porkman, neutral male redguardian Priest --------- --.......| |........| |........| |........| ...d.....| |{..@...- --------- [Porkman the Aspirant] St6 Dx5 Co9 In5 Wi10 Ch4 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw19(19) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1100 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: teleport control You could not have this property extrinsically: drain resistance Scroll identification only worked 100 times out of 124 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 10 Implant identification only worked 1 times out of 27 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 23 Tool identification only worked 5 times out of 8 Monsters only dropped their equipment with 99% chance Wand drop chance was reduced to 16% Amulet drop chance was reduced to 47% Potion drop chance was reduced to 88% Weapon drop chance was reduced to 66% Armor drop chance was reduced to 94% Monster death drops spawned with only 74% chance The following skill could not be trained at all: shield The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: spear The following skill was limited to basic proficiency: two-weapon combat The following skill was limited to skilled proficiency: lance The following skill became untrainable if you tried to train it too early: spirituality (turn 6) You had blown your chance of training the spirituality skill The following skill became untrainable after a while: shield (turn 45741) The following skill became harder to train at higher skill levels: body armor Heavy curses were more common by 7% Prime curses were more common by 13% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 77576 Monster spawn increase reached its maximum at turn 177098 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1878237 The monster class that cannot be genocided was xorn The monster class that was spawned more often: pile of coins (freq bonus 1) The monster species that spawned more often: testicle cockler (freq bonus 6) The monster species that spawned more often: duergar lord (freq bonus 4) The monster species that spawned more often: fries with that (freq bonus 12) The monster species that spawned more often: covetous war orc (freq bonus 6) The monster species that spawned more often: off-color fungus (freq bonus 6) The monster species that spawned more often: death cube (freq bonus 15) The monster species that spawned more often: ghoul lord (freq bonus 12) The monster species that spawned more often: king of porn (freq bonus 72) The monster species that spawned more often: weregelatinouscube (freq bonus 12) The monster species that spawned more often: amorphous colony (freq bonus 18) The monster species that spawned more often: mastoid replicative embryologic stoicism deucing (freq bonus 6) The monster species that spawned more often: hydroelectricity condensed (freq bonus 8) The monster species that spawned more often: ring golem (freq bonus 48) The monster species that spawned more often: black light (freq bonus 24) The monster species that spawned more often: baby umber hulk (freq bonus 8) The monster species that spawned more often: dark elven priest (freq bonus 6) The monster species that spawned more often: glowing wort (freq bonus 12) The monster species that spawned more often: ultramarine fungus (freq bonus 4) The monster species that spawned more often: dreadful soul (freq bonus 16) The monster species that spawned more often: brown stalk (freq bonus 30) The monster trait that was more common: unique monsters (freq bonus 2) The monster species that never randomly spawned: kobold destroyer The monster species that never randomly spawned: domestic blue-red force fungus The monster species that never randomly spawned: replayed parting The monster species that never randomly spawned: kobold integralor The monster species that never randomly spawned: slugged told brakeage alphameric dribbler pacifist The monster species that never randomly spawned: petty hc sex princess The monster species that never randomly spawned: tree naga hatchling The monster species that never randomly spawned: finth sentai The monster species that never randomly spawned: dirtscreen coins The monster species that never randomly spawned: semiskilled pannier unstop rehabbed The monster class that always generated with extra speed: eye or sphere The RNG hath decreed that this item was never generated: sky dragon scale mail ((null)) The RNG hath decreed that this item was never generated: checker boots (fetish heels) The RNG hath decreed that this item was never generated: moorland (swampy) The RNG hath decreed that this item was never generated: striking (ebony) The RNG hath decreed that this item was never generated: cure wounded legs (fleeting) The RNG hath decreed that this item was never generated: elven bow (runed bow) The RNG hath decreed that this item was never generated: combat stilettos (heeled boots) The RNG hath decreed that this item was never generated: stat decay stone (gray) The RNG hath decreed that this item was never generated: destroy armor (JUYED AWK YACC) The RNG hath decreed that this item was never generated: illness (cancerous) The RNG hath decreed that this item was generated more often: command demon (gehenna, freq bonus 3) The RNG hath decreed that this item was generated more often: god-o-meter (highly-complicated electronic device, freq bonus 6) The RNG hath decreed that this item was generated more often: unknown knife ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: fur ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: charging (HACKEM MUCHE, freq bonus 2) The RNG hath decreed that this item was generated more often: psychic dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: plasteel gloves (white gloves, freq bonus 17) The RNG hath decreed that this item was generated more often: telephone ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: see invisible (magenta, freq bonus 22) The RNG hath decreed that this item was generated more often: empty line helmet (strip bandana, freq bonus 10) The RNG hath decreed that this item was generated more often: contamination (unstable, freq bonus 12) The RNG hath decreed that this item was generated more often: auto shotgun ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: gauntlets of swimming (black gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: shield of peace ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: steam venom (emanating, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of stoicism (vulpine, freq bonus 6) The RNG hath decreed that this item was generated more often: gain wisdom (glass, freq bonus 9) The RNG hath decreed that this item was generated more often: yellow wing (failuncap cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: fishing pole ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: eternium saber ((null), freq bonus 4) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 7) The RNG hath decreed that this item was always generated cursed: paper shotgun ((null)) The RNG hath decreed that this item was always generated cursed: sharp pole ((null)) The RNG hath decreed that this item was always generated cursed: hugging boot ((null)) The RNG hath decreed that this item was always generated cursed: telephone ((null)) The RNG hath decreed that this item was always generated cursed: sterilize (sexual) The RNG hath decreed that this item was always generated cursed: eerie cloak (ghostly cloak) The RNG hath decreed that this item was always generated cursed: windmill blade (giant throwing star) The RNG hath decreed that this item was always generated cursed: rocket launcher ((null)) The RNG hath decreed that this item was always generated cursed: land mine ((null)) The RNG hath decreed that this item was always generated cursed: unidentify stone (gray) The RNG hath decreed that this trap was always invisible: bullet trap The RNG hath decreed that this trap was generated more often: elemental trap (freq bonus 2) The spell school whose books are more common was protection spells (freq bonus 6) The spell school whose books are more common was elemental spells (freq bonus 12) Trap randomization happened for 1 in 598 traps Next attribute increase check would have come at turn 179 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having teleport control (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Static, Magnet and Lightning Your deity was Magnet The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (341) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - knock 1 + matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (black robe) Scrolls scroll of barrhing (LINKIN PARK COMPOSED THE OFFICIAL NETHACK ANTHEM) scroll of healing (HOW CONVENIENT) scroll of mana (IOWA WE CASK NIACIN WE IX APOGEE IOWA) scroll of phase door (GIMMIE ALL THE SPELLS) scroll of standard id (STAT CANT DEBASE BY EN) scroll of cure (BASSBASSKICKKICKBASSKICKKICK) * scroll of extra healing (PUFFIN TUNDRA) * scroll of greater mana restoration (INSOMNIA SMACKER) Spellbooks spellbook of healing (molded) spellbook of knock (irritating) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.