porkman, neutral male redguardian Priest ##,##-------+--- ,`,{,,..........| ,,,,,##,|.........| ,,,,, ,,|......._.| .,,, ,,-.......<.| #,, ,,------.---- #,# ,,,,# ,,,,,, - ---- -----#,,### |........}..#,, |{..........#,,,, |.......... #,%,--------------- |.[........ #,,,|.............| .......$.. ,,,...@..........| --------#- ,#,}.............| ------------ -- [Porkman the Acolyte] St11 Dx11 Co8 In9 Wi15 Ch7 PriRedMalNeu S389 Dlvl:2 $11 HP56(56) Pw55(55) AC-2 MC0 Mov12 Sn1 Xp4/82 Wt593/1490 T1213 Latest messages Your sanity increases. You finish eating the battle scarred ronin corpse. You feel less confused now. There is a wall in the way! With great effort you move the boulder. You see here an uncursed sharp axe named Self-Protection Implement {24}. M - an uncursed sharp axe named Self-Protection Implement {24}. This is a nether mist tile, which can drain your experience. Really step on it? [yn] (n) There is a wall in the way! (4x) Some text has been burned into the ground here. Use "r." to read it. There is a wall in the way! (2x) Your small shield blocks the ant's attack. The ant misses. You kill the ant! Welcome to experience level 4. You see here an uncursed ant corpse {10}. (2x) There is a wall in the way! # Really quit? WARNING: this will erase your game permanently! [yes/no]? Your inventory Weapons a - a blessed +0 mace (weapon in hand) {12} M - the uncursed +0 sharp axe named Self-Protection Implement {24} Armor b - a blessed +0 robe (being worn) {16} c - a blessed +2 small shield (being worn) {12} C - an uncursed +0 enchanted (of freezing) elven mithril-coat {60} F - a blessed +5 gnomish helm (being worn) {1} G - an uncursed +0 enchanted (of hunger) leather armor {60} Comestibles e - a blessed clove of garlic {0} f - a blessed sprig of wolfsbane {0} A - 4 cursed oranges {0} K - an uncursed tripe ration {0} L - an uncursed candy bar {0} Scrolls i - a blessed scroll of earth {0} k - 5 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} p - an uncursed scroll of cure {0} q - an uncursed scroll of blank paper {0} r - a cursed scroll of blank paper {0} u - an uncursed finalized scroll of teleportation {0} Spellbooks g - a blessed spellbook of healing (6:5) {0} h - a blessed spellbook of detect food (0:4) {0} B - a blessed spellbook of charging (7:1) {0} E - an uncursed spellbook of knock (2:3) {0} Potions d - 4 potions of holy water {0} D - an uncursed potion of ESP {0} H - an uncursed potion of hallucination {0} Wands I - an uncursed wand of healing (0:0) {0} J - an uncursed wand of striking (0:8) {0} Tools j - an uncursed magic marker (0:81) {0} t - a blessed +0 unicorn horn {8} R - an uncursed ice box {400} The ice box is empty. Final attributes You were fervently aligned Your alignment was 12 Your max alignment was 12 You carried 0 sins You could not have this property at all: confusion resistance You could not have this property extrinsically: sickopathy You could not have this property intrinsically: displacement Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 34 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 523 Tool identification only worked 5 times out of 12 Monsters only dropped their equipment with 96% chance Wand drop chance was reduced to 85% Amulet drop chance was reduced to 88% Potion drop chance was reduced to 88% Weapon drop chance was reduced to 97% Armor drop chance was reduced to 91% Tool drop chance was reduced to 86% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 82% of the time only Monster death drops spawned with only 82% chance The following skill was trained at one fifth the usual rate: body armor The following skill was limited to expert proficiency: lance The following skill couldn't be trained before a certain turn number is reached: boomerang (turn 11773) Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 92955 Monster spawn increase reached its maximum at turn 204388 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2168040 The monster class that cannot be genocided was ant or other insect The monster class that was spawned more often: bat or bird (freq bonus 6) The monster species that spawned more often: big deal xan (freq bonus 22) The monster species that spawned more often: overdrawing plebeian (freq bonus 32) The monster species that spawned more often: undead failed existence (freq bonus 7) The monster species that spawned more often: evilvariant ghost (freq bonus 60) The monster species that spawned more often: hell locust (freq bonus 108) The monster species that spawned more often: giant awgwa (freq bonus 21) The monster species that spawned more often: demonic sandman (freq bonus 8) The monster species that spawned more often: hobbit deductor (freq bonus 27) The monster species that spawned more often: eagle (freq bonus 16) The monster species that spawned more often: brown naga hatchling (freq bonus 24) The monster species that spawned more often: psychic dragon (freq bonus 42) The monster species that spawned more often: franc (freq bonus 40) The monster species that spawned more often: metal statue gargoyle (freq bonus 42) The monster species that spawned more often: retrofitting segueing (freq bonus 8) The monster species that spawned more often: snail thr android rider (freq bonus 16) The monster species that spawned more often: socialism malted mistyping burr denominationally coinsurer schick (freq bonus 16) The monster species that spawned more often: water seraphon (freq bonus 14) The monster species that spawned more often: hide golem (freq bonus 18) The monster species that spawned more often: protocol droid (freq bonus 24) The monster species that spawned more often: political tengu (freq bonus 16) The monster trait that was more common: monsters with shock resistance (freq bonus 8) The monster trait that was more common: monsters that require +1 weapons to hit (freq bonus 2) The monster trait that was more common: monsters that spawn in very large groups (freq bonus 2) The monster species that never randomly spawned: chelated inbreathing The monster species that never randomly spawned: giant polar bear The monster species that never randomly spawned: priestly lacerate The monster species that never randomly spawned: roomba The monster species that never randomly spawned: Purgatory Dude The monster species that never randomly spawned: cerulean sentai The monster species that never randomly spawned: save 7 The monster species that never randomly spawned: six-footed snake The monster species that never randomly spawned: pet arena rubber The monster species that never randomly spawned: small snake The RNG hath decreed that this item was never generated: battle-axe (double-headed axe) The RNG hath decreed that this item was never generated: implant of bliss (calling) The RNG hath decreed that this item was never generated: brittle spear ((null)) The RNG hath decreed that this item was never generated: muting helm (covered helmet) The RNG hath decreed that this item was never generated: menu bug stone (gray) The RNG hath decreed that this item was never generated: chromatic beam (chromatic) The RNG hath decreed that this item was never generated: symmetry (SENIL LELLARAP) The RNG hath decreed that this item was never generated: switcher ((null)) The RNG hath decreed that this item was never generated: amulet of magical breathing (octagonal) The RNG hath decreed that this item was never generated: oilskin sack (bag) The RNG hath decreed that this item was generated more often: cloak of paralysis (red cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: silver dagger ((null), freq bonus 48) The RNG hath decreed that this item was generated more often: light (arc, freq bonus 4) The RNG hath decreed that this item was generated more often: Ultimate Tsuyoshi Special (camo, freq bonus 6) The RNG hath decreed that this item was generated more often: sodalith (blue, freq bonus 20) The RNG hath decreed that this item was generated more often: clockloak (reliance cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: resist paralysis (ongoing, freq bonus 6) The RNG hath decreed that this item was generated more often: great houchou ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: longing stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: exertion loss (nailbreak, freq bonus 29) The RNG hath decreed that this item was generated more often: monnoise stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: free action (twisted, freq bonus 2) The RNG hath decreed that this item was generated more often: implant of elusion (dense, freq bonus 87) The RNG hath decreed that this item was generated more often: good night (nightly, freq bonus 10) The RNG hath decreed that this item was generated more often: manler stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: slow monster (light green, freq bonus 7) The RNG hath decreed that this item was generated more often: plasteel helm ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: magictorch (khaki, freq bonus 9) The RNG hath decreed that this item was generated more often: silver mace ((null), freq bonus 57) The RNG hath decreed that this item was generated more often: wildhild bow ((null), freq bonus 2) The RNG hath decreed that this item was always generated cursed: lizard scales ((null)) The RNG hath decreed that this item was always generated cursed: quaversal helmet (transversal helmet) The RNG hath decreed that this item was always generated cursed: instant amnesia (HAKUNA MATATA) The RNG hath decreed that this item was always generated cursed: orange spell gloves (cuddly gloves) The RNG hath decreed that this item was always generated cursed: amulet of vulnerability (eating) The RNG hath decreed that this item was always generated cursed: implant of malice (eocene) The RNG hath decreed that this item was always generated cursed: implant of searing (omniscient) The RNG hath decreed that this item was always generated cursed: implant of sustenance (cunning) The RNG hath decreed that this item was always generated cursed: yellow dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: nunchiaku ((null)) The RNG hath decreed that this trap was always invisible: contact bomb The RNG hath decreed that this trap was generated more often: unidentify trap (freq bonus 1) Trap randomization happened for 1 in 531 traps Next attribute increase check would have come at turn 6757 Strength training was 17 Dexterity training was 10 Wisdom training was 1 Constitution training was 50 Your sanity was 1 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having confusion resistance (0) You were prevented from having sickopathy (0) Your chance to block was 21% You had 1431 points of nutrition remaining You aggravated monsters You regenerated mana You were unlucky (-1) Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Sssracht, Issrecht and Ussrachs Your deity was Issrecht The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 88% b - detect food 2 + divine 0% 103% c - charging 7 + enchant 99% 93% d - knock 1 + matter 0% 99% Techniques known in the end Name Level Status turn undead 4X Prepared(0) blessing 4X Prepared(0) spirituality check 4X Prepared(0) appraisal 4 R Prepared(0) panic digging 4 R Prepared(0) phase door 4 R Prepared(0) invoke deity 4 R Prepared(0) Discoveries Armor robe (cyan robe) gnomish helm (little red hat) Scrolls scroll of earth (ATTACK WITH NUGGEL DEFENCE FALL) scroll of healing (THX 1138) scroll of mana (THE ACT 5 MERC WAS REALLY MADE INTO AN UBER WIMP) scroll of phase door (JOIN US OR THOSE) scroll of standard id (PMD LUGIAS MANSION) scroll of cure (BERUEHRSKI NIXI SONST IS FEHLVERSUCHSKI) * scroll of extra healing (THX FEMMY) * scroll of greater mana restoration (ZRUTYHACK) scroll of barrhing (ELF CANT TO BE POISONING) scroll of food detection (MIXING FUCK) scroll of blank paper (unlabeled) scroll of teleportation (YOU NEVER HIT MONSTERS IN K MEASURER BUT THEY ALWAYS HIT YOU FOR MAX DAMAGE) Spellbooks spellbook of healing (inert) spellbook of detect food (wrath) spellbook of charging (crumpled) spellbook of knock (stained) Potions * potion of water (clear) potion called conf (coffee) potion of ESP (forget-me-not) potion of hallucination (brown) Wands wand of healing (cavorite) wand of striking (mounted) Tools ice box (cooling box) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: (altar) <- You are here Voluntary challenges You eaten 12 times You eaten food with animal by-products 10 times You eaten meat 10 times You were an atheist You never prayed to the gods You hit with a wielded weapon 28 times You killed 27 monsters You read items or engraved 6 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 2 times You read spellbooks 2 times You successfully cast spells 3 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 1 time You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 12 You had a maximum sanity of 1 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 7 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 2 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 2 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 1 time You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (6 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (2 of 20) shield [Basic] (max Master) (24 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (4 of 20) searching [Unskilled] (max Expert) (7 of 20) spirituality [Basic] (max Grand Master) (95 of 160) petkeeping [Unskilled] (max Expert) (8 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (8 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (48 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (28 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (1 of 20) Goodbye porkman the Priest...