porkman, neutral male redguardian Priest --- |f.. |@` |... |..... ---.--- [Porkman the Aspirant] St7 Dx7 Co9 In7 Wi16 Ch5 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw18(18) AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/1170 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: see invisible Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 8 Implant identification only worked 1 times out of 40 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 80% chance Monsters only dropped their equipment with 50% chance Scroll drop chance was reduced to 87% Wand drop chance was reduced to 54% Amulet drop chance was reduced to 69% Potion drop chance was reduced to 84% Weapon drop chance was reduced to 90% Armor drop chance was reduced to 87% Tool drop chance was reduced to 99% Food drop chance was reduced to 87% The following skill could not be trained at all: club The following skill was limited to skilled proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: short sword (turn 132) The following skill became untrainable after a while: mace (turn 31975) The following skill became harder to train at higher skill levels: enchantment spells Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 99130 Monster spawn increase reached its maximum at turn 248206 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 641193 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: jelly (freq bonus 1) The monster species that spawned more often: Jil (freq bonus 12) The monster species that spawned more often: cannon sadist (freq bonus 6) The monster species that spawned more often: great wyrm of stastis (freq bonus 10) The monster species that spawned more often: unspoiled uncondensed (freq bonus 28) The monster species that spawned more often: prehistoric fish (freq bonus 4) The monster species that spawned more often: blackening depopulation reoccupying (freq bonus 4) The monster species that spawned more often: nightcrawler nepotistic (freq bonus 6) The monster species that spawned more often: testicle cockler (freq bonus 9) The monster species that spawned more often: absent growth (freq bonus 6) The monster species that spawned more often: outsider warp patch (freq bonus 12) The monster species that spawned more often: obsidian gargoyle (freq bonus 12) The monster species that spawned more often: bondwoman charlatanish goodman (freq bonus 8) The monster species that spawned more often: Brightar (freq bonus 12) The monster species that spawned more often: reptilian unsuppressed stenchier (freq bonus 6) The monster species that spawned more often: alien plasomorph (freq bonus 6) The monster species that spawned more often: mutated rothe (freq bonus 8) The monster species that spawned more often: pool edge swimmer (freq bonus 9) The monster species that spawned more often: riband stationing (freq bonus 8) The monster species that spawned more often: great red wyrm (freq bonus 12) The monster species that spawned more often: symptomatically etheric dynamist dishonorable steven (freq bonus 72) The monster trait that was more common: monsters that cuss (freq bonus 8) The monster trait that was more common: monsters that are neuter (freq bonus 2) The monster trait that was more common: monsters that are classified as petty (freq bonus 3) The monster trait that was more common: monsters that count as werecreatures (freq bonus 1) The monster trait that was more common: monsters that count as vampire (freq bonus 1) The monster trait that was more common: monsters that have humanoid speech (freq bonus 3) The monster trait that was more common: monsters whose attacks drain magical energy (freq bonus 2) The monster trait that was more common: monsters that wait for you to come (freq bonus 3) The monster species that never randomly spawned: ogre sergeant The monster species that never randomly spawned: banana fishbones The monster species that never randomly spawned: coven camaraderie The monster species that never randomly spawned: pryf coyote The monster species that never randomly spawned: siege tower The monster species that never randomly spawned: greyer warg The monster species that never randomly spawned: bionic naga hatchling The monster species that never randomly spawned: auxillary kitten kumquat unsubdued religion The monster species that never randomly spawned: abscam sportswriter hebraist batsmen stein The monster species that never randomly spawned: Eygoorts Togaal Jezehh The RNG hath decreed that this item was never generated: bad luck (acyclic) The RNG hath decreed that this item was never generated: troutstaff ((null)) The RNG hath decreed that this item was never generated: speedbug boots (profiled boots) The RNG hath decreed that this item was never generated: bulky gemstone ball ((null)) The RNG hath decreed that this item was never generated: implant of cheating (maroon) The RNG hath decreed that this item was never generated: screw stone (gray) The RNG hath decreed that this item was never generated: fire stick ((null)) The RNG hath decreed that this item was never generated: talc (gray) The RNG hath decreed that this item was never generated: amethyst dragon scales ((null)) The RNG hath decreed that this item was never generated: stat decrease (desaturated) The RNG hath decreed that this item was generated more often: plasteel helm ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: helm of obscured display (resounding helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: heavy paper ball ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: droven spear (long obsidian spear, freq bonus 15) The RNG hath decreed that this item was generated more often: anti-magic field (transient, freq bonus 12) The RNG hath decreed that this item was generated more often: brittle spear ((null), freq bonus 83) The RNG hath decreed that this item was generated more often: chainsword ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: detect food (cyan, freq bonus 36) The RNG hath decreed that this item was generated more often: curing uniform (clean white clothes, freq bonus 151) The RNG hath decreed that this item was generated more often: freezing boots (side zip boots, freq bonus 184) The RNG hath decreed that this item was generated more often: worthless piece of radiant glass (radiant, freq bonus 7) The RNG hath decreed that this item was generated more often: dart ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: interruption stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: superscroller stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: maximum damage stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: quasimodular boots (femmy boots, freq bonus 8) The RNG hath decreed that this item was generated more often: misfire (vajra orb, freq bonus 3) The RNG hath decreed that this item was generated more often: sin (old-testamentarian, freq bonus 8) The RNG hath decreed that this item was generated more often: world fall (charming, freq bonus 4) The RNG hath decreed that this item was generated more often: nether beam (crashbug, freq bonus 10) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 16) The RNG hath decreed that this item was always generated cursed: helm of starvation (guzzle helmet) The RNG hath decreed that this item was always generated cursed: hand blaster ((null)) The RNG hath decreed that this item was always generated cursed: deep dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: stone of thirst (gray) The RNG hath decreed that this item was always generated cursed: gloves of energy draining (silk fingerlings) The RNG hath decreed that this item was always generated cursed: force stone (gray) The RNG hath decreed that this item was always generated cursed: dwarvish roundshield (large round shield) The RNG hath decreed that this item was always generated cursed: dark magic whistle (whistle) The RNG hath decreed that this item was always generated cursed: evil dragon scale shield (evil dragonhide shield) The RNG hath decreed that this item was always generated cursed: helm of warning (meteoric helmet) The RNG hath decreed that this trap was always invisible: miguc trap The RNG hath decreed that this trap was generated more often: styx trap (freq bonus 1) Trap randomization happened for 1 in 365 traps Next attribute increase check would have come at turn 3454 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having see invisible (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Linus Torvalds, Bjarne Stroustrup and Mark Zuckerberg Your deity was Bjarne Stroustrup The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (585) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - knock 1 + matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (yellow robe) Scrolls scroll of taming (KURWAHACK IS A VERY FUN NETHACK VARIANT) scroll of healing (MAPIRO MAHAMA DIROMAT) scroll of mana (FIREWALL STUNT IS MORE POWERE WHEN TIRED) scroll of phase door (SACRED TRANSPOSITIONS) scroll of standard id (POMPA KULIT SEKSI NYAETA SEKSI ALATAN KURING NYEBUTKEUN ETA SEKSI) scroll of cure (ITAINO ITAINO TONDEKE) * scroll of extra healing (MUCH THEEF VERY ROCK) * scroll of greater mana restoration (KREM QUAY) Spellbooks spellbook of healing (black-listed) spellbook of knock (paperback) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Basic] (max Expert) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... You and the kitten escaped from the dungeon with 9 points, Since you escaped early, the score list will not be checked.