porkman, neutral male redguardian Priest -------------------- -- #...................#.| #........d@.| .................. #..| #..... #....... ..| ------ -------- ---- [Porkman the Aspirant] St6 Dx6 Co7 In5 Wi11 Ch8 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw18(18) AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/1000 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: acid resistance You could not have this property extrinsically: hallu party Scroll identification only worked 100 times out of 160 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 10 Spellbook identification only worked 2 times out of 65 Tool identification only worked 5 times out of 13 Monsters only dropped their musable items with 93% chance Scroll drop chance was reduced to 98% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 67% Weapon drop chance was reduced to 88% Armor drop chance was reduced to 92% Tool drop chance was reduced to 86% Concealing monsters were spawned underneath items 55% of the time only The following skill could not be trained at all: unicorn horn The following skill was limited to skilled proficiency: whip The following skill couldn't be trained before a certain turn number is reached: searching (turn 42290) The following skill became harder to train at higher skill levels: general combat Heavy curses were more common by 25% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 19434 Monster spawn increase reached its maximum at turn 75473 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 683970 The monster class that cannot be genocided was leprechaun The monster class that was spawned more often: dragon (freq bonus 4) The monster species that spawned more often: stone warp patch (freq bonus 24) The monster species that spawned more often: disjoined magnesium beeswax (freq bonus 14) The monster species that spawned more often: ascomoid (freq bonus 5) The monster species that spawned more often: socialism malted mistyping burr denominationally coinsurer schick (freq bonus 12) The monster species that spawned more often: sluggish light (freq bonus 12) The monster species that spawned more often: bloodstream permamimic (freq bonus 36) The monster species that spawned more often: death racquet (freq bonus 48) The monster species that spawned more often: hairy colony (freq bonus 28) The monster species that spawned more often: forest bear (freq bonus 12) The monster species that spawned more often: cape buffalo (freq bonus 10) The monster species that spawned more often: frozen foam (freq bonus 10) The monster species that spawned more often: Professor Moriarty (freq bonus 30) The monster species that spawned more often: outsider force fungus (freq bonus 32) The monster species that spawned more often: undead foxhound agent (freq bonus 40) The monster species that spawned more often: Electronir (freq bonus 21) The monster species that spawned more often: devised warp patch (freq bonus 16) The monster species that spawned more often: ftp daemon (freq bonus 9) The monster species that spawned more often: splash rat (freq bonus 16) The monster species that spawned more often: extra deep one (freq bonus 36) The monster species that spawned more often: firebrate patch (freq bonus 18) The monster trait that was more common: monsters that count as prince (freq bonus 2) The monster trait that was more common: monsters that count as gnome (freq bonus 2) The monster trait that was more common: monsters that require +1 weapons to hit (freq bonus 4) The monster trait that was more common: monsters who attack with psionic blasts (freq bonus 2) The monster trait that was more common: monsters that can multiply (freq bonus 1) The monster trait that was more common: monsters whose attacks reduce your magic cancellation (freq bonus 2) The monster trait that was more common: monsters with extra painful attacks (freq bonus 20) The monster species that never randomly spawned: illusion naga The monster species that never randomly spawned: evil priest The monster species that never randomly spawned: sue force patch The monster species that never randomly spawned: phoenix The monster species that never randomly spawned: ogre ruler The monster species that never randomly spawned: cazador The monster species that never randomly spawned: gas zombie The monster species that never randomly spawned: mass monster The monster species that never randomly spawned: classy miraculously The monster species that never randomly spawned: Daniel The monster class that more likely to generate with musable stuff: blob The RNG hath decreed that this item was never generated: suguhanoken ((null)) The RNG hath decreed that this item was never generated: heavy elasthan ball ((null)) The RNG hath decreed that this item was never generated: yith tentacle ((null)) The RNG hath decreed that this item was never generated: psychic dragon scales ((null)) The RNG hath decreed that this item was never generated: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES) The RNG hath decreed that this item was never generated: intrinsic loss (hardened) The RNG hath decreed that this item was never generated: droven lance (obsidian lance) The RNG hath decreed that this item was never generated: unfindable stone (gray) The RNG hath decreed that this item was never generated: cloak of leech (energizer cloak) The RNG hath decreed that this item was never generated: gain level (milky) The RNG hath decreed that this item was generated more often: adornment (wooden, freq bonus 70) The RNG hath decreed that this item was generated more often: gauntlets (odd pair of gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: sodalith (blue, freq bonus 18) The RNG hath decreed that this item was generated more often: knife ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: melon ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: psybeam (avada kedavra, freq bonus 15) The RNG hath decreed that this item was generated more often: tar chain mail ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: bright cyan spell stone (gray, freq bonus 35) The RNG hath decreed that this item was generated more often: disenchantment (darkened, freq bonus 18) The RNG hath decreed that this item was generated more often: color cone (conical hat, freq bonus 4) The RNG hath decreed that this item was generated more often: bullet ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cyanide (vermillion, freq bonus 8) The RNG hath decreed that this item was generated more often: darkness club ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: guitar ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: trap creation stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of banishing fear (magenta cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: platinum spell boots (ballet heels, freq bonus 5) The RNG hath decreed that this item was generated more often: silk spear ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: stoning (petrified, freq bonus 4) The RNG hath decreed that this item was generated more often: droven bolt (obsidian bolt, freq bonus 6) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 19) The RNG hath decreed that this item was always generated cursed: cloak of slow digestion (anorexia cloak) The RNG hath decreed that this item was always generated cursed: implant of credit (consecrated) The RNG hath decreed that this item was always generated cursed: movemork stone (gray) The RNG hath decreed that this item was always generated cursed: boots of safeguard (orange boots) The RNG hath decreed that this item was always generated cursed: wild blade ((null)) The RNG hath decreed that this item was always generated cursed: secret attack stone (gray) The RNG hath decreed that this item was always generated cursed: special shield ((null)) The RNG hath decreed that this item was always generated cursed: lapis lazuli (blue) The RNG hath decreed that this item was always generated cursed: blue dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: shock resistance (copper) The RNG hath decreed that this trap was always invisible: life saving trap The RNG hath decreed that this trap was generated more often: starvation trap (freq bonus 4) Trap randomization happened for 1 in 329 traps Next attribute increase check would have come at turn 304 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having acid resistance (0) You were prevented from hallu partying (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Lugonu, Kikubaaqudgha and Jiyva Your deity was Kikubaaqudgha The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (207) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - resist poison 1 + protect 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (white robe) Scrolls scroll of enchant weapon (ONE BELONGS BELONGED) scroll of healing (NOUS N AVONS PAS TIRE SUFFISAMMENT DE PORTES DANS L EURO 2016) scroll of mana (KLOCK DOCK KAPOW) scroll of phase door (SCROLL LABEL THAT IS LONGER THAN 80 CHARACTERS) scroll of standard id (DO NOT GOOGLE FOR DISTORTION FRACTURE) scroll of cure (DEUTSCHLAND SUCHT DEN SUPERBUESCHEL) * scroll of extra healing (FOCUS SASH EM EXTENDED STURDY) * scroll of greater mana restoration (I CANNOT CARRY ANYTHING THANKS DUDE) Spellbooks spellbook of healing (raw) spellbook of resist poison (rainbow) Potions * potion of water (clear) potion of oil (violet-red) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.