porkman, neutral male redguardian Priest ---------+-------- |...........#.#..| |...#............. |.|.......#......| |................| |................| |..@....d........| |......#.........| --.--+------------ [Porkman the Aspirant] St11 Dx10 Co15 In7 Wi14 Ch5 PriRedMalNeu S64 Dlvl:1 $0 HP28(28) Pw18(18) AC2 MC0 Mov12 Sn0 Xp1/16 Wt42/1670 T153 Latest messages You stop studying. What do you want to read? [hik-pr or ?*] You continue your efforts to memorize the spell. You stop studying. What do you want to read? [hik-pr or ?*] You continue your efforts to memorize the spell. The little dog misses the novice light wall. (4x) The little dog bites the novice light wall. The novice light wall is killed! You hear a door open. You have keen knowledge of the spell. You add the "psybeam" spell to your repertoire. You hear a gurgling noise. You don't have enough energy to cast that spell. The required amount was 30. You kill the corroblob! Your mace corrodes! The little dog picks up an uncursed scroll {0}. The little dog drops an uncursed scroll {0}. The little dog picks up an uncursed scroll {0}. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 11 You carried 0 sins You could not have this property at all: curse resistance You could not have this property extrinsically: improved vision You could not have this property intrinsically: technicality Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 30 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 43 Gem identification only worked 100 times out of 187 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 42% chance Monsters only dropped their equipment with 91% chance Scroll drop chance was reduced to 71% Wand drop chance was reduced to 94% Weapon drop chance was reduced to 96% Concealing monsters were spawned underneath items 24% of the time only Monster death drops spawned with only 96% chance The following skill was trained at half the usual rate: quarterstaff The following skill was limited to skilled proficiency: petkeeping The following skill became untrainable if you tried to train it too early: axe (turn 64) The following skill became harder to train at higher skill levels: body spells Number of artifacts generated was 1 Number of fake artifacts generated was 2 Monster spawn increase started at turn 50236 Monster spawn increase reached its maximum at turn 121070 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 10606425 The monster class that cannot be genocided was nemese The monster class that was spawned more often: major demon (freq bonus 2) The monster species that spawned more often: green ant (freq bonus 4) The monster species that spawned more often: containership ghettoized (freq bonus 16) The monster species that spawned more often: broken light (freq bonus 8) The monster species that spawned more often: orc sorceror (freq bonus 9) The monster species that spawned more often: hypnotizable art relaxation (freq bonus 18) The monster species that spawned more often: Beetle McCrunchy (freq bonus 9) The monster species that spawned more often: pack jackal (freq bonus 5) The monster species that spawned more often: aligning ant (freq bonus 72) The monster species that spawned more often: older tuchechaun (freq bonus 4) The monster species that spawned more often: giant varied tick (freq bonus 4) The monster species that spawned more often: unid juggernaut (freq bonus 6) The monster species that spawned more often: jailer quarte goofed pogromed (freq bonus 5) The monster species that spawned more often: kneecap subaverage particulate (freq bonus 42) The monster species that spawned more often: Solvejg's mocassin (freq bonus 18) The monster species that spawned more often: difficult lead golem (freq bonus 12) The monster species that spawned more often: clerical patch (freq bonus 8) The monster species that spawned more often: large amulet trove (freq bonus 15) The monster species that spawned more often: covvplete lich (freq bonus 7) The monster species that spawned more often: sportier civilly (freq bonus 6) The monster species that spawned more often: beige patch (freq bonus 8) The monster trait that was more common: monsters that count as elf (freq bonus 1) The monster trait that was more common: monsters that originate from dnethack (freq bonus 6) The monster trait that was more common: monsters whose attacks permanently damage your stats (freq bonus 2) The monster trait that was more common: monsters whose attacks teleport you (freq bonus 2) The monster trait that was more common: monsters that can hide (freq bonus 2) The monster trait that was more common: monsters that are strong (freq bonus 5) The monster trait that was more common: monsters with extra painful attacks (freq bonus 1) The monster trait that was more common: monsters that have touch attacks (freq bonus 6) The monster trait that was more common: monsters that have claw attacks (freq bonus 4) The monster species that never randomly spawned: greedy prostitute The monster species that never randomly spawned: silent spirit The monster species that never randomly spawned: standard girl The monster species that never randomly spawned: spawn of Ubbo-Sathla The monster species that never randomly spawned: Annika The monster species that never randomly spawned: falling wort The monster species that never randomly spawned: fedora kibbutzim The monster species that never randomly spawned: boss The monster species that never randomly spawned: death ghost The monster species that never randomly spawned: Prostetnik Vogon Jeltz The RNG hath decreed that this item was never generated: elven bow (runed bow) The RNG hath decreed that this item was never generated: psychic dragon scale shield (psychic dragonhide shield) The RNG hath decreed that this item was never generated: bullet ((null)) The RNG hath decreed that this item was never generated: implant of lines (victorious) The RNG hath decreed that this item was never generated: mineral hostage chain ((null)) The RNG hath decreed that this item was never generated: disthene (teal) The RNG hath decreed that this item was never generated: dayshift (thebes) The RNG hath decreed that this item was never generated: invisibility (wire) The RNG hath decreed that this item was never generated: implant of erosion (vivid) The RNG hath decreed that this item was never generated: gain level (milky) The RNG hath decreed that this item was generated more often: time spending (clocked, freq bonus 44) The RNG hath decreed that this item was generated more often: extra healing (bronze, freq bonus 9) The RNG hath decreed that this item was generated more often: voulge (pole cleaver, freq bonus 15) The RNG hath decreed that this item was generated more often: tar star ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: wimpiness (poofy, freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of misfiring (clumsy gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: bota mochi ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: alchemy smock (apron, freq bonus 17) The RNG hath decreed that this item was generated more often: rotten stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: quicksand (deserted, freq bonus 13) The RNG hath decreed that this item was generated more often: orange dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: map stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: oil (murky, freq bonus 10) The RNG hath decreed that this item was generated more often: great dagger ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: time use stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: disintegration (stable, freq bonus 4) The RNG hath decreed that this item was generated more often: vault cloak (geek cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: silver gauntlets (even pair of gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: danger (finger-smashing, freq bonus 4) The RNG hath decreed that this item was generated more often: inka sling ((null), freq bonus 5) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 22) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 34) The RNG hath decreed that this item was always generated cursed: elasthan chain ((null)) The RNG hath decreed that this item was always generated cursed: anti disintegration (doorstopping) The RNG hath decreed that this item was always generated cursed: evil variant stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of contamination resistance (gradual) The RNG hath decreed that this item was always generated cursed: deep dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: hiding (hidden tea) The RNG hath decreed that this item was always generated cursed: heavy elysium ball ((null)) The RNG hath decreed that this item was always generated cursed: bamboo spear ((null)) The RNG hath decreed that this item was always generated cursed: silver spell stone (gray) The RNG hath decreed that this item was always generated cursed: pike ((null)) The RNG hath decreed that this trap was always invisible: tempoconflict trap The RNG hath decreed that this trap was generated more often: display trap (freq bonus 1) Trap randomization happened for 1 in 405 traps Next attribute increase check would have come at turn 1068 Strength training was 0 Dexterity training was 2 Wisdom training was -1 Constitution training was 1 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having curse resistance (0) Your chance to block was 21% You had 1291 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Technix The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. Technix was angry with you (1) You could not have safely prayed (270) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 99% b - knock 1 + matter 0% 99% c - psybeam 6 + body 98% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (octarine robe) Scrolls scroll of missing code (ECNETOPINMO) scroll of healing (I ONLY PLAY AA) scroll of mana (WEAK STUNT IS MORE POWER) scroll of phase door (GHOTI) scroll of standard id (BECAUSE HE SCREWED THEM TO HELL AND MADE THEM UNWINNABLE) scroll of cure (NAE TROOSERS) * scroll of extra healing (IAKYMBIAI IAO IOERBETH IOBOLGHOSETH BASELE) * scroll of greater mana restoration (GOOD IS ALLOW AFTER TO HAVE THE TRAY ONLY USE IT) Spellbooks spellbook of healing (antichrist) spellbook of knock (white) spellbook of psybeam (raw) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 3 times You killed 3 monsters You read items or engraved 9 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 1 time You read spellbooks 1 time You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 5 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (2 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (59 of 160) petkeeping [Unskilled] (max Expert) (2 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (6 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (23 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... Youescaped from the dungeon with 64 points,