porkman, neutral male redguardian Priest -----.-- |....@.| |....f.| |......| +.%....| |..F...| |...$..| |......| |......| ----.--- [Porkman the Aspirant] St12 Dx7 Co12 In6 Wi10 Ch7 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw20(20) AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/1560 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: cold resistance You could not have this property extrinsically: regeneration Scroll identification only worked 100 times out of 143 Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 30 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 34 Gem identification only worked 100 times out of 165 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 55% chance Scroll drop chance was reduced to 85% Ring drop chance was reduced to 23% Potion drop chance was reduced to 96% Weapon drop chance was reduced to 92% Armor drop chance was reduced to 68% Tool drop chance was reduced to 70% Food drop chance was reduced to 87% Monster death drops spawned with only 58% chance The following skill was trained at half the usual rate: spear The following skill was limited to expert proficiency: petkeeping The following skill became untrainable if you tried to train it too early: protection spells (turn 14) The following skill became untrainable after a while: club (turn 41298) The following skill became harder to train at higher skill levels: occult spells Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 65971 Monster spawn increase reached its maximum at turn 172750 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 524300 The monster class that cannot be genocided was humanoid The monster class that was spawned more often: worm (freq bonus 3) The monster species that spawned more often: yellow mushroom patch (freq bonus 20) The monster species that spawned more often: floating wort (freq bonus 7) The monster species that spawned more often: drainer gnome (freq bonus 12) The monster species that spawned more often: garble devil (freq bonus 24) The monster species that spawned more often: tamboura statutory (freq bonus 8) The monster species that spawned more often: escalated xorn (freq bonus 20) The monster species that spawned more often: holmium unappealing inimically (freq bonus 10) The monster species that spawned more often: gauze redistilling (freq bonus 21) The monster species that spawned more often: deceptive orc (freq bonus 10) The monster species that spawned more often: japanese wolf (freq bonus 45) The monster species that spawned more often: Underwater Sabrina (freq bonus 4) The monster species that spawned more often: thick vrock (freq bonus 4) The monster species that spawned more often: girl in worn-out sneakers (freq bonus 42) The monster species that spawned more often: practicality socially (freq bonus 28) The monster species that spawned more often: hard mushroom (freq bonus 4) The monster species that spawned more often: thick carrion creeper (freq bonus 15) The monster species that spawned more often: young silver dragon (freq bonus 60) The monster species that spawned more often: wrestle suppuration (freq bonus 48) The monster species that spawned more often: Deth (freq bonus 30) The monster species that spawned more often: decayed growth (freq bonus 20) The monster trait that was more common: monsters that use nemesis dialogue (freq bonus 3) The monster trait that was more common: monsters with random thieving attacks (freq bonus 4) The monster trait that was more common: monsters who attack with the touch of death (freq bonus 1) The monster trait that was more common: monsters whose attacks do cold damage (freq bonus 7) The monster trait that was more common: monsters that rattle with their bones (freq bonus 2) The monster trait that was more common: monsters that hiss (freq bonus 3) The monster trait that was more common: monsters that count as mercenaries (freq bonus 4) The monster trait that was more common: monsters whose attacks disenchant your equipment (freq bonus 2) The monster trait that was more common: monsters who attack with highly corrosive chemical waste (freq bonus 1) The monster trait that was more common: monsters whose attacks poison you and drain constitution (freq bonus 2) The monster species that never randomly spawned: de-foe colony The monster species that never randomly spawned: airliner maltese The monster species that never randomly spawned: deep seraphon The monster species that never randomly spawned: giant red scorpion The monster species that never randomly spawned: manga woman The monster species that never randomly spawned: pale horse The monster species that never randomly spawned: ban giant The monster species that never randomly spawned: hammer of the underworld The monster species that never randomly spawned: anteater The monster species that never randomly spawned: pink baby The RNG hath decreed that this item was never generated: sleep (I AM SO FUCKING TIRED) The RNG hath decreed that this item was never generated: silver nunchiaku ((null)) The RNG hath decreed that this item was never generated: amulet of directional swap (obfuscated) The RNG hath decreed that this item was never generated: tennis racket ((null)) The RNG hath decreed that this item was never generated: elven short sword (runed short sword) The RNG hath decreed that this item was never generated: cyan dragon scale shield (cyan dragonhide shield) The RNG hath decreed that this item was never generated: heavy elysium ball ((null)) The RNG hath decreed that this item was never generated: dancing shoes (soft footwear) The RNG hath decreed that this item was never generated: lightning shield (dull yellow shield) The RNG hath decreed that this item was never generated: wishing (pine) The RNG hath decreed that this item was generated more often: heavy compost ball ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: world fall (charming, freq bonus 140) The RNG hath decreed that this item was generated more often: emerald dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: silver mace ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: training stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: egoist cloak (prolo cloak, freq bonus 31) The RNG hath decreed that this item was generated more often: orange dragon scales ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: tallow candle (candle, freq bonus 25) The RNG hath decreed that this item was generated more often: silver dagger ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: satisfy hunger (cute, freq bonus 19) The RNG hath decreed that this item was generated more often: searching (miracle, freq bonus 7) The RNG hath decreed that this item was generated more often: cancellation (shining, freq bonus 4) The RNG hath decreed that this item was generated more often: Jolt Cola (illegal, freq bonus 18) The RNG hath decreed that this item was generated more often: dark elven mithril-coat ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: gauntlets of fast casting (covered pair of gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: spec lance ((null), freq bonus 66) The RNG hath decreed that this item was generated more often: dented pot ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: dummy wings (wings, freq bonus 71) The RNG hath decreed that this item was generated more often: psychic dragon scale shield (psychic dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of evil crafting (evilpatch, freq bonus 12) The RNG hath decreed that this item was always generated cursed: bullwhip ((null)) The RNG hath decreed that this item was always generated cursed: flame sphere (canvas) The RNG hath decreed that this item was always generated cursed: extra healing (plaid) The RNG hath decreed that this item was always generated cursed: sentient high-heeled shoes (irregular boots) The RNG hath decreed that this item was always generated cursed: pet AI stone (gray) The RNG hath decreed that this item was always generated cursed: petrify (petrified) The RNG hath decreed that this item was always generated cursed: cancel dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: no skill (shattering) The RNG hath decreed that this item was always generated cursed: pokelie stone (gray) The RNG hath decreed that this item was always generated cursed: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA) The RNG hath decreed that this trap was always invisible: elif trap The RNG hath decreed that this trap was generated more often: monster speed trap (freq bonus 2) The spell school whose books are more common was chaos spells (freq bonus 13) Trap randomization happened for 1 in 394 traps Next attribute increase check would have come at turn 2348 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having cold resistance (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Terrans, Zerg and Protoss Your deity was Zerg The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (582) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - detect food 2 + divine 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (camo robe) Scrolls scroll of identify (FORAGAN MISROCH TULEVEI) scroll of healing (IMOLATEING TO ATTACK ENEMY SPEE RISE) scroll of mana (SHIUNIT) scroll of phase door (NOISY STUNT NO EFFECTIVE) scroll of standard id (CRAPPITY CRAP) scroll of cure (10 SD) * scroll of extra healing (KARSUS) * scroll of greater mana restoration (VIK LADY) Spellbooks spellbook of healing (velvet) spellbook of detect food (tender) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.