that this item was never generated: trembling (dreaming) The RNG hath decreed that this item was never generated: quasimodular boots (femmy boots) The RNG hath decreed that this item was never generated: orcish chain mail (crude chain mail) The RNG hath decreed that this item was never generated: lava (LETS FAIL AND ROLL) The RNG hath decreed that this item was never generated: inventory loss stone (gray) The RNG hath decreed that this item was never generated: atsuzoko boots ((null)) The RNG hath decreed that this item was never generated: scythe ((null)) The RNG hath decreed that this item was never generated: elven short sword (runed short sword) The RNG hath decreed that this item was never generated: spike ((null)) The RNG hath decreed that this item was never generated: oil candle (candle) The RNG hath decreed that this item was generated more often: heavy granite ball ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: batleth ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: plasteel armor ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: confuse self (many-paged, freq bonus 44) The RNG hath decreed that this item was generated more often: cornuthaum (conical hat, freq bonus 43) The RNG hath decreed that this item was generated more often: filtering stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: lenses ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: regular material (NEED TONS OF SCROLLS TO GET CRAPPY SILVER OR CHAIN, freq bonus 43) The RNG hath decreed that this item was generated more often: mining helm (round helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: helm of teleportation (spinning helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of power (bloody, freq bonus 8) The RNG hath decreed that this item was generated more often: kitchen apron (apron, freq bonus 4) The RNG hath decreed that this item was generated more often: distorted grimace (gas mask, freq bonus 6) The RNG hath decreed that this item was generated more often: runesword (runic broadsword, freq bonus 4) The RNG hath decreed that this item was generated more often: mercurial dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: noob pollax ((null), freq bonus 43) The RNG hath decreed that this item was generated more often: elven arrow (runed arrow, freq bonus 2) The RNG hath decreed that this item was generated more often: cure blindness (yellow, freq bonus 4) The RNG hath decreed that this item was generated more often: full plate mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: poker stick ((null), freq bonus 12) The RNG hath decreed that this item was always generated cursed: pourpoor lash ((null)) The RNG hath decreed that this item was always generated cursed: banishment (cocky) The RNG hath decreed that this item was always generated cursed: implant of quota (assamic) The RNG hath decreed that this item was always generated cursed: poker stick ((null)) The RNG hath decreed that this item was always generated cursed: throne gamble (historic) The RNG hath decreed that this item was always generated cursed: leech (andalusite) The RNG hath decreed that this item was always generated cursed: implant of irrigation (celestial) The RNG hath decreed that this item was always generated cursed: amulet of regeneration (vivid) The RNG hath decreed that this item was always generated cursed: boomerang ((null)) The RNG hath decreed that this item was always generated cursed: remove curse (wiry) The RNG hath decreed that this trap was always invisible: artificer trap The RNG hath decreed that this trap was generated more often: monster speed trap (freq bonus 4) Trap randomization happened for 1 in 600 traps Next attribute increase check would have come at turn 1478 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Merlin, Salazar Slytherin and Lord Voldemort Your deity was Salazar Slytherin The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (154) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - resist sleep 1 + protect 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (yellow robe) Scrolls scroll of earth (WE WILL ELIMINATE YOU AND YOUR WEIRD GIRLS) scroll of healing (HTH HAND GFY) scroll of mana (STRENGHT ATTACK HEAVERYDUTY ENEMY NO WORRY 25) scroll of phase door (MEAD NI NAJAP) scroll of standard id (THE NOTEYE INTERFACE IS NOT AN EYE) scroll of cure (QUESTO DEVE ESSERE QUALCUN ALTRO) * scroll of extra healing (NR 9) * scroll of greater mana restoration (POLSKA TO WIELKI KRAJ) Spellbooks spellbook of healing (mountainous) spellbook of resist sleep (legit) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... You and the kitten escaped from the dungeon with 4 points, Since you escaped early, the score list will not be checked.