porkman, neutral male redguardian Priest - ------------------ |..............f...| |...............@..| | --------.....| |.....| -.....| .../..| .......| --------- [Porkman the Aspirant] St8 Dx8 Co9 In11 Wi12 Ch6 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw20(20) AC4 MC0 Mov12 Sn0 Xp1/0 Wt40/1260 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: stoned chilling Potion identification only worked 3 times out of 9 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 41 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 193 Tool identification only worked 5 times out of 14 Monsters only dropped their musable items with 52% chance Monsters only dropped their equipment with 96% chance Scroll drop chance was reduced to 92% Potion drop chance was reduced to 90% Weapon drop chance was reduced to 86% Tool drop chance was reduced to 40% Food drop chance was reduced to 87% Concealing monsters were spawned underneath items 36% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: morning star The following skill was trained at one fifth the usual rate: two-handed sword The following skill became untrainable if you tried to train it too early: petkeeping (turn 11) The following skill became untrainable if you tried to train it too early: matter spells (turn 117) The following skill became untrainable after a while: divination spells (turn 29461) The following skill became harder to train at higher skill levels: flail Heavy curses were more common by 19% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 13224 Monster spawn increase reached its maximum at turn 130330 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 419679 The monster class that cannot be genocided was apelike creature The monster class that was spawned more often: leprechaun (freq bonus 2) The monster species that spawned more often: ice error (freq bonus 9) The monster species that spawned more often: swamp giant (freq bonus 6) The monster species that spawned more often: flying oyster (freq bonus 15) The monster species that spawned more often: volcanic cattle (freq bonus 5) The monster species that spawned more often: lowly theatergoer (freq bonus 30) The monster species that spawned more often: playful girl (freq bonus 5) The monster species that spawned more often: fodder lichen (freq bonus 12) The monster species that spawned more often: Cullen wannabe (freq bonus 6) The monster species that spawned more often: grandmaster owlbear (freq bonus 9) The monster species that spawned more often: silver warp patch (freq bonus 24) The monster species that spawned more often: gray blob (freq bonus 6) The monster species that spawned more often: bassly soggily (freq bonus 12) The monster species that spawned more often: mylar voiceful (freq bonus 9) The monster species that spawned more often: jaguar (freq bonus 30) The monster species that spawned more often: kroncopotaca (freq bonus 12) The monster species that spawned more often: clockwork factory (freq bonus 8) The monster species that spawned more often: spinner mold (freq bonus 14) The monster species that spawned more often: spiake (freq bonus 6) The monster species that spawned more often: wishful manslayer (freq bonus 48) The monster species that spawned more often: ultramarine growth (freq bonus 10) The monster trait that was more common: monsters whose attacks make you vomit (freq bonus 6) The monster trait that was more common: monsters whose attacks slow you (freq bonus 3) The monster trait that was more common: monsters that have no head (freq bonus 10) The monster trait that was more common: monsters that count as vampire (freq bonus 3) The monster trait that was more common: monsters with a thick skin (freq bonus 5) The monster trait that was more common: monsters that love to collect gold (freq bonus 1) The monster trait that was more common: monsters that eat veggies (freq bonus 2) The monster trait that was more common: monsters whose attacks cause darkness (freq bonus 3) The monster species that never randomly spawned: boojum The monster species that never randomly spawned: tone centipede The monster species that never randomly spawned: girly girl The monster species that never randomly spawned: energy sound The monster species that never randomly spawned: sized spider The monster species that never randomly spawned: wind warp patch The monster species that never randomly spawned: hitec spore The monster species that never randomly spawned: translucent wort The monster species that never randomly spawned: whiplich The monster species that never randomly spawned: belling rat The RNG hath decreed that this item was never generated: polymorph control (emerald) The RNG hath decreed that this item was never generated: implant of credit (consecrated) The RNG hath decreed that this item was never generated: thunder (sparking) The RNG hath decreed that this item was never generated: elysium hostage chain ((null)) The RNG hath decreed that this item was never generated: disintegration beam (fuzzy) The RNG hath decreed that this item was never generated: skill loss stone (gray) The RNG hath decreed that this item was never generated: cloak of stone (gray cloak) The RNG hath decreed that this item was never generated: ether hostage chain ((null)) The RNG hath decreed that this item was never generated: synthetic sandals (korean sandals) The RNG hath decreed that this item was never generated: rotating chain ((null)) The RNG hath decreed that this item was generated more often: antimagic stone (gray, freq bonus 38) The RNG hath decreed that this item was generated more often: chaos terrain stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: tech boost (pressing, freq bonus 7) The RNG hath decreed that this item was generated more often: random dart ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: large box of digestion (wooden box, freq bonus 61) The RNG hath decreed that this item was generated more often: gnomish boots (little black boots, freq bonus 13) The RNG hath decreed that this item was generated more often: mercurial dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: bronze mace ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: brick pick ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: metal club (heavy club, freq bonus 172) The RNG hath decreed that this item was generated more often: petcat (wary, freq bonus 14) The RNG hath decreed that this item was generated more often: reinforced mace ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: peacekeeper mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: ragnarok (all-ending, freq bonus 6) The RNG hath decreed that this item was generated more often: black dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: implant of control (ember, freq bonus 2) The RNG hath decreed that this item was generated more often: morion (black, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of anal retention (fumigated, freq bonus 8) The RNG hath decreed that this item was generated more often: copper dragon scales ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: heavy attack (grindstone, freq bonus 6) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 3) The RNG hath decreed that this item was always generated cursed: freezing boots (side zip boots) The RNG hath decreed that this item was always generated cursed: exertion loss (nailbreak) The RNG hath decreed that this item was always generated cursed: levitation boots (snow boots) The RNG hath decreed that this item was always generated cursed: melon ((null)) The RNG hath decreed that this item was always generated cursed: evil variant (EVILHACK WITH EXTRA EVIL ADDED) The RNG hath decreed that this item was always generated cursed: amulet of change (square) The RNG hath decreed that this item was always generated cursed: inferno (enveloped) The RNG hath decreed that this item was always generated cursed: unwieldy gloves (graffiti gloves) The RNG hath decreed that this item was always generated cursed: sliming (straight) The RNG hath decreed that this item was always generated cursed: tennis racket ((null)) The RNG hath decreed that this trap was always invisible: cut nutrition trap The RNG hath decreed that this trap was generated more often: antilevel trap (freq bonus 15) Trap randomization happened for 1 in 734 traps Next attribute increase check would have come at turn 105 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from being a stoned chiller (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Linus Torvalds, Bjarne Stroustrup and Mark Zuckerberg Your deity was Bjarne Stroustrup The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (997) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - resist sleep 1 + protect 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (octarine robe) Scrolls scroll of flooding (ITS NEITHER YANNY NOR LAUREL ITS COVFEFE) scroll of healing (THE ACT 5 MERC WAS REALLY MADE INTO AN UBER WIMP) scroll of mana (NETHACK 360 APPEARED IN DECEMBER 2015) scroll of phase door (EGULED EL IOM SERPA) scroll of standard id (PHAM NUWEN) scroll of cure (EDEVESH HANAGASH) * scroll of extra healing (YASDORIAN COLLECTS ALL THE TROPHIES) * scroll of greater mana restoration (DIHOM CORINA VAJ SUTLH QAQ MAH GHOB GHAH) Spellbooks spellbook of healing (psychedelic) spellbook of resist sleep (perverted) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.