porkman, neutral male redguardian Priest -.-- ------..------ |...........$| |...?.@......| |......d.....| |............| ------..-X---- ---- [Porkman the Aspirant] St11 Dx12 Co13 In6 Wi16 Ch6 PriRedMalNeu S1 Dlvl:1 $1 HP28(28) Pw19(19) AC4 MC0 Mov12 Sn0 Xp1/0 Wt24/1360 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: reflection Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 34 Wand identification only worked 3 times out of 15 Gem identification only worked 100 times out of 193 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 85% chance Monsters only dropped their equipment with 56% chance Scroll drop chance was reduced to 89% Ring drop chance was reduced to 79% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 75% Potion drop chance was reduced to 81% Armor drop chance was reduced to 54% Monster death drops spawned with only 73% chance The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: riding The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: morning star The following skill was limited to expert proficiency: pick-axe The following skill became untrainable if you tried to train it too early: chaos spells (turn 1) The following skill became untrainable after a while: dagger (turn 27170) The following skill couldn't be trained before a certain turn number is reached: two-handed weapons (turn 31644) Items were more likely to be generated cursed by 18% Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 46636 Monster spawn increase reached its maximum at turn 164228 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 4658170 The monster class that cannot be genocided was archfiend The monster species that spawned more often: agony ant (freq bonus 12) The monster species that spawned more often: Solvejg's mocassin (freq bonus 6) The monster species that spawned more often: wha resemble hajji libya (freq bonus 24) The monster species that spawned more often: journeyman lichen (freq bonus 2) The monster species that spawned more often: very perfidious albion (freq bonus 2) The monster species that spawned more often: antimatter wort (freq bonus 24) The monster species that spawned more often: turkey chick (freq bonus 27) The monster species that spawned more often: very perfidious albion (freq bonus 4) The monster species that spawned more often: totoro (freq bonus 6) The monster species that spawned more often: non-fatal bluescreen (freq bonus 9) The monster species that spawned more often: mysterious girl (freq bonus 9) The monster species that spawned more often: icewoman (freq bonus 3) The monster species that spawned more often: clerical force patch (freq bonus 4) The monster species that spawned more often: pumping laser (freq bonus 6) The monster species that spawned more often: The Norsa (freq bonus 8) The monster species that spawned more often: red force patch (freq bonus 1) The monster species that spawned more often: sketcher mineralogical (freq bonus 8) The monster species that spawned more often: torched subserviency (freq bonus 2) The monster species that spawned more often: blue slime (freq bonus 6) The monster species that spawned more often: electrophoresing unlatched pollutant (freq bonus 8) The monster trait that was more common: monsters whose attacks curse your items (freq bonus 2) The monster trait that was more common: monsters whose attacks corrode your equipment (freq bonus 8) The monster trait that was more common: monsters with vampire dialogue (freq bonus 1) The monster trait that was more common: monsters that wander randomly (freq bonus 2) The monster trait that was more common: monsters whose attacks numb you (freq bonus 3) The monster trait that was more common: monsters that are neuter (freq bonus 4) The monster species that never randomly spawned: giant ebony bat The monster species that never randomly spawned: beweyt grue The monster species that never randomly spawned: undead dunmer The monster species that never randomly spawned: Sueschen's combat boot The monster species that never randomly spawned: slumber sphere The monster species that never randomly spawned: blubbering idiot The monster species that never randomly spawned: ecumenism anode The monster species that never randomly spawned: fossil paganism toting The monster species that never randomly spawned: training beam The monster species that never randomly spawned: Maladjusted Leon The monster class that always generated with extra speed: elemental The RNG hath decreed that this item was never generated: sky dragon scale mail ((null)) The RNG hath decreed that this item was never generated: glass chain ((null)) The RNG hath decreed that this item was never generated: speedbug boots (profiled boots) The RNG hath decreed that this item was never generated: earthquake (battered) The RNG hath decreed that this item was never generated: amulet of wrong seeing (too expensive) The RNG hath decreed that this item was never generated: hide ((null)) The RNG hath decreed that this item was never generated: trap disarming (listening) The RNG hath decreed that this item was never generated: sentient high-heeled shoes (irregular boots) The RNG hath decreed that this item was never generated: light (cloth) The RNG hath decreed that this item was never generated: robe (red robe) The RNG hath decreed that this item was generated more often: bubbling hole (frightful, freq bonus 4) The RNG hath decreed that this item was generated more often: paranoia stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: detect treasure (gray, freq bonus 33) The RNG hath decreed that this item was generated more often: bad effect (numbing, freq bonus 34) The RNG hath decreed that this item was generated more often: egg ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: luckstone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: infofuck stone (gray, freq bonus 36) The RNG hath decreed that this item was generated more often: orange ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: sickle ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: venom shield (dark green shield, freq bonus 8) The RNG hath decreed that this item was generated more often: blaster bolt ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: water bolt (accusory, freq bonus 2) The RNG hath decreed that this item was generated more often: implant of redemption (shrewd, freq bonus 2) The RNG hath decreed that this item was generated more often: lock pick ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: silver bullet ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: infravision (zinc, freq bonus 5) The RNG hath decreed that this item was generated more often: stinking cloud (distorted, freq bonus 10) The RNG hath decreed that this item was generated more often: gain spact (elonic, freq bonus 8) The RNG hath decreed that this item was generated more often: T-shirt ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: blue lightsaber (lightsaber, freq bonus 19) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 68) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 48) The RNG hath decreed that this item was always generated cursed: sentou ((null)) The RNG hath decreed that this item was always generated cursed: elm-et (cold-blooded helmet) The RNG hath decreed that this item was always generated cursed: emerald dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: sane treble stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of insulation (long overcoat) The RNG hath decreed that this item was always generated cursed: undressing (nekkid) The RNG hath decreed that this item was always generated cursed: chemistry space axe ((null)) The RNG hath decreed that this item was always generated cursed: white dragon scale shield (white dragonhide shield) The RNG hath decreed that this item was always generated cursed: metal guard (onyge) The RNG hath decreed that this item was always generated cursed: jacinth (orange) The RNG hath decreed that this trap was always invisible: lasting amnesia trap The RNG hath decreed that this trap was generated more often: secret attack trap (freq bonus 3) The spell school whose books are more common was occult spells (freq bonus 17) Trap randomization happened for 1 in 140 traps Next attribute increase check would have come at turn 7182 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Polypiling, Monster Polymorphing and Self-Polymorph Your deity was Monster Polymorphing The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (103) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - knock 1 + matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (camo robe) Scrolls scroll of destroy armor (LIANSAI ZHONG DU DE GUANJUN XIANZAI LAI ZHUNBEI BODOU) scroll of healing (I CHANGE THE DIPLOMATIC ATTITUDE YOU OPPOSITE TOO HOSTILELY) scroll of mana (DADDY WHAT DOES AGGRAVATE MONSTER MEAN) scroll of phase door (AMYBSOD INVITES YOU TO SLASHEMEXTENDED IRC CHANNEL) scroll of standard id (EZGAMEEZLIFE) scroll of cure (GOT UP 20 LEVELS AS LOSTSOUL AND THEN SAVEGAME CORRUPTION) * scroll of extra healing (FLURRY GRUESOME ABILITY OF ALL RISED) * scroll of greater mana restoration (BEGONE THOT) Spellbooks spellbook of healing (tall) spellbook of knock (forgotten) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... Youescaped from the dungeon with 1 point, Since you escaped early, the score list will not be checked.