porkman, neutral male redguardian Priest ------- |.....| |...@f| |.....| |.....| |.$...| |.....| |.....| |.....| |.....| |.....| |.....| ------- [Porkman the Aspirant] St9 Dx11 Co10 In5 Wi9 Ch3 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw20(20) AC3 MC0 Mov12 Sn0 Xp1/0 Wt40/1300 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: freezopathy You could not have this property intrinsically: magic resistance Scroll identification only worked 100 times out of 103 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 17 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 102 Monsters only dropped their equipment with 61% chance Ring drop chance was reduced to 52% Amulet drop chance was reduced to 67% Implant drop chance was reduced to 88% Weapon drop chance was reduced to 81% Armor drop chance was reduced to 76% Food drop chance was reduced to 86% Monster death drops spawned with only 92% chance The following skill could not be trained at all: petkeeping The following skill was trained at one fifth the usual rate: polymorphing The following skill was limited to basic proficiency: devices The following skill became untrainable if you tried to train it too early: occult spells (turn 49) The following skill became untrainable after a while: occult spells (turn 28158) The following skill became harder to train at higher skill levels: axe Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 57161 Monster spawn increase reached its maximum at turn 121405 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 833106 The monster class that cannot be genocided was gremlin The monster species that spawned more often: con colony (freq bonus 8) The monster species that spawned more often: lesser ent (freq bonus 2) The monster species that spawned more often: lurker below (freq bonus 4) The monster species that spawned more often: tonic shifter (freq bonus 16) The monster species that spawned more often: len vortex (freq bonus 8) The monster species that spawned more often: xeren electric tank (freq bonus 2) The monster species that spawned more often: very thieving alien (freq bonus 24) The monster species that spawned more often: infancy spearfish (freq bonus 12) The monster species that spawned more often: barricade tower (freq bonus 8) The monster species that spawned more often: ant general (freq bonus 10) The monster species that spawned more often: leshy (freq bonus 12) The monster species that spawned more often: winter wolf cub (freq bonus 2) The monster species that spawned more often: large cat (freq bonus 4) The monster species that spawned more often: turmene (freq bonus 16) The monster species that spawned more often: veepoid (freq bonus 9) The monster species that spawned more often: giant black mouse (freq bonus 6) The monster species that spawned more often: ettin mummy (freq bonus 6) The monster species that spawned more often: Grund the Orc King (freq bonus 8) The monster species that spawned more often: dotz gnome (freq bonus 10) The monster species that spawned more often: dyslectic yapper (freq bonus 6) The monster trait that was more common: monsters that are humanoid (freq bonus 2) The monster trait that was more common: monsters that imitate (freq bonus 3) The monster trait that was more common: monsters whose attacks cause map amnesia (freq bonus 3) The monster trait that was more common: monsters whose attacks are empowered with nexus (freq bonus 1) The monster trait that was more common: monsters who can cause Ragnarok (freq bonus 2) The monster trait that was more common: monsters with a game-specific nastiness attack (freq bonus 1) The monster trait that was more common: monster shoes (AmyBSOD loves those!) (freq bonus 1) The monster trait that was more common: monsters whose attacks increase your sanity (freq bonus 4) The monster trait that was more common: monsters that usually spawn tame (freq bonus 1) The monster trait that was more common: monsters that originate from Elona (freq bonus 2) The monster species that never randomly spawned: centaur fearor The monster species that never randomly spawned: timber golem The monster species that never randomly spawned: light blue icky thing The monster species that never randomly spawned: kuyd giant The monster species that never randomly spawned: ogre leader The monster species that never randomly spawned: boronic outrooting The monster species that never randomly spawned: wounded growth The monster species that never randomly spawned: annihilator The monster species that never randomly spawned: chanting spirit The monster species that never randomly spawned: mountain giant The monster class that always generated with extra speed: humanoid The RNG hath decreed that this item was never generated: golden saber ((null)) The RNG hath decreed that this item was never generated: filler cloak (mantle of coat) The RNG hath decreed that this item was never generated: implant of vita (fungal) The RNG hath decreed that this item was never generated: cure confusion (moldy) The RNG hath decreed that this item was never generated: bamboo mail ((null)) The RNG hath decreed that this item was never generated: meter gauntlets (parked gloves) The RNG hath decreed that this item was never generated: sludge (litter) The RNG hath decreed that this item was never generated: greyout cloak (colorfade cloak) The RNG hath decreed that this item was never generated: invis walkers (steel toed boots) The RNG hath decreed that this item was never generated: shield of reflection (polished silver shield) The RNG hath decreed that this item was generated more often: gnomish suit (little blue vest, freq bonus 31) The RNG hath decreed that this item was generated more often: sleeping (wedding, freq bonus 20) The RNG hath decreed that this item was generated more often: resist paralysis (ongoing, freq bonus 8) The RNG hath decreed that this item was generated more often: brass lantern ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: symbiosis (PARASITARY, freq bonus 18) The RNG hath decreed that this item was generated more often: cure blindness (TIRACLE RAMICAL RELRAMI LUE, freq bonus 24) The RNG hath decreed that this item was generated more often: artificial stone (gray, freq bonus 26) The RNG hath decreed that this item was generated more often: white dragon scale shield (white dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: bubblebeam (biblic, freq bonus 21) The RNG hath decreed that this item was generated more often: orange dragon scale mail ((null), freq bonus 43) The RNG hath decreed that this item was generated more often: bronze lance ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: nether beam (crashbug, freq bonus 4) The RNG hath decreed that this item was generated more often: thresher ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: odor shot ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: sawed-off shotgun ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: dementia boots (ankle boots, freq bonus 7) The RNG hath decreed that this item was generated more often: leather leash (leash, freq bonus 6) The RNG hath decreed that this item was generated more often: snarenet cloak (fleeceling cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: fumble boots (riding boots, freq bonus 2) The RNG hath decreed that this item was generated more often: cirmocline (pink, freq bonus 7) The RNG hath decreed that this item was always generated cursed: field helm (yellow helmet) The RNG hath decreed that this item was always generated cursed: blood loss stone (gray) The RNG hath decreed that this item was always generated cursed: evil variant stone (gray) The RNG hath decreed that this item was always generated cursed: club ((null)) The RNG hath decreed that this item was always generated cursed: rare helmet (silk helmet) The RNG hath decreed that this item was always generated cursed: green gown ((null)) The RNG hath decreed that this item was always generated cursed: blaster bolt ((null)) The RNG hath decreed that this item was always generated cursed: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS) The RNG hath decreed that this item was always generated cursed: wildhild bow ((null)) The RNG hath decreed that this item was always generated cursed: metabolic stone (gray) The RNG hath decreed that this trap was always invisible: leg trap The RNG hath decreed that this trap was generated more often: hostility trap (freq bonus 5) Trap randomization happened for 1 in 805 traps Trap difficulty was increased by 91 Next attribute increase check would have come at turn 165 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having freezopathy (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Tax Evasion, Murder and Arson and Prison Outbreak Your deity was Murder and Arson The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (360) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - detect monsters 4 + divine 90% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (octarine robe) Scrolls scroll of teleportation (AKARNACHTHAS) scroll of healing (TEKMAKMAYACON) scroll of mana (WATERFALL MUSHROOM CLIMB) scroll of phase door (OYII) scroll of standard id (COOOOOOOOO WARD) scroll of cure (CHOMASO EMMAI SERBONI EMER) * scroll of extra healing (GRAB EM BY THE PUSSY) * scroll of greater mana restoration (ENEEDMORECOFFEE) Spellbooks spellbook of healing (scrambled) spellbook of detect monsters (canvas) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.