porkman, neutral male redguardian Priest ------ -....| . |....| .....| |..f.| ...@.| |....| -.---- [Porkman the Aspirant] St12 Dx12 Co13 In6 Wi17 Ch4 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw19(19) AC3 MC0 Mov12 Sn0 Xp1/0 Wt40/1610 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 132 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 8 Implant identification only worked 1 times out of 34 Wand identification only worked 3 times out of 17 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 117 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 32% chance Monsters only dropped their equipment with 83% chance Scroll drop chance was reduced to 95% Musable item generation frequency had a negative bias of 58% Amulet drop chance was reduced to 63% Potion drop chance was reduced to 88% Weapon drop chance was reduced to 95% Armor drop chance was reduced to 94% Food drop chance was reduced to 87% Concealing monsters were spawned underneath items 92% of the time only The following skill could not be trained at all: chaos spells The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: devices The following skill became untrainable if you tried to train it too early: martial arts (turn 5) The following skill became untrainable after a while: memorization (turn 54613) The following skill became harder to train at higher skill levels: elemental spells Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 52947 Monster spawn increase reached its maximum at turn 185345 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 2247140 The monster class that cannot be genocided was unicorn or horse The monster class that was spawned more often: ghost (freq bonus 2) The monster species that spawned more often: metal scorpion (freq bonus 8) The monster species that spawned more often: very bad clone (freq bonus 10) The monster species that spawned more often: porter hungry stalk (freq bonus 5) The monster species that spawned more often: distention accused (freq bonus 40) The monster species that spawned more often: spinner mold (freq bonus 32) The monster species that spawned more often: static vortex (freq bonus 8) The monster species that spawned more often: breaker ripper (freq bonus 3) The monster species that spawned more often: medical sativa (freq bonus 28) The monster species that spawned more often: gadder exemplified (freq bonus 6) The monster species that spawned more often: wounded wort (freq bonus 8) The monster species that spawned more often: venom monster (freq bonus 12) The monster species that spawned more often: suxxor mimic (freq bonus 30) The monster species that spawned more often: burnt hostage scurvily paling abo humanism reharden supermolecule (freq bonus 21) The monster species that spawned more often: blade back (freq bonus 24) The monster species that spawned more often: void patch (freq bonus 6) The monster species that spawned more often: humongous colony (freq bonus 4) The monster species that spawned more often: jackal demon (freq bonus 3) The monster species that spawned more often: great hell nanafushi (freq bonus 8) The monster species that spawned more often: werecoins (freq bonus 10) The monster species that spawned more often: Gerion (freq bonus 9) The monster trait that was more common: monsters with a thick skin (freq bonus 2) The monster trait that was more common: monsters whose attacks cancel you (freq bonus 7) The monster trait that was more common: monsters that count as human (freq bonus 4) The monster trait that was more common: monsters that are classified as petty (freq bonus 1) The monster trait that was more common: joke monsters (freq bonus 4) The monster trait that was more common: monster shoes (AmyBSOD loves those!) (freq bonus 2) The monster trait that was more common: monsters that avoid being in a line with you (freq bonus 3) The monster trait that was more common: monsters with drain resistance (freq bonus 1) The monster trait that was more common: monsters whose attacks mirror yours (freq bonus 2) The monster species that never randomly spawned: manic-depressive turret The monster species that never randomly spawned: sea elf The monster species that never randomly spawned: completely bad monster The monster species that never randomly spawned: unabsorbed dogma The monster species that never randomly spawned: duskiest tropospheric The monster species that never randomly spawned: porter secret car The monster species that never randomly spawned: ringmaster culture pawning hieratically The monster species that never randomly spawned: hangar dwelled The monster species that never randomly spawned: oblivion trapper The monster species that never randomly spawned: zoibo The monster class that always generated with extra speed: imp or minor demon The RNG hath decreed that this item was never generated: gain spact (elonic) The RNG hath decreed that this item was never generated: beautiful shirt ((null)) The RNG hath decreed that this item was never generated: polymorph control (emerald) The RNG hath decreed that this item was never generated: trident ((null)) The RNG hath decreed that this item was never generated: amulet of waterwalking (rubber) The RNG hath decreed that this item was never generated: implant of faith (resonant) The RNG hath decreed that this item was never generated: illiteracy (illegible) The RNG hath decreed that this item was never generated: heavy crossbow bolt ((null)) The RNG hath decreed that this item was never generated: droven mithril-coat ((null)) The RNG hath decreed that this item was never generated: anticall cloak (cursed called cloak) The RNG hath decreed that this item was generated more often: implant of anthrax (chestnut, freq bonus 6) The RNG hath decreed that this item was generated more often: parasol ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: spined ball ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: fly swatter ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: diamond smasher ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: quaversal stone (gray, freq bonus 29) The RNG hath decreed that this item was generated more often: bronze morning star ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: implant of desire (camphor, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of screwy interface (martial, freq bonus 25) The RNG hath decreed that this item was generated more often: heavy conundrum ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of flight (feathery cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of spell forgetting (guilded, freq bonus 9) The RNG hath decreed that this item was generated more often: grayout stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: longing stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: morion (black, freq bonus 10) The RNG hath decreed that this item was generated more often: barrier shield ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: kelp frond ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: table furniture (GANG ONE THROUGH FOUR, freq bonus 2) The RNG hath decreed that this item was generated more often: mage plate mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: stethoscope ((null), freq bonus 42) The RNG hath decreed that this item was always generated cursed: cloak of escalation (cyan cloak) The RNG hath decreed that this item was always generated cursed: clove of garlic ((null)) The RNG hath decreed that this item was always generated cursed: moorland (KREM QUAY) The RNG hath decreed that this item was always generated cursed: oliharcon splint mail ((null)) The RNG hath decreed that this item was always generated cursed: implant of galvanization (misunderstood) The RNG hath decreed that this item was always generated cursed: brass lantern ((null)) The RNG hath decreed that this item was always generated cursed: sling ((null)) The RNG hath decreed that this item was always generated cursed: tar chain ((null)) The RNG hath decreed that this item was always generated cursed: water dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: ruby dragon scale shield (ruby dragonhide shield) The RNG hath decreed that this trap was always invisible: magic beam trap The RNG hath decreed that this trap was generated more often: statue trap (freq bonus 2) Trap randomization happened for 1 in 791 traps Next attribute increase check would have come at turn 419 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (343) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - sleep 2 + enchant 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (white robe) Scrolls scroll of gold detection (I REALIZE THAT GENOCIDE IS MEANT TO BE USED BY THE PLAYER ONLY) scroll of healing (KRUIEMEDISYNE) scroll of mana (ADE EXPIRIUS) scroll of phase door (WILD WATER WHARF) scroll of standard id (REUTHRA ENROUCH ZERPHRECH) scroll of cure (SOVETSKAYA NE KHOCHET STETOSKOPA CHTOBY BYT POLEZNYM) * scroll of extra healing (SHUOHUA KAI LI) * scroll of greater mana restoration (NYAH NYAH CATCHMEIFYOUCAA AN) Spellbooks spellbook of healing (swampy) spellbook of sleep (transient) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.