porkman, neutral male redguardian Priest | ##| |.f@| ----- [Porkman the Aspirant] St11 Dx6 Co9 In7 Wi14 Ch5 PriRedMalNeu S9 Dlvl:1 $9 HP28(28) Pw18(18) AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/1370 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! 9 gold pieces. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 127 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 26 Implant identification only worked 1 times out of 45 Wand identification only worked 3 times out of 13 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 13 Monsters only dropped their equipment with 92% chance Scroll drop chance was reduced to 84% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 70% Implant drop chance was reduced to 96% Potion drop chance was reduced to 97% Weapon drop chance was reduced to 74% Tool drop chance was reduced to 71% Food drop chance was reduced to 75% Concealing monsters were spawned underneath items 43% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: mace The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: implants The following skill became untrainable if you tried to train it too early: enchantment spells (turn 8) The following skill became untrainable if you tried to train it too early: protection spells (turn 900) The following skill became untrainable after a while: occult spells (turn 26571) The following skill became harder to train at higher skill levels: pick-axe Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 36563 Monster spawn increase reached its maximum at turn 234589 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1231356 The monster class that cannot be genocided was elemental The monster class that was spawned more often: cockatrice (freq bonus 1) The monster species that spawned more often: poison sphere (freq bonus 8) The monster species that spawned more often: lion (freq bonus 16) The monster species that spawned more often: selectee waifing (freq bonus 4) The monster species that spawned more often: swamp kobold (freq bonus 24) The monster species that spawned more often: qualitatively wennish colossally sidelight stray (freq bonus 4) The monster species that spawned more often: vile sewer pygmy (freq bonus 12) The monster species that spawned more often: yendorian demon (freq bonus 24) The monster species that spawned more often: horseplayer inhibitory (freq bonus 16) The monster species that spawned more often: Kristin's hugging boot (freq bonus 2) The monster species that spawned more often: living golden one (freq bonus 4) The monster species that spawned more often: broodier unreturned (freq bonus 16) The monster species that spawned more often: severe error (freq bonus 20) The monster species that spawned more often: black balrog (freq bonus 8) The monster species that spawned more often: arctis inhabitant (freq bonus 9) The monster species that spawned more often: decay shitter (freq bonus 8) The monster species that spawned more often: manufactory somnambulant (freq bonus 8) The monster species that spawned more often: pink centipede (freq bonus 6) The monster species that spawned more often: audad buttonhook (freq bonus 16) The monster species that spawned more often: undead xelnaga (freq bonus 3) The monster species that spawned more often: karmic mold (freq bonus 6) The monster trait that was more common: monsters that have no head (freq bonus 6) The monster trait that was more common: monsters that are always spawned peaceful (freq bonus 1) The monster trait that was more common: monsters whose attacks increase your sanity (freq bonus 1) The monster trait that was more common: monsters that eat stone (freq bonus 4) The monster trait that was more common: monsters that eat stone (freq bonus 1) The monster trait that was more common: monsters that have explosion attacks (freq bonus 1) The monster trait that was more common: monsters with djinni dialogue (freq bonus 4) The monster trait that was more common: monsters that can cast spells (freq bonus 1) The monster species that never randomly spawned: dunning topic conqueror The monster species that never randomly spawned: cursed growth The monster species that never randomly spawned: shining silver wolf The monster species that never randomly spawned: Tiiwii The monster species that never randomly spawned: lich lichen The monster species that never randomly spawned: digger devil The monster species that never randomly spawned: freezer permamimic The monster species that never randomly spawned: xtra large trapper The monster species that never randomly spawned: bay giant The monster species that never randomly spawned: bawdry dybbuk The monster class that always generated with extra speed: vortex The RNG hath decreed that this item was never generated: dig (parchment) The RNG hath decreed that this item was never generated: cloak of bad trapping (slowing gown) The RNG hath decreed that this item was never generated: magic flute (flute) The RNG hath decreed that this item was never generated: dragon spear ((null)) The RNG hath decreed that this item was never generated: field gloves (camouflage patterned gloves) The RNG hath decreed that this item was never generated: agate (orange) The RNG hath decreed that this item was never generated: amnesia (acrylic) The RNG hath decreed that this item was never generated: cure confusion (moldy) The RNG hath decreed that this item was never generated: stickshoe ((null)) The RNG hath decreed that this item was never generated: egoism (ITS ALL MINE) The RNG hath decreed that this item was generated more often: thunder hammer ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: proof weapon (YOU ARE DOOMED, freq bonus 8) The RNG hath decreed that this item was generated more often: gnomish suit (little blue vest, freq bonus 14) The RNG hath decreed that this item was generated more often: allpicking gloves (flower gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: cream pie ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: extra healing (plaid, freq bonus 6) The RNG hath decreed that this item was generated more often: radar (everlasting, freq bonus 7) The RNG hath decreed that this item was generated more often: thunder wave (raw, freq bonus 60) The RNG hath decreed that this item was generated more often: maximum damage stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: proof armor (I AM THE KING, freq bonus 2) The RNG hath decreed that this item was generated more often: restore ability (pink, freq bonus 3) The RNG hath decreed that this item was generated more often: robe of defense (octarine robe, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of maggots (hexing, freq bonus 7) The RNG hath decreed that this item was generated more often: summon undead (shining, freq bonus 17) The RNG hath decreed that this item was generated more often: gain health (iridescent, freq bonus 4) The RNG hath decreed that this item was generated more often: wrapover stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of danger (doomed, freq bonus 5) The RNG hath decreed that this item was generated more often: hand blaster ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: prehnite (radiant, freq bonus 8) The RNG hath decreed that this item was generated more often: magic shield (pure, freq bonus 6) The RNG hath decreed that this item was always generated cursed: synthetic sandals (korean sandals) The RNG hath decreed that this item was always generated cursed: twelve course dinner ((null)) The RNG hath decreed that this item was always generated cursed: ice (IMMORTAL DUNGEON) The RNG hath decreed that this item was always generated cursed: watermelon ((null)) The RNG hath decreed that this item was always generated cursed: auto destruct stone (gray) The RNG hath decreed that this item was always generated cursed: implant of redemption (shrewd) The RNG hath decreed that this item was always generated cursed: evil plate mail ((null)) The RNG hath decreed that this item was always generated cursed: nastiness (forking) The RNG hath decreed that this item was always generated cursed: bright cyan beauties (plof heels) The RNG hath decreed that this item was always generated cursed: chain mail ((null)) The RNG hath decreed that this trap was always invisible: trap of rottenness The RNG hath decreed that this trap was generated more often: sincount trap (freq bonus 5) Trap randomization happened for 1 in 488 traps Next attribute increase check would have come at turn 1690 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Lurtz, Saruman and Morgoth Your deity was Saruman The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (383) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - light 1 + divine 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (purple robe) Scrolls scroll of rumor (FAHR TZU) scroll of healing (DESUM TETRAL) scroll of mana (THAZI N EPIBATHA CHEOUCH CHA) scroll of phase door (HEAL A WOUND BY CALLING MANSERVENT) scroll of standard id (DIV HALF BY ADD MORAL AND ATTACK BY MENTAL) scroll of cure (POP ELKCARC PANS) * scroll of extra healing (FUCKTHISGAME) * scroll of greater mana restoration (BDSM MEANS BURGERKING DOENERKEBAP SHAWARMA MCDONALDS) Spellbooks spellbook of healing (failed) spellbook of light (visaged) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 9 points, Since you escaped early, the score list will not be checked.