porkman, neutral male redguardian Priest --------------------- |...................| |...f@.....}........| |...................| |...................+ |.....}.............| |...................| |...................| --------------------- [Porkman the Aspirant] St13 Dx14 Co11 In6 Wi16 Ch13 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw20(20) AC1 MC0 Mov12 Sn0 Xp1/0 Wt40/1560 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. In what direction? [47896321><] Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: telepathy You could not have this property intrinsically: sickness resistance Scroll identification only worked 100 times out of 241 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 14 Implant identification only worked 1 times out of 60 Armor identification only worked 15 times out of 23 Scroll drop chance was reduced to 76% Musable item generation frequency had a negative bias of 74% Ring drop chance was reduced to 81% Amulet drop chance was reduced to 94% Weapon drop chance was reduced to 92% Food drop chance was reduced to 95% Monster death drops spawned with only 92% chance The following skill could not be trained at all: petkeeping The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: polymorphing The following skill was limited to skilled proficiency: knife The following skill was limited to expert proficiency: symbiosis The following skill couldn't be trained before a certain turn number is reached: polearms (turn 29891) Sticky curses were more common by 30% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 36863 Monster spawn increase reached its maximum at turn 92812 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1220816 The monster class that cannot be genocided was arachnid or centipede Today, this monster class was always generated invisible: gnome The monster class that was spawned more often: giant humanoid (freq bonus 2) The monster species that spawned more often: holographic survivor (freq bonus 28) The monster species that spawned more often: demonic jellyfish (freq bonus 8) The monster species that spawned more often: hata-splasha (freq bonus 16) The monster species that spawned more often: tester (freq bonus 36) The monster species that spawned more often: sider (freq bonus 9) The monster species that spawned more often: duett (freq bonus 42) The monster species that spawned more often: seasonably flashier effable splasher (freq bonus 24) The monster species that spawned more often: ferrous star (freq bonus 5) The monster species that spawned more often: ancient magic dragon (freq bonus 16) The monster species that spawned more often: vampeyroid (freq bonus 10) The monster species that spawned more often: leprechaun groupie (freq bonus 12) The monster species that spawned more often: rusty nymph (freq bonus 20) The monster species that spawned more often: space orc (freq bonus 12) The monster species that spawned more often: petro mushroom (freq bonus 24) The monster species that spawned more often: disguised soldier ant (freq bonus 4) The monster species that spawned more often: Domiel (freq bonus 8) The monster species that spawned more often: umbreon (freq bonus 10) The monster species that spawned more often: nausea warp fungus (freq bonus 8) The monster species that spawned more often: pullxorn (freq bonus 8) The monster species that spawned more often: time troll (freq bonus 20) The monster trait that was more common: monsters that mutter cantrips (freq bonus 8) The monster trait that was more common: monsters that like to mimic objects (freq bonus 6) The monster trait that was more common: monsters whose corpses don't decay (freq bonus 4) The monster trait that was more common: monsters whose attacks freeze you with ice blocks (freq bonus 2) The monster trait that was more common: monsters whose attacks eat your dreams (freq bonus 1) The monster trait that was more common: monsters that have engulfing attacks (freq bonus 2) The monster trait that was more common: monsters that produce squeaky farting noises (freq bonus 4) The monster trait that was more common: monsters whose attacks cause it to stick to you (freq bonus 3) The monster species that never randomly spawned: corrosion blob The monster species that never randomly spawned: clock wort The monster species that never randomly spawned: leathery erosive expectorate The monster species that never randomly spawned: pokemon dragon The monster species that never randomly spawned: grogrue The monster species that never randomly spawned: rot converter The monster species that never randomly spawned: jamming broiling The monster species that never randomly spawned: clanman The monster species that never randomly spawned: strong zombie The monster species that never randomly spawned: rot turret The monster class that always generated with extra speed: trapper or lurker above The RNG hath decreed that this item was never generated: elven broadsword (runed broadsword) The RNG hath decreed that this item was never generated: black halberd (black polearm) The RNG hath decreed that this item was never generated: orange dragon scales ((null)) The RNG hath decreed that this item was never generated: elemental beam (wet) The RNG hath decreed that this item was never generated: sludge (litter) The RNG hath decreed that this item was never generated: tarmustrokingnora stone (gray) The RNG hath decreed that this item was never generated: wings of angel (wings) The RNG hath decreed that this item was never generated: highway (A HIGHWAY TO THE LEFT) The RNG hath decreed that this item was never generated: sterilize (sexual) The RNG hath decreed that this item was never generated: create monster (LEP GEX VEN ZEA) The RNG hath decreed that this item was generated more often: make visible (interplanar, freq bonus 13) The RNG hath decreed that this item was generated more often: plain dragon scale shield (plain dragonhide shield, freq bonus 12) The RNG hath decreed that this item was generated more often: antiprayer stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: gnomish boots (little black boots, freq bonus 18) The RNG hath decreed that this item was generated more often: allpicking gloves (flower gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: down level (silvervine, freq bonus 7) The RNG hath decreed that this item was generated more often: elvis shoes (velvet pumps, freq bonus 10) The RNG hath decreed that this item was generated more often: impossibly heavy elysium ball ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: soiltype stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: vaporize (illgotten, freq bonus 27) The RNG hath decreed that this item was generated more often: make visible (interplanar, freq bonus 2) The RNG hath decreed that this item was generated more often: spell loss stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: banishing fear (voluminous, freq bonus 7) The RNG hath decreed that this item was generated more often: spell memory stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: dangerous terrain stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: prehistoric boots (castlevania boots, freq bonus 3) The RNG hath decreed that this item was generated more often: bunny ear (headpiece, freq bonus 19) The RNG hath decreed that this item was generated more often: robe of fast casting (black robe, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of freedom (continuous, freq bonus 2) The RNG hath decreed that this item was generated more often: rumor (BU MISH MISH EMAS, freq bonus 16) The RNG hath decreed that this item was always generated cursed: hyper beam (shrill) The RNG hath decreed that this item was always generated cursed: weighted flail ((null)) The RNG hath decreed that this item was always generated cursed: cloth chain ((null)) The RNG hath decreed that this item was always generated cursed: rebel stone (gray) The RNG hath decreed that this item was always generated cursed: stickshoe ((null)) The RNG hath decreed that this item was always generated cursed: lightwhip ((null)) The RNG hath decreed that this item was always generated cursed: bombing (exciting) The RNG hath decreed that this item was always generated cursed: whispers from beyond (detestable) The RNG hath decreed that this item was always generated cursed: shrouded identity stone (gray) The RNG hath decreed that this item was always generated cursed: crypt (torchlit) The RNG hath decreed that this trap was always invisible: underlayer trap The RNG hath decreed that this trap was generated more often: steal degrade trap (freq bonus 9) The spell school whose books are more common was attack spells (freq bonus 11) Trap randomization happened for 1 in 956 traps Next attribute increase check would have come at turn 566 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You had not decided on your sexuality yet Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Moori, King Kai and Vegeta Your deity was King Kai The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (506) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - wizard lock 2 + matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (orange robe) Scrolls scroll of enchant weapon (OLD HIT CONTINUE OR WILL LOSE CONTINUE) scroll of healing (LLIYLLATNEMTONMAI) scroll of mana (ABDA) scroll of phase door (APOFFEA BUTT) scroll of standard id (F R U E R) scroll of cure (CLIENT ANACONDA SENT A BOGUS COMMAND PACKET) * scroll of extra healing (CHRISTIAN GREY KILLED ALL HIS SUBS) * scroll of greater mana restoration (THIS MOD IS EXEMPLARY) Spellbooks spellbook of healing (groundbreaking) spellbook of wizard lock (rough white) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... You and the kitten escaped from the dungeon with 4 points, Since you escaped early, the score list will not be checked.