porkman, neutral male redguardian Priest ----- |...| |...| |...| |...| |...| |... |...| |...| |...| |...| |...| |..d| |..@| |...| |...| |...| ----- [Porkman the Aspirant] St15 Dx12 Co14 In10 Wi17 Ch7 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw18(18) AC3 MC0 Mov12 Sn0 Xp1/0 Wt40/1850 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: regeneration You could not have this property intrinsically: stealth Scroll identification only worked 100 times out of 184 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 10 Monsters only dropped their equipment with 92% chance Scroll drop chance was reduced to 72% Musable item generation frequency had a negative bias of 5% Ring drop chance was reduced to 87% Wand drop chance was reduced to 92% Weapon drop chance was reduced to 83% Armor drop chance was reduced to 85% Tool drop chance was reduced to 51% Food drop chance was reduced to 80% Concealing monsters were spawned underneath items 96% of the time only Monster death drops spawned with only 99% chance The following skill was trained at half the usual rate: occult spells The following skill was limited to basic proficiency: form VII (Juyo) The following skill was limited to expert proficiency: dagger The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 141) The following skill became untrainable if you tried to train it too early: matter spells (turn 176) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 38810) Items were more likely to be generated cursed by 22% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 28419 Monster spawn increase reached its maximum at turn 210731 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 7746024 The monster class that cannot be genocided was quantum mechanic or other scientist The monster class that was spawned more often: wall monster (freq bonus 6) The monster species that spawned more often: nonbending abasing (freq bonus 36) The monster species that spawned more often: rocker girlie (freq bonus 32) The monster species that spawned more often: bone nymph (freq bonus 21) The monster species that spawned more often: Anita's sexy leather pump (freq bonus 20) The monster species that spawned more often: misril bug (freq bonus 48) The monster species that spawned more often: ego gas spore (freq bonus 9) The monster species that spawned more often: gruff mummy (freq bonus 14) The monster species that spawned more often: yellow viper (freq bonus 8) The monster species that spawned more often: lavender fungus (freq bonus 72) The monster species that spawned more often: adult negative dragon (freq bonus 16) The monster species that spawned more often: dwarven brigand thief (freq bonus 28) The monster species that spawned more often: recker (freq bonus 28) The monster species that spawned more often: koppenant (freq bonus 42) The monster species that spawned more often: crystal mold (freq bonus 26) The monster species that spawned more often: frozen tiger cub (freq bonus 144) The monster species that spawned more often: small flying permamimic (freq bonus 8) The monster species that spawned more often: bugbear paster (freq bonus 78) The monster species that spawned more often: Amy's roommate (freq bonus 11) The monster species that spawned more often: pegasi (freq bonus 48) The monster species that spawned more often: ransomable psychoanalyst (freq bonus 16) The monster trait that was more common: monsters whose attacks cause bad effects (freq bonus 3) The monster species that never randomly spawned: iodizing pip The monster species that never randomly spawned: torpedoed interactive The monster species that never randomly spawned: Master Archon The monster species that never randomly spawned: virtuosity disfranchising The monster species that never randomly spawned: leadwolf The monster species that never randomly spawned: sted unicorn The monster species that never randomly spawned: edgy growth The monster species that never randomly spawned: lame naga The monster species that never randomly spawned: basso unheedful The monster species that never randomly spawned: hole wort The RNG hath decreed that this item was never generated: very heavy ball ((null)) The RNG hath decreed that this item was never generated: illness (cancerous) The RNG hath decreed that this item was never generated: short sword ((null)) The RNG hath decreed that this item was never generated: anti-magic field (transient) The RNG hath decreed that this item was never generated: tin ((null)) The RNG hath decreed that this item was never generated: blood dragon scale shield (blood dragonhide shield) The RNG hath decreed that this item was never generated: oil candle (candle) The RNG hath decreed that this item was never generated: dancing shoes (soft footwear) The RNG hath decreed that this item was never generated: teleport control (gold) The RNG hath decreed that this item was never generated: school cap ((null)) The RNG hath decreed that this item was generated more often: implant of hope (quixotic, freq bonus 37) The RNG hath decreed that this item was generated more often: remove curse (PRATYAVAYAH, freq bonus 37) The RNG hath decreed that this item was generated more often: borderless helmet (grimace helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of steel (steel gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: flintlock ((null), freq bonus 46) The RNG hath decreed that this item was generated more often: leather jacket ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: command demon (gehenna, freq bonus 19) The RNG hath decreed that this item was generated more often: immobility (motile, freq bonus 22) The RNG hath decreed that this item was generated more often: sweet mocassins (womens footwear, freq bonus 17) The RNG hath decreed that this item was generated more often: chalcedon (cyan, freq bonus 6) The RNG hath decreed that this item was generated more often: yesterday star ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: sane treble stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: orcish ring mail (crude ring mail, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of dispatch (vodoun, freq bonus 7) The RNG hath decreed that this item was generated more often: storm stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: hide shield ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: failed training (finger-jamming, freq bonus 15) The RNG hath decreed that this item was generated more often: battery stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: silver dragon scale shield (silver dragonhide shield, freq bonus 2) The RNG hath decreed that this item was generated more often: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY, freq bonus 2) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 19) The RNG hath decreed that this item was always generated cursed: gauntlets of reverse enchantment (inverse gloves) The RNG hath decreed that this item was always generated cursed: dwarvish mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: graphite (gray) The RNG hath decreed that this item was always generated cursed: chaos bolt (credited) The RNG hath decreed that this item was always generated cursed: shadowblade ((null)) The RNG hath decreed that this item was always generated cursed: urine (MIRAS PRICES ARE TOO EXPENSIVE) The RNG hath decreed that this item was always generated cursed: gain energy (cloudy) The RNG hath decreed that this item was always generated cursed: white spell stone (gray) The RNG hath decreed that this item was always generated cursed: yellow spell cloak (petrified cloak) The RNG hath decreed that this item was always generated cursed: lock pick ((null)) The RNG hath decreed that this trap was always invisible: chaos trap The RNG hath decreed that this trap was generated more often: claudia trap (freq bonus 3) The spell school whose books are more common was elemental spells (freq bonus 3) The spell school whose books are more common was chaos spells (freq bonus 2) Trap randomization happened for 1 in 2 traps Trap difficulty was increased by 21 Next attribute increase check would have come at turn 190 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having regeneration (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Jonathan Joestar, Hirohiko Araki and Cars Your deity was Hirohiko Araki The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (441) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - detect monsters 4 + divine 8% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (orange robe) Scrolls scroll of blank paper (unlabeled) scroll of healing (ABSOLUTELY 0 CHANCE) scroll of mana (GROUP SING MAKE MORE DAMAGED) scroll of phase door (MOVE FINGERS TO DISTUB BY STUNTS) scroll of standard id (FORCE BOLT IS BROKEN) scroll of cure (ERIKISEPHEARARACHARAPHTHISKERA) * scroll of extra healing (IM REALLY FEELING IT) * scroll of greater mana restoration (PASH EM EXTENDED BRITISH MAKE OUT) Spellbooks spellbook of healing (dripping) spellbook of detect monsters (canvas) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.