porkman, neutral male redguardian Priest ---------- #..f@....| |..$......# + |......#... ------------ [Porkman the Aspirant] St8 Dx10 Co12 In6 Wi16 Ch7 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw19(19) AC4 MC0 Mov12 Sn0 Xp1/0 Wt40/1360 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: corrosivity Scroll identification only worked 100 times out of 197 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 14 Implant identification only worked 1 times out of 32 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 64 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 69% chance Monsters only dropped their equipment with 39% chance Musable item generation frequency had a negative bias of 65% Ring drop chance was reduced to 56% Wand drop chance was reduced to 87% Weapon drop chance was reduced to 94% Armor drop chance was reduced to 19% Concealing monsters were spawned underneath items 40% of the time only The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: bow The following skill was limited to skilled proficiency: riding The following skill was limited to expert proficiency: trident The following skill became untrainable after a while: dart (turn 26995) The following skill became harder to train at higher skill levels: axe Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 73310 Monster spawn increase reached its maximum at turn 200077 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 2123220 The monster class that cannot be genocided was cat or other feline The monster species that spawned more often: beechen dehydrated (freq bonus 24) The monster species that spawned more often: peek-dude (freq bonus 6) The monster species that spawned more often: Tatewaki Kuno (freq bonus 6) The monster species that spawned more often: baby boo (freq bonus 6) The monster species that spawned more often: lemming shaman (freq bonus 18) The monster species that spawned more often: wet pussy (freq bonus 20) The monster species that spawned more often: ancient cyan dragon (freq bonus 3) The monster species that spawned more often: hc martial artist (freq bonus 12) The monster species that spawned more often: lizard king (freq bonus 12) The monster species that spawned more often: tear wort (freq bonus 4) The monster species that spawned more often: archaized inimical (freq bonus 8) The monster species that spawned more often: shottytroll (freq bonus 9) The monster species that spawned more often: bag money (freq bonus 24) The monster species that spawned more often: multi-hued vortex (freq bonus 16) The monster species that spawned more often: mini triad (freq bonus 8) The monster species that spawned more often: dark warp patch (freq bonus 1) The monster species that spawned more often: awakening furl (freq bonus 3) The monster species that spawned more often: commuted chagrining frivoler (freq bonus 84) The monster species that spawned more often: static gigged (freq bonus 15) The monster species that spawned more often: nondescript colony (freq bonus 2) The monster trait that was more common: monsters that have touch attacks (freq bonus 2) The monster trait that was more common: monsters that mew (freq bonus 8) The monster trait that was more common: monsters whose attacks blind you (freq bonus 1) The monster trait that was more common: monsters whose attacks cause gravity to warp around you (freq bonus 1) The monster trait that was more common: monsters that cannot be tamed (freq bonus 4) The monster trait that was more common: monsters that hit as a +1 weapon (freq bonus 6) The monster trait that was more common: monsters that talk like whores (freq bonus 2) The monster species that never randomly spawned: eight-headed hydra The monster species that never randomly spawned: player mechanic The monster species that never randomly spawned: shadow play figure The monster species that never randomly spawned: nether kanga The monster species that never randomly spawned: emergency spore The monster species that never randomly spawned: mild hulk The monster species that never randomly spawned: shuffled subfamily The monster species that never randomly spawned: murdatrice The monster species that never randomly spawned: workday terrarium ablest The monster species that never randomly spawned: graphical nymph The RNG hath decreed that this item was never generated: bad equipment (FIXED AND FINISHED) The RNG hath decreed that this item was never generated: chain mail ((null)) The RNG hath decreed that this item was never generated: stone dragon scale mail ((null)) The RNG hath decreed that this item was never generated: confusion (round cube) The RNG hath decreed that this item was never generated: snow (TUXIE WANTS TO HACK UP MARIOS FINGERS) The RNG hath decreed that this item was never generated: root password detection (XYZZY) The RNG hath decreed that this item was never generated: trap disarming (elysium) The RNG hath decreed that this item was never generated: radium (crimson) The RNG hath decreed that this item was never generated: gray center stone (gray) The RNG hath decreed that this item was never generated: necklace (conical) The RNG hath decreed that this item was generated more often: dream eater (tapered, freq bonus 9) The RNG hath decreed that this item was generated more often: ya (bamboo arrow, freq bonus 52) The RNG hath decreed that this item was generated more often: heavy crossbow bolt ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: paralysis (shivering, freq bonus 17) The RNG hath decreed that this item was generated more often: cure blindness (yellow, freq bonus 11) The RNG hath decreed that this item was generated more often: time use stone (gray, freq bonus 24) The RNG hath decreed that this item was generated more often: black dress ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: amulet of increased frequency (mastist, freq bonus 6) The RNG hath decreed that this item was generated more often: spell retain cloak (inalish cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: low effect stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: shocking sphere (insulated, freq bonus 9) The RNG hath decreed that this item was generated more often: diminished bleeding (smeared, freq bonus 15) The RNG hath decreed that this item was generated more often: fleece bolt ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: storm stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: cyanide (vermillion, freq bonus 16) The RNG hath decreed that this item was generated more often: cloak of spell resistance (orange cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: sodalith (blue, freq bonus 10) The RNG hath decreed that this item was generated more often: orange dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: bum bum boots (high iron boots, freq bonus 6) The RNG hath decreed that this item was generated more often: elven lance ((null), freq bonus 5) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 79) The RNG hath decreed that this item was always generated cursed: add spell memory (loved) The RNG hath decreed that this item was always generated cursed: food ration ((null)) The RNG hath decreed that this item was always generated cursed: loricated cloak ((null)) The RNG hath decreed that this item was always generated cursed: high-elven helm (runed helm) The RNG hath decreed that this item was always generated cursed: high stilettos (block-heeled boots) The RNG hath decreed that this item was always generated cursed: highscore stone (gray) The RNG hath decreed that this item was always generated cursed: mecha-irazu ((null)) The RNG hath decreed that this item was always generated cursed: wooden geta ((null)) The RNG hath decreed that this item was always generated cursed: boots of freedom (fleecy boots) The RNG hath decreed that this item was always generated cursed: lightning (curved) The RNG hath decreed that this trap was always invisible: elder tentacling trap The RNG hath decreed that this trap was generated more often: missingno trap (freq bonus 8) Trap randomization happened for 1 in 176 traps Next attribute increase check would have come at turn 458 Strength training was 0 Dexterity training was 0 Wisdom training was -4 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having corrosivity (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of King Somnus, Rubiss and Malroth Your deity was Rubiss The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (368) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - force bolt 1 + attack 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (white robe) Scrolls scroll of identify (IMB AXES MUMMIES) scroll of healing (HUAKORE TE UNIANA PAKEHA KATOA) scroll of mana (DID I ASK FOR YOUR OPINION) scroll of phase door (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION) scroll of standard id (COMPILE SLEX SUDO UBUNTU) scroll of cure (SUCH LOVELY FLEECY SOFT LEATHER BOOTS) * scroll of extra healing (LEG TATTOO) * scroll of greater mana restoration (JOLTEON JOESTAR) Spellbooks spellbook of healing (inert) spellbook of force bolt (switching) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.