porkman, neutral male redguardian Priest ----- ....| .f.. #@| ...| &.. ---- [Porkman the Aspirant] St9 Dx8 Co10 In14 Wi16 Ch7 PriRedMalNeu S1 Dlvl:1 $1 HP28(28) Pw18(18) AC9 MC0 Mov12 Sn0 Xp1/0 Wt28/1390 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property intrinsically: fear resistance Scroll identification only worked 100 times out of 111 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 5 Monsters only dropped their musable items with 59% chance Monsters only dropped their equipment with 79% chance Musable item generation frequency had a negative bias of 82% Ring drop chance was reduced to 77% Amulet drop chance was reduced to 79% Weapon drop chance was reduced to 87% Armor drop chance was reduced to 84% Tool drop chance was reduced to 43% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 46% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: healing spells The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: shield (turn 9) The following skill became untrainable after a while: hammer (turn 26608) The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 22043) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 97427 Monster spawn increase reached its maximum at turn 244745 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1235284 The monster class that cannot be genocided was wraith The monster class that was spawned more often: imp or minor demon (freq bonus 2) The monster species that spawned more often: magnetic fungus (freq bonus 6) The monster species that spawned more often: checkroom preventative misleadingly arrogate reanimated (freq bonus 48) The monster species that spawned more often: white slime (freq bonus 3) The monster species that spawned more often: dingbat cowkine (freq bonus 5) The monster species that spawned more often: pustulent mushroom (freq bonus 14) The monster species that spawned more often: tentacool (freq bonus 8) The monster species that spawned more often: crystal ice golem (freq bonus 16) The monster species that spawned more often: upcharge troll (freq bonus 6) The monster species that spawned more often: lethe patch (freq bonus 9) The monster species that spawned more often: german sniper (freq bonus 12) The monster species that spawned more often: small shrieker (freq bonus 18) The monster species that spawned more often: arctic avenger (freq bonus 10) The monster species that spawned more often: bloodleech (freq bonus 12) The monster species that spawned more often: yendorian perfume model (freq bonus 8) The monster species that spawned more often: feminist (freq bonus 96) The monster species that spawned more often: spliced amalgamation (freq bonus 14) The monster species that spawned more often: raise sterilizing (freq bonus 10) The monster species that spawned more often: corrupted shambler (freq bonus 12) The monster species that spawned more often: pumpkin cage chromosome tasteful (freq bonus 8) The monster species that spawned more often: Mination (freq bonus 3) The monster trait that was more common: monsters whose attacks paralyze you (freq bonus 2) The monster trait that was more common: monsters that have scratch attacks (freq bonus 4) The monster trait that was more common: monsters that were generated by jonadab's perlscript (nope, slex is not being taken over by robots) (freq bonus 2) The monster trait that was more common: monsters that hit as a +2 weapon (freq bonus 1) The monster trait that was more common: monsters whose attacks allow it to steal items (freq bonus 1) The monster trait that was more common: monsters that are always spawned hostile (freq bonus 2) The monster trait that was more common: monsters that make loud noise (freq bonus 4) The monster trait that was more common: monsters that squawk (freq bonus 2) The monster species that never randomly spawned: grifting intimidatory convicting The monster species that never randomly spawned: Officer Lieutenant The monster species that never randomly spawned: human warrior The monster species that never randomly spawned: sludge lich The monster species that never randomly spawned: peri The monster species that never randomly spawned: real energy hound The monster species that never randomly spawned: large giant The monster species that never randomly spawned: Spring-Heeled Jack, the Terror of London The monster species that never randomly spawned: brown bulb The monster species that never randomly spawned: Larissa's block-heeled boot The monster class that always generated with extra speed: nemese The RNG hath decreed that this item was never generated: danger (finger-smashing) The RNG hath decreed that this item was never generated: force bolt (red) The RNG hath decreed that this item was never generated: cloak of gravation (fourchan cloak) The RNG hath decreed that this item was never generated: restore ability (light brown) The RNG hath decreed that this item was never generated: force stone (gray) The RNG hath decreed that this item was never generated: small shield ((null)) The RNG hath decreed that this item was never generated: broadsword ((null)) The RNG hath decreed that this item was never generated: amulet of sudden curse (unexpected) The RNG hath decreed that this item was never generated: cheese ((null)) The RNG hath decreed that this item was never generated: flintlock ((null)) The RNG hath decreed that this item was generated more often: spear ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: detect monsters (leather, freq bonus 20) The RNG hath decreed that this item was generated more often: implant of ages (miocene, freq bonus 3) The RNG hath decreed that this item was generated more often: hyper beam (pokemon logo, freq bonus 14) The RNG hath decreed that this item was generated more often: course javelin ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: cloak of shifting (poke mongo cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: cure freeze (snowy, freq bonus 3) The RNG hath decreed that this item was generated more often: memory loss stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: pill ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: no-light stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: orihalcyon gauntlets (fighting gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: boots of interruption (velcro sandals, freq bonus 8) The RNG hath decreed that this item was generated more often: morganite (pink, freq bonus 3) The RNG hath decreed that this item was generated more often: heavy copper ball ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: create victim (KESALAN PATHARAN, freq bonus 8) The RNG hath decreed that this item was generated more often: partial plate mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: quaversal stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: epidote (green, freq bonus 2) The RNG hath decreed that this item was generated more often: uncalled stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: genocide (extraordinary, freq bonus 11) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 81) The RNG hath decreed that this item was always generated cursed: trap disarming (elysium) The RNG hath decreed that this item was always generated cursed: elm-et (cold-blooded helmet) The RNG hath decreed that this item was always generated cursed: disgusting chain ((null)) The RNG hath decreed that this item was always generated cursed: chrysoberyl (yellow) The RNG hath decreed that this item was always generated cursed: teleportation (silver) The RNG hath decreed that this item was always generated cursed: nether (GALADRIEL YOU ARE INSANE) The RNG hath decreed that this item was always generated cursed: iron prison (convicted) The RNG hath decreed that this item was always generated cursed: white spell cloak (woven cloak) The RNG hath decreed that this item was always generated cursed: petcat (wary) The RNG hath decreed that this item was always generated cursed: mancatcher ((null)) The RNG hath decreed that this trap was always invisible: vulnerability trap The RNG hath decreed that this trap was generated more often: fear trap (freq bonus 2) The spell school whose books are more common was enchantment spells (freq bonus 20) Trap randomization happened for 1 in 247 traps Next attribute increase check would have come at turn 1045 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Grizz, Panda and Ice Bear Your deity was Panda The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (967) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - knock 1 + matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (red robe) Scrolls scroll of ice (YOU CANNOT INSTALL K MEASURER ON WINDOWS XP) scroll of healing (STILL 5 SECONDS AND I IMPACT TOO) scroll of mana (HOPEFULLY THE INVENTOR OF STICKY KEYS WILL DIE PAINFULLY) scroll of phase door (CWAEWL DAEWL) scroll of standard id (DIE BEFORE YOUVE MOVED) scroll of cure (SLARSHING HARD HAMME DEFENCE LOWED) * scroll of extra healing (I COMPLETED HAZARDOUS COURSE 2 WITHOUT CHEATING) * scroll of greater mana restoration (IF YOU PLAY GRUNTHACK MAKE SURE YOU GRUNT A LOT) Spellbooks spellbook of healing (reversed) spellbook of knock (off-build) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... Youescaped from the dungeon with 1 point, Since you escaped early, the score list will not be checked.