porkman, neutral male redguardian Priest ----------- |.........| |.........| |.........| |@f.$.....| |.........| |.........| |.).......| |.........| ----------- [Porkman the Aspirant] St9 Dx7 Co5 In3 Wi12 Ch5 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw18(18) AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/1030 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property intrinsically: double attacks Scroll identification only worked 100 times out of 123 Implant identification only worked 1 times out of 42 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 5 Monsters only dropped their musable items with 63% chance Monsters only dropped their equipment with 64% chance Scroll drop chance was reduced to 80% Ring drop chance was reduced to 73% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 73% Potion drop chance was reduced to 74% Weapon drop chance was reduced to 97% Armor drop chance was reduced to 93% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 54% of the time only Monster death drops spawned with only 79% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: crossbow The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: lance The following skill became untrainable if you tried to train it too early: occult spells (turn 1) The following skill became untrainable if you tried to train it too early: pick-axe (turn 2820) The following skill became untrainable after a while: pick-axe (turn 60569) Heavy curses were more common by 19% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 69942 Monster spawn increase reached its maximum at turn 152167 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 4576301 The monster class that cannot be genocided was ant or other insect The monster color that was spawned more often: transparent (freq bonus 1) The monster species that spawned more often: ratling (freq bonus 6) The monster species that spawned more often: abbey creative waywardly (freq bonus 6) The monster species that spawned more often: soft girl (freq bonus 2) The monster species that spawned more often: anachronist (freq bonus 16) The monster species that spawned more often: cupid of love (freq bonus 18) The monster species that spawned more often: ski femmy (freq bonus 8) The monster species that spawned more often: scalping nosegay reforested overdefensive savouring (freq bonus 6) The monster species that spawned more often: totting rostrum coifing (freq bonus 6) The monster species that spawned more often: Gheystone Kop (freq bonus 4) The monster species that spawned more often: spinet contusion (freq bonus 4) The monster species that spawned more often: karmic mold (freq bonus 18) The monster species that spawned more often: probe warp fungus (freq bonus 12) The monster species that spawned more often: ebony wort (freq bonus 8) The monster species that spawned more often: devoted terrier (freq bonus 6) The monster species that spawned more often: krrk mummy (freq bonus 24) The monster species that spawned more often: orc annoyer (freq bonus 4) The monster species that spawned more often: schizophrenic (freq bonus 36) The monster species that spawned more often: snatchiest scragging (freq bonus 12) The monster species that spawned more often: hc feminist (freq bonus 12) The monster species that spawned more often: sun snake (freq bonus 6) The monster trait that was more common: monsters of large size (freq bonus 36) The monster trait that was more common: monsters whose attacks poison you and drain constitution (freq bonus 1) The monster trait that was more common: monsters with identity-specific nastiness attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks become stronger the more often they hit (freq bonus 1) The monster trait that was more common: monsters whose attacks expose you to chaotic forces (freq bonus 2) The monster trait that was more common: monsters that have mind flayer capabilities (freq bonus 12) The monster trait that was more common: monsters that eat metal (freq bonus 1) The monster species that never randomly spawned: minotaur priestess The monster species that never randomly spawned: orange marine The monster species that never randomly spawned: diabolic shaman The monster species that never randomly spawned: rat-beller The monster species that never randomly spawned: precipitable fecundating The monster species that never randomly spawned: kebab zombie The monster species that never randomly spawned: large dog-man The monster species that never randomly spawned: damned pirate The monster species that never randomly spawned: combined force fungus The monster species that never randomly spawned: toothsome segregationist The monster class that always generated with extra speed: umber hulk The RNG hath decreed that this item was never generated: cloak of inventorylessness (glass cloak) The RNG hath decreed that this item was never generated: yellow sweets ((null)) The RNG hath decreed that this item was never generated: cloak of sudden attack (fertile cloak) The RNG hath decreed that this item was never generated: difficult shield ((null)) The RNG hath decreed that this item was never generated: ESP (muddy) The RNG hath decreed that this item was never generated: inventory loss stone (gray) The RNG hath decreed that this item was never generated: jumping (fantastic) The RNG hath decreed that this item was never generated: steel shield ((null)) The RNG hath decreed that this item was never generated: cloak of protection (tattered cape) The RNG hath decreed that this item was never generated: ugg boots (spider boots) The RNG hath decreed that this item was generated more often: unknown knife ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: amulet of magical breathing (octagonal, freq bonus 6) The RNG hath decreed that this item was generated more often: entrapping (scintillating, freq bonus 6) The RNG hath decreed that this item was generated more often: lead-filled mace ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: farlook stone (gray, freq bonus 39) The RNG hath decreed that this item was generated more often: nether mist (challenging, freq bonus 22) The RNG hath decreed that this item was generated more often: deep dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: genocide (ELBIB YLOH, freq bonus 35) The RNG hath decreed that this item was generated more often: mancatcher ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: expensive camera ((null), freq bonus 276) The RNG hath decreed that this item was generated more often: helm of telepathy (visored helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: horn of plenty (horn, freq bonus 60) The RNG hath decreed that this item was generated more often: sling ammo (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: steel whip ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: ebb tide (SUKI TOKIMEKI TO KISS, freq bonus 6) The RNG hath decreed that this item was generated more often: ballista ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: hairclip ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: zoom shot crossbow ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: toxic (wasteful, freq bonus 13) The RNG hath decreed that this item was generated more often: long pole ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 72) The RNG hath decreed that this item was always generated cursed: special cloak (electrostatic cloak) The RNG hath decreed that this item was always generated cursed: synthetic sandals (korean sandals) The RNG hath decreed that this item was always generated cursed: detect monsters (leather) The RNG hath decreed that this item was always generated cursed: disgusting ball ((null)) The RNG hath decreed that this item was always generated cursed: necklace (conical) The RNG hath decreed that this item was always generated cursed: water dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: heavy copper ball ((null)) The RNG hath decreed that this item was always generated cursed: bunny uniform (red leather armor) The RNG hath decreed that this item was always generated cursed: operation cloak (nurse cloak) The RNG hath decreed that this item was always generated cursed: gauntlets of trap creation (spiky gloves) The RNG hath decreed that this trap was always invisible: sanity increase trap The RNG hath decreed that this trap was generated more often: madness trap (freq bonus 1) Trap randomization happened for 1 in 252 traps Next attribute increase check would have come at turn 1144 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Regunin, Caxon and Jylla Your deity was Caxon The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (1782) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - resist sleep 1 + protect 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (black robe) Scrolls scroll of teleportation (DELUXIDREAM) scroll of healing (BUEYUE BRIGITTE) scroll of mana (SHELF ON THE ELF) scroll of phase door (MA KALPANA MRDU SAM POMPA MA KAPA ADARAYA) scroll of standard id (FOMO) scroll of cure (ZA WARUDO) * scroll of extra healing (TIP BLOKA L DA GOVORIT CHTO SLESH IM ETO DER MO) * scroll of greater mana restoration (I AM SO FUCKING TIRED) Spellbooks spellbook of healing (redeemed) spellbook of resist sleep (pornographic) Potions * potion of water (clear) potion of oil (tesco value) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... You and the kitten escaped from the dungeon with 4 points, Since you escaped early, the score list will not be checked.