porkman, neutral male redguardian Priest - - ------ |....@...| |....f}..| |}.....}.| |.}....--- |.}..}. |.}....} --------# [Porkman the Aspirant] St16 Dx10 Co9 In7 Wi17 Ch7 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw19(19) AC4 MC0 Mov12 Sn0 Xp1/0 Wt40/1620 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: half spell damage You could not have this property intrinsically: sleep resistance Scroll identification only worked 100 times out of 154 Potion identification only worked 3 times out of 9 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 35 Wand identification only worked 3 times out of 18 Spellbook identification only worked 2 times out of 25 Gem identification only worked 100 times out of 191 Monsters only dropped their musable items with 31% chance Scroll drop chance was reduced to 91% Amulet drop chance was reduced to 52% Potion drop chance was reduced to 80% Concealing monsters were spawned underneath items 81% of the time only The following skill could not be trained at all: chaos spells The following skill was trained at one fifth the usual rate: polearms The following skill became untrainable if you tried to train it too early: axe (turn 32) The following skill became untrainable if you tried to train it too early: divination spells (turn 300) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 65442 Monster spawn increase reached its maximum at turn 260495 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3373488 The monster class that cannot be genocided was orc The monster class that was spawned more often: archfiend (freq bonus 4) The monster species that spawned more often: diaz gang member (freq bonus 36) The monster species that spawned more often: barb mold (freq bonus 12) The monster species that spawned more often: sue stalk (freq bonus 7) The monster species that spawned more often: brown firebird (freq bonus 30) The monster species that spawned more often: swan (freq bonus 21) The monster species that spawned more often: ultraviolet laser (freq bonus 20) The monster species that spawned more often: three-headed ogre (freq bonus 18) The monster species that spawned more often: effect standout stagnant (freq bonus 21) The monster species that spawned more often: mindedly reacquaintance (freq bonus 16) The monster species that spawned more often: creping ganev (freq bonus 21) The monster species that spawned more often: shadow creature of Fiona (freq bonus 15) The monster species that spawned more often: wounded force patch (freq bonus 6) The monster species that spawned more often: clerical fungus (freq bonus 12) The monster species that spawned more often: snakelike frightfully (freq bonus 30) The monster species that spawned more often: brick golem (freq bonus 12) The monster species that spawned more often: vampire corroder (freq bonus 18) The monster species that spawned more often: scorched archer (freq bonus 24) The monster species that spawned more often: nebulous light (freq bonus 12) The monster species that spawned more often: red star (freq bonus 18) The monster species that spawned more often: Maria Wong, the Vampire (freq bonus 28) The monster trait that was more common: monsters with djinni dialogue (freq bonus 2) The monster trait that was more common: monsters whose attacks cause darkness (freq bonus 1) The monster trait that was more common: monsters that count as gnome (freq bonus 2) The monster trait that was more common: monsters that spawn in large groups (freq bonus 2) The monster trait that was more common: monsters with vampire dialogue (freq bonus 4) The monster trait that was more common: monsters that make parrot sounds (freq bonus 4) The monster trait that was more common: monsters that have gaze attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks blind you (freq bonus 10) The monster trait that was more common: monsters that avoid being in a line with you (freq bonus 8) The monster species that never randomly spawned: platinum mold The monster species that never randomly spawned: terribad vortex The monster species that never randomly spawned: petty dimmer The monster species that never randomly spawned: protector of the poor The monster species that never randomly spawned: easy smasher The monster species that never randomly spawned: fonder cometh repairable The monster species that never randomly spawned: vampiric warp patch The monster species that never randomly spawned: nightly patch The monster species that never randomly spawned: shamble swing The monster species that never randomly spawned: RNG sphere The RNG hath decreed that this item was never generated: bugle ((null)) The RNG hath decreed that this item was never generated: ESP (muddy) The RNG hath decreed that this item was never generated: monster detection (bubbly) The RNG hath decreed that this item was never generated: garnet (red) The RNG hath decreed that this item was never generated: slow monster (light green) The RNG hath decreed that this item was never generated: gain constitution (opal) The RNG hath decreed that this item was never generated: hiding (hidden tea) The RNG hath decreed that this item was never generated: anti-magic field (transient) The RNG hath decreed that this item was never generated: white dragon scales ((null)) The RNG hath decreed that this item was never generated: straw hat ((null)) The RNG hath decreed that this item was generated more often: trap knowledge stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: airhead cap (cloudy helmet, freq bonus 28) The RNG hath decreed that this item was generated more often: gemstone lash ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: sleeping (wedding, freq bonus 51) The RNG hath decreed that this item was generated more often: sound effect helmet (musical helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: dagger ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: lag stone (gray, freq bonus 30) The RNG hath decreed that this item was generated more often: amulet of screwy interface (martial, freq bonus 18) The RNG hath decreed that this item was generated more often: distorted grimace (gas mask, freq bonus 13) The RNG hath decreed that this item was generated more often: green sweets ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: pizza ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of anti-teleportation (rigid, freq bonus 15) The RNG hath decreed that this item was generated more often: heavy clay ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: sin (old-testamentarian, freq bonus 10) The RNG hath decreed that this item was generated more often: wonder (GIMMIE ALL THE SPELLS, freq bonus 8) The RNG hath decreed that this item was generated more often: fluorite (violet, freq bonus 11) The RNG hath decreed that this item was generated more often: create victim (KESALAN PATHARAN, freq bonus 6) The RNG hath decreed that this item was generated more often: anti drinker helmet (gemmed helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: long sword ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: troll leather armor ((null), freq bonus 3) The RNG hath decreed that this item was always generated cursed: bardiche (long poleaxe) The RNG hath decreed that this item was always generated cursed: amulet of quadruple attack (signet) The RNG hath decreed that this item was always generated cursed: cure insanity (jackpot) The RNG hath decreed that this item was always generated cursed: intelligence pack ((null)) The RNG hath decreed that this item was always generated cursed: iron saber ((null)) The RNG hath decreed that this item was always generated cursed: implant of evisceration (screaming) The RNG hath decreed that this item was always generated cursed: nano nunchiaku ((null)) The RNG hath decreed that this item was always generated cursed: citrine (yellow) The RNG hath decreed that this item was always generated cursed: glass hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: deconstruction (dozed) The RNG hath decreed that this trap was always invisible: dimness trap The RNG hath decreed that this trap was generated more often: automatic switcher (freq bonus 6) The spell school whose books are more common was matter spells (freq bonus 4) Trap randomization happened for 1 in 521 traps Trap difficulty was increased by 34 Next attribute increase check would have come at turn 907 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having half spell damage (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Olivia, Peyman and Lady Gaga Your deity was Peyman The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (166) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - resist poison 1 + protect 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (gray robe) Scrolls scroll of identify (YOU REALLY BECOME STRONGER) scroll of healing (CITY OF EDIBLE BRAS) scroll of mana (OTTO PALLINE DI GELATO) scroll of phase door (FUKDASAC DICKOMIXTIO KISOASSEKOCK) scroll of standard id (NASHI UL TRAS LUCHSHE CHEM DEVOCHKI IZ ANGLII) scroll of cure (ICHE NIXE SPRECHE SPRACHE) * scroll of extra healing (SWEETHEART BUNDLE) * scroll of greater mana restoration (I CONSIDERATION IT RATHER AS AN INVITATION) Spellbooks spellbook of healing (ruled) spellbook of resist poison (pewet) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... You and the kitten escaped from the dungeon with 4 points, Since you escaped early, the score list will not be checked.