porkman, neutral male redguardian Priest ### #@# #-# [Porkman the Aspirant] St16 Dx11 Co9 In8 Wi14 Ch10 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw19(19) AC3 MC0 Mov12 Sn0 Xp1/0 Wt40/1630 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: speed You could not have this property intrinsically: acid resistance Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 18 Implant identification only worked 1 times out of 30 Wand identification only worked 3 times out of 16 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 16 Monsters only dropped their musable items with 92% chance Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 84% Musable item generation frequency had a negative bias of 34% Amulet drop chance was reduced to 63% Potion drop chance was reduced to 95% Weapon drop chance was reduced to 81% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 35% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: sexy flats The following skill became untrainable after a while: matter spells (turn 34572) The following skill became harder to train at higher skill levels: elemental spells Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 58951 Monster spawn increase reached its maximum at turn 138986 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 841050 The monster class that cannot be genocided was giant humanoid The monster class that was spawned more often: snake (freq bonus 6) The monster species that spawned more often: stupid orb (freq bonus 16) The monster species that spawned more often: giant diamond dragonfly (freq bonus 11) The monster species that spawned more often: interhack horror (freq bonus 16) The monster species that spawned more often: experienced nurse (freq bonus 24) The monster species that spawned more often: bag money (freq bonus 18) The monster species that spawned more often: gangrenous wyrm (freq bonus 28) The monster species that spawned more often: cesurae copperplate (freq bonus 54) The monster species that spawned more often: cyan wort (freq bonus 16) The monster species that spawned more often: denryu (freq bonus 27) The monster species that spawned more often: venom stalk (freq bonus 32) The monster species that spawned more often: Kyosuke Kagami (freq bonus 9) The monster species that spawned more often: reddish mold (freq bonus 40) The monster species that spawned more often: lock ghost (freq bonus 9) The monster species that spawned more often: radioactive jelly (freq bonus 54) The monster species that spawned more often: pat gnome (freq bonus 16) The monster species that spawned more often: forwardly clabbering (freq bonus 27) The monster species that spawned more often: housekeeping hc bitch (freq bonus 48) The monster species that spawned more often: spam-mail demon (freq bonus 24) The monster species that spawned more often: animated ice cubes (freq bonus 40) The monster species that spawned more often: minimize fishmeal (freq bonus 54) The monster trait that was more common: monsters that are immune to non-silver weapons (freq bonus 1) The monster trait that was more common: monsters that regenerate health (freq bonus 6) The monster trait that was more common: monsters whose attacks blind you (freq bonus 6) The monster trait that was more common: monsters that are amphibious (freq bonus 12) The monster species that never randomly spawned: yellow patch The monster species that never randomly spawned: stagnate refraining The monster species that never randomly spawned: tome of annihilation The monster species that never randomly spawned: nooby ripper The monster species that never randomly spawned: inferno sentry The monster species that never randomly spawned: Lamashtu The monster species that never randomly spawned: Mother Lilith The monster species that never randomly spawned: lost mumm The monster species that never randomly spawned: kobold boss The monster species that never randomly spawned: sun dragon The RNG hath decreed that this item was never generated: elm street stone (gray) The RNG hath decreed that this item was never generated: alter reality (mysterious) The RNG hath decreed that this item was never generated: porter (peppermint) The RNG hath decreed that this item was never generated: wereform stone (gray) The RNG hath decreed that this item was never generated: studded leather armor ((null)) The RNG hath decreed that this item was never generated: wax chain ((null)) The RNG hath decreed that this item was never generated: wax chain ((null)) The RNG hath decreed that this item was never generated: green dragon scales ((null)) The RNG hath decreed that this item was never generated: metal spell stone (gray) The RNG hath decreed that this item was never generated: warping (zone-specific) The RNG hath decreed that this item was generated more often: super mantle (red mantle, freq bonus 8) The RNG hath decreed that this item was generated more often: traffic light ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: implant of waste (furious, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of displacement (piece of cloth, freq bonus 25) The RNG hath decreed that this item was generated more often: tar star ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: sack (bag, freq bonus 7) The RNG hath decreed that this item was generated more often: lockout (molded, freq bonus 5) The RNG hath decreed that this item was generated more often: cutting laser ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: diamond dragon scale shield (diamond dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: red double lightsaber (double lightsaber, freq bonus 19) The RNG hath decreed that this item was generated more often: inertia control (crashy, freq bonus 2) The RNG hath decreed that this item was generated more often: tin ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: silver bullet ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: great dagger ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: hugging gown (contaminated coat, freq bonus 9) The RNG hath decreed that this item was generated more often: trap detection (HOYO HOYO, freq bonus 3) The RNG hath decreed that this item was generated more often: clone monster (radiating, freq bonus 4) The RNG hath decreed that this item was generated more often: K-ration ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: screw stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: tsurugi (long samurai sword, freq bonus 8) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 48) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 10) The RNG hath decreed that this item was always generated cursed: chaos bolt (credited) The RNG hath decreed that this item was always generated cursed: extra healing (HEALHEALHEALHEAL) The RNG hath decreed that this item was always generated cursed: elven broadsword (runed broadsword) The RNG hath decreed that this item was always generated cursed: sludge (fallthrough) The RNG hath decreed that this item was always generated cursed: implant of your momma (sniffer) The RNG hath decreed that this item was always generated cursed: amulet of data storage (icosaedrical) The RNG hath decreed that this item was always generated cursed: endure heat (spotted) The RNG hath decreed that this item was always generated cursed: create sink (THRU THE FLOOR) The RNG hath decreed that this item was always generated cursed: pokelie stone (gray) The RNG hath decreed that this item was always generated cursed: flame sphere (canvas) The RNG hath decreed that this trap was always invisible: hard mode trap The RNG hath decreed that this trap was generated more often: EVC trap (freq bonus 4) Trap randomization happened for 1 in 639 traps Next attribute increase check would have come at turn 568 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having speed (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of The Battlehorse, The Wild Boar and The Dire Wolf Your deity was The Wild Boar The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (329) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - wizard lock 2 + matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (blue robe) Scrolls scroll of blank paper (unlabeled) scroll of healing (BURRRP) scroll of mana (BE KOPFGESPENSTER) scroll of phase door (PUFFIN HELL) scroll of standard id (WIZZY LABOR CO) scroll of cure (MASS ABORTION CAMP) * scroll of extra healing (GRO STUNT NO EFFECTIVE) * scroll of greater mana restoration (KLATHA DATHA NY ARYATHA) Spellbooks spellbook of healing (old) spellbook of wizard lock (fleeting) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.