porkman, neutral male redguardian Priest ---------------------------------------- |......................................# |......................................| |......................................| |....%.................................| |......................................| |......................................| |......................................| ........f...........................$..| |.......@..............................| |......................................| |......................................| |......................................| |......................................| ---------------------------------------- [Porkman the Aspirant] St10 Dx11 Co14 In6 Wi9 Ch9 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw18(18) AC3 MC0 Mov12 Sn0 Xp1/0 Wt40/1560 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stealth You could not have this property intrinsically: shock resistance Potion identification only worked 3 times out of 4 Implant identification only worked 1 times out of 45 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 27 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 55% chance Monsters only dropped their equipment with 76% chance Amulet drop chance was reduced to 53% Potion drop chance was reduced to 88% Weapon drop chance was reduced to 88% Armor drop chance was reduced to 93% Tool drop chance was reduced to 82% Concealing monsters were spawned underneath items 96% of the time only Monster death drops spawned with only 81% chance The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: divination spells The following skill was limited to expert proficiency: trident The following skill became untrainable after a while: long sword (turn 64334) The following skill couldn't be trained before a certain turn number is reached: gun control (turn 99203) The following skill became harder to train at higher skill levels: saber Heavy curses were more common by 49% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 75420 Monster spawn increase reached its maximum at turn 767052 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 1302112 The monster class that cannot be genocided was worm The monster class that was spawned more often: piece of food (freq bonus 2) The monster color that was spawned more often: cyan (freq bonus 1) The monster species that spawned more often: vedic survivorship unreclaimed (freq bonus 8) The monster species that spawned more often: white growth (freq bonus 15) The monster species that spawned more often: simplifying sheaving (freq bonus 32) The monster species that spawned more often: reddish warp fungus (freq bonus 8) The monster species that spawned more often: purple crystal golem (freq bonus 8) The monster species that spawned more often: leocentaur chief (freq bonus 16) The monster species that spawned more often: rejoice mashing (freq bonus 12) The monster species that spawned more often: freezer nymph (freq bonus 4) The monster species that spawned more often: temperance cold (freq bonus 20) The monster species that spawned more often: tallyman blotted carbonating ineffective (freq bonus 24) The monster species that spawned more often: wing bee (freq bonus 21) The monster species that spawned more often: blue-red colony (freq bonus 8) The monster species that spawned more often: flying bunch of counterfeit cash (freq bonus 28) The monster species that spawned more often: warped shaman (freq bonus 20) The monster species that spawned more often: Cait the cat (freq bonus 6) The monster species that spawned more often: war spirit (freq bonus 24) The monster species that spawned more often: high gnome lord (freq bonus 96) The monster species that spawned more often: fujin (freq bonus 16) The monster species that spawned more often: +2 ed barricade (freq bonus 24) The monster species that spawned more often: wimpy heroic dragon (freq bonus 9) The monster trait that was more common: monsters with a game-specific regular attack (freq bonus 1) The monster species that never randomly spawned: floating mimic The monster species that never randomly spawned: bu two The monster species that never randomly spawned: graduate kobold The monster species that never randomly spawned: sour patch The monster species that never randomly spawned: wimpy diamond dragon The monster species that never randomly spawned: direct gremlin The monster species that never randomly spawned: undead artist The monster species that never randomly spawned: sherpa infallibly The monster species that never randomly spawned: awake ant lieutenant The monster species that never randomly spawned: drawdown eurasia The monster class that always generated with extra speed: archfiend The RNG hath decreed that this item was never generated: reinforced mace ((null)) The RNG hath decreed that this item was never generated: bec de corbin (beaked polearm) The RNG hath decreed that this item was never generated: negative dragon scale shield (negative dragonhide shield) The RNG hath decreed that this item was never generated: golden saber ((null)) The RNG hath decreed that this item was never generated: hippie heels (red overknees) The RNG hath decreed that this item was never generated: plasteel armor ((null)) The RNG hath decreed that this item was never generated: physician bar ((null)) The RNG hath decreed that this item was never generated: implant of insulation (visionary) The RNG hath decreed that this item was never generated: cloak of shifting (poke mongo cloak) The RNG hath decreed that this item was never generated: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID) The RNG hath decreed that this item was generated more often: Jolt Cola (illegal, freq bonus 29) The RNG hath decreed that this item was generated more often: oilskin cloak (slippery cloak, freq bonus 50) The RNG hath decreed that this item was generated more often: rubber hose ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: magical paintbrush ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: ring mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: helm of teleport control (space helmet, freq bonus 98) The RNG hath decreed that this item was generated more often: stone of vulnerability (gray, freq bonus 36) The RNG hath decreed that this item was generated more often: amulet of insomnia (awakening, freq bonus 16) The RNG hath decreed that this item was generated more often: plastic mace ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: disintegration beam (bursting, freq bonus 25) The RNG hath decreed that this item was generated more often: boss companion (JUBILEX IS MY BEST FRIEND, freq bonus 2) The RNG hath decreed that this item was generated more often: water dragon scale shield (water dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: helm of lose identification (conical hat, freq bonus 6) The RNG hath decreed that this item was generated more often: robe of permanence (purple robe, freq bonus 12) The RNG hath decreed that this item was generated more often: brass lantern ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: tin opener ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: failed attempt boots (gentle sneakers, freq bonus 2) The RNG hath decreed that this item was generated more often: elven arrow (runed arrow, freq bonus 3) The RNG hath decreed that this item was generated more often: bell ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: heavy chain ((null), freq bonus 5) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 39) The RNG hath decreed that this item was always generated cursed: implant of cruelty (fascinating) The RNG hath decreed that this item was always generated cursed: worthless piece of blue glass (blue) The RNG hath decreed that this item was always generated cursed: windmill blade (giant throwing star) The RNG hath decreed that this item was always generated cursed: memory loss stone (gray) The RNG hath decreed that this item was always generated cursed: orcish dagger (crude dagger) The RNG hath decreed that this item was always generated cursed: haste self (purple) The RNG hath decreed that this item was always generated cursed: amulet of D-type equipment (strange) The RNG hath decreed that this item was always generated cursed: implant of deception (serrated) The RNG hath decreed that this item was always generated cursed: restore ability (light brown) The RNG hath decreed that this item was always generated cursed: dilithium crystal (white) The RNG hath decreed that this trap was always invisible: sound trap The RNG hath decreed that this trap was generated more often: black ng wall trap (freq bonus 4) Trap randomization happened for 1 in 189 traps Next attribute increase check would have come at turn 3466 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having stealth (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Selene, Helios and Eos Your deity was Helios The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (498) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - resist poison 1 + protect 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (orange robe) Scrolls scroll of identify (AMY GOT A SADO MASSOGE BY HER ROOMMATE) scroll of healing (NO ONE RUNS ACT 1 TO FIND A HARLEQUIN CREST) scroll of mana (OUSIRI SESEGGENBARPHARGGES) scroll of phase door (VELOX NEB) scroll of standard id (ANDA PENCURI LICIK MEMBERIKAN AMUNISI LAGI) scroll of cure (KNOWN ISSUE STENNO SHOULD VE) * scroll of extra healing (SO INFERO NO) * scroll of greater mana restoration (ELF FELLOW PROTECTION LIMITATION STUNT USE) Spellbooks spellbook of healing (many-paged) spellbook of resist poison (withered) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.