porkman, neutral male redguardian Priest ----- |...| |...| |...| |..d| |@./# ..d.| ----- [Porkman the Aspirant] St9 Dx7 Co7 In6 Wi14 Ch9 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw19(19) AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/1160 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: displacement You could not have this property intrinsically: invisibility Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 42 Implant identification only worked 1 times out of 49 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 6 Monsters only dropped their equipment with 92% chance Scroll drop chance was reduced to 90% Musable item generation frequency had a negative bias of 21% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 83% Armor drop chance was reduced to 56% Tool drop chance was reduced to 87% Food drop chance was reduced to 99% The following skill could not be trained at all: hammer The following skill was trained at one fifth the usual rate: firearms The following skill was limited to basic proficiency: squeaking The following skill was limited to expert proficiency: polymorphing The following skill became untrainable if you tried to train it too early: axe (turn 90) The following skill became untrainable if you tried to train it too early: two-handed sword (turn 1098) The following skill couldn't be trained before a certain turn number is reached: pick-axe (turn 54314) Items were more likely to be generated cursed by 14% Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 186562 Monster spawn increase reached its maximum at turn 253352 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1051830 The monster class that cannot be genocided was arachnid or centipede The monster species that spawned more often: young adult magic dragon (freq bonus 21) The monster species that spawned more often: master spore lichen (freq bonus 4) The monster species that spawned more often: grab tentacler (freq bonus 6) The monster species that spawned more often: glamorizing engr (freq bonus 2) The monster species that spawned more often: great chuul (freq bonus 1) The monster species that spawned more often: teal naga hatchling (freq bonus 36) The monster species that spawned more often: casthewer (freq bonus 2) The monster species that spawned more often: old grandpa (freq bonus 1) The monster species that spawned more often: mirror warp patch (freq bonus 1) The monster species that spawned more often: facile parasitical nailhead stodging (freq bonus 20) The monster species that spawned more often: fielc grue (freq bonus 4) The monster species that spawned more often: normalized preselected (freq bonus 4) The monster species that spawned more often: encyclopedia weirdie (freq bonus 4) The monster species that spawned more often: corridor brickiest (freq bonus 6) The monster species that spawned more often: venom cat (freq bonus 3) The monster species that spawned more often: magecracker mummy (freq bonus 6) The monster species that spawned more often: vice (freq bonus 6) The monster species that spawned more often: cyan warp fungus (freq bonus 72) The monster species that spawned more often: giant pink ant (freq bonus 12) The monster species that spawned more often: passive mind flayer (freq bonus 24) The monster trait that was more common: monsters whose attacks drain alignment points (freq bonus 3) The monster trait that was more common: monsters whose attacks disenchant your gear into the negatives (freq bonus 4) The monster trait that was more common: monsters whose attacks do random things (freq bonus 4) The monster trait that was more common: monsters that count as giant (freq bonus 1) The monster trait that was more common: monsters whose attacks shock you with high voltage (freq bonus 2) The monster trait that was more common: monsters that count as undead (freq bonus 2) The monster species that never randomly spawned: pango player The monster species that never randomly spawned: weredragon The monster species that never randomly spawned: perfume companion The monster species that never randomly spawned: myrkalfar matron The monster species that never randomly spawned: turbo warp patch The monster species that never randomly spawned: door mimic The monster species that never randomly spawned: slut The monster species that never randomly spawned: semi-novice warrior The monster species that never randomly spawned: hahaha grue The monster species that never randomly spawned: epithalamium rector beriberi closure The monster class that always generated with extra speed: blob The RNG hath decreed that this item was never generated: light (VERR YED HORRE) The RNG hath decreed that this item was never generated: plain cloak (homicidal cloak) The RNG hath decreed that this item was never generated: rainbow dragon scale mail ((null)) The RNG hath decreed that this item was never generated: hyper beam (pokemon logo) The RNG hath decreed that this item was never generated: failed training (finger-jamming) The RNG hath decreed that this item was never generated: amulet of techout (taut) The RNG hath decreed that this item was never generated: locking (aluminum) The RNG hath decreed that this item was never generated: stun monster (shivering) The RNG hath decreed that this item was never generated: implant of dawn (sacred) The RNG hath decreed that this item was never generated: ballista ((null)) The RNG hath decreed that this item was generated more often: cloak of turn loss (running cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: elven shield (blue and green shield, freq bonus 17) The RNG hath decreed that this item was generated more often: cloak of flame (vestiary, freq bonus 66) The RNG hath decreed that this item was generated more often: nether mist (challenging, freq bonus 41) The RNG hath decreed that this item was generated more often: chainsword ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: vermin swatter ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: fruit ((null), freq bonus 63) The RNG hath decreed that this item was generated more often: cypher helm (basin helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: antimagic stone (gray, freq bonus 40) The RNG hath decreed that this item was generated more often: runed rod (rod, freq bonus 26) The RNG hath decreed that this item was generated more often: troutstaff ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: heroic dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: magic marker ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: debugging (terminal, freq bonus 12) The RNG hath decreed that this item was generated more often: lady boots (lovely boots, freq bonus 14) The RNG hath decreed that this item was generated more often: plasteel cloak ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: trap revealing (elysium, freq bonus 6) The RNG hath decreed that this item was generated more often: gravation stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: restore ability (pink, freq bonus 8) The RNG hath decreed that this item was generated more often: randomized helmet (RNG helmet, freq bonus 11) The RNG hath decreed that this item was always generated cursed: detect armor enchantment (armored) The RNG hath decreed that this item was always generated cursed: fast forward stone (gray) The RNG hath decreed that this item was always generated cursed: quaversal stone (gray) The RNG hath decreed that this item was always generated cursed: heavy paper ball ((null)) The RNG hath decreed that this item was always generated cursed: shuffle monster (misked) The RNG hath decreed that this item was always generated cursed: enlightenment (swirly) The RNG hath decreed that this item was always generated cursed: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY) The RNG hath decreed that this item was always generated cursed: bell ((null)) The RNG hath decreed that this item was always generated cursed: feminine pumps (female footwear) The RNG hath decreed that this item was always generated cursed: helmet (plumed helmet) The RNG hath decreed that this trap was always invisible: elm street trap The RNG hath decreed that this trap was generated more often: blesscurse trap (freq bonus 1) Trap randomization happened for 1 in 752 traps Next attribute increase check would have come at turn 188 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having displacement (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Shiro, Eve and Miska Your deity was Eve The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (284) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - resist sleep 1 + protect 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (green robe) Scrolls scroll of enchant armor (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI) scroll of healing (KAME HAME HA) scroll of mana (WHIRL WITH VACUUM PERFORATO TO FIRST) scroll of phase door (MAND PENDING MAGIC SPELL) scroll of standard id (IN THE BUTT KIDNEYS) scroll of cure (WHIRLPOOL GROPING) * scroll of extra healing (ERU ILUVATAR AND HIS STUPID WEAPON RESTRICTION) * scroll of greater mana restoration (M7M6YU) Spellbooks spellbook of healing (scrawled) spellbook of resist sleep (misked) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.