porkman, neutral male redguardian Priest --------.---- |.....\.....| |...........| |...........| |...........| |.....`...@.| |.........d.| |...........| ------------- [Porkman the Aspirant] St8 Dx4 Co9 In7 Wi16 Ch5 PriRedMalNeu S1 Dlvl:1 $1 HP28(28) Pw18(18) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1220 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: teleport control You could not have this property extrinsically: full nutrients Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 18 Implant identification only worked 1 times out of 50 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 167 Monsters only dropped their musable items with 32% chance Monsters only dropped their equipment with 96% chance Scroll drop chance was reduced to 92% Musable item generation frequency had a negative bias of 88% Ring drop chance was reduced to 62% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 94% Potion drop chance was reduced to 39% Armor drop chance was reduced to 68% Tool drop chance was reduced to 94% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 71% of the time only Monster death drops spawned with only 85% chance The following skill was limited to skilled proficiency: trident The following skill became untrainable if you tried to train it too early: hammer (turn 3300) Heavy curses were more common by 34% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 53332 Monster spawn increase reached its maximum at turn 215008 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 562170 The monster class that cannot be genocided was Zouthern animal The monster species that spawned more often: wobbling wisher (freq bonus 4) The monster species that spawned more often: semi-nasty monster (freq bonus 2) The monster species that spawned more often: mad rage jackal (freq bonus 3) The monster species that spawned more often: mean flayer (freq bonus 2) The monster species that spawned more often: rotted chanter (freq bonus 2) The monster species that spawned more often: losecurve (freq bonus 16) The monster species that spawned more often: plaguebearer of Nurgle (freq bonus 2) The monster species that spawned more often: radiant force patch (freq bonus 1) The monster species that spawned more often: wimp (freq bonus 12) The monster species that spawned more often: trudging disserve downsized (freq bonus 36) The monster species that spawned more often: steam-powered pistol sentry (freq bonus 4) The monster species that spawned more often: brattish heterogeneity (freq bonus 4) The monster species that spawned more often: force leprechaun (freq bonus 36) The monster species that spawned more often: pencil elf (freq bonus 18) The monster species that spawned more often: ultra demon (freq bonus 3) The monster species that spawned more often: cattle (freq bonus 6) The monster species that spawned more often: vampire levitator (freq bonus 2) The monster species that spawned more often: hippoptamus (freq bonus 2) The monster species that spawned more often: poisonous blob (freq bonus 8) The monster species that spawned more often: waring (freq bonus 14) The monster trait that was more common: monsters that make loud noise (freq bonus 4) The monster trait that was more common: monsters whose attacks do acid damage (freq bonus 1) The monster trait that was more common: monsters with ranged thorns (freq bonus 2) The monster species that never randomly spawned: flying piercer The monster species that never randomly spawned: everchanging beam The monster species that never randomly spawned: low speeze The monster species that never randomly spawned: landlordism mumbling The monster species that never randomly spawned: baby sea dragon The monster species that never randomly spawned: menstruation penetrator The monster species that never randomly spawned: volcanic nold The monster species that never randomly spawned: orc king The monster species that never randomly spawned: Juen's sexy leather pump The monster species that never randomly spawned: black turret The monster class that always generated with extra speed: nymph The RNG hath decreed that this item was never generated: throne gamble (historic) The RNG hath decreed that this item was never generated: great pollax ((null)) The RNG hath decreed that this item was never generated: pokelie stone (gray) The RNG hath decreed that this item was never generated: inertia control (contro) The RNG hath decreed that this item was never generated: impossibly heavy obsidian ball ((null)) The RNG hath decreed that this item was never generated: manacloak (dragonhide cloak) The RNG hath decreed that this item was never generated: healing (white) The RNG hath decreed that this item was never generated: gain dexterity (obsidian) The RNG hath decreed that this item was never generated: tin opener ((null)) The RNG hath decreed that this item was never generated: concrete nunchiaku ((null)) The RNG hath decreed that this item was generated more often: emerald (green, freq bonus 13) The RNG hath decreed that this item was generated more often: dropcurse stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: arrow ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: implant of bliss (calling, freq bonus 8) The RNG hath decreed that this item was generated more often: orcish dagger (crude dagger, freq bonus 55) The RNG hath decreed that this item was generated more often: inimical stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: low stat stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: randospear ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: lunch of boiled egg ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: sand (KALIMARI DESERT, freq bonus 6) The RNG hath decreed that this item was generated more often: impossibly heavy ether ball ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: good night (wish parser, freq bonus 14) The RNG hath decreed that this item was generated more often: lootcut (cleaved, freq bonus 13) The RNG hath decreed that this item was generated more often: material kit ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: natural stick ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: enrage (YOU AND YOUR FRIENDS ARE DEAD, freq bonus 5) The RNG hath decreed that this item was generated more often: orcish chain mail (crude chain mail, freq bonus 13) The RNG hath decreed that this item was generated more often: copper dragon scale shield (copper dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: evil patch stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: bottle ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 31) The RNG hath decreed that this item was always generated cursed: green sweets ((null)) The RNG hath decreed that this item was always generated cursed: maximum damage stone (gray) The RNG hath decreed that this item was always generated cursed: amnesia (acrylic) The RNG hath decreed that this item was always generated cursed: bestest cloak (slexual cloak) The RNG hath decreed that this item was always generated cursed: boss visor ((null)) The RNG hath decreed that this item was always generated cursed: stone of naked stripping (gray) The RNG hath decreed that this item was always generated cursed: earth (KIRJE) The RNG hath decreed that this item was always generated cursed: keen memory (black lily) The RNG hath decreed that this item was always generated cursed: scare monster (XIXAXA XOXAXA XUXAXA) The RNG hath decreed that this item was always generated cursed: spinel (violet) The RNG hath decreed that this trap was always invisible: trembling trap The RNG hath decreed that this trap was generated more often: nemesis trap (freq bonus 2) Trap randomization happened for 1 in 528 traps Next attribute increase check would have come at turn 1096 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having teleport control (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Polypiling, Monster Polymorphing and Self-Polymorph Your deity was Monster Polymorphing The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (153) You survived Spells known in the end Name Level Category Fail Memory a - light 1 + divine 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (gray robe) Scrolls scroll of identify (TROJAN DROPPER NSIS CAN FUCK OFF) scroll of healing (KOMALA KATARA JUTA DHERAI KHATARANAKA CHAN) scroll of mana (IGNORANT WEATHER) scroll of phase door (TERRAHACK TRASHED THE SAMURAI ROLE) scroll of standard id (IO SORO IO NEBOUTOSOUALETH AKTIOPHI ERESCHIGAL) scroll of cure (MAKE ENEMY BAD THEN SNORING NEXT) * scroll of extra healing (I BU BOLISHI KERAK NIMA YOQ TUSHUNCHASINI BOR) * scroll of greater mana restoration (CROWDED OF BODY IN FLUFFY WATAGE) Spellbooks spellbook of healing (pale grey) spellbook of light (thick) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 1 point, Since you escaped early, the score list will not be checked.