porkman, neutral male redguardian Priest ------ |....| |...$| |....+ .....| |.f..| |.@F.| |....| ------ [Porkman the Aspirant] St10 Dx11 Co12 In5 Wi12 Ch5 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw19(19) AC3 MC0 Mov12 Sn0 Xp1/0 Wt40/1450 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: reflection You could not have this property intrinsically: slow digestion Amulet identification only worked 15 times out of 33 Implant identification only worked 1 times out of 42 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 53% chance Monsters only dropped their equipment with 95% chance Scroll drop chance was reduced to 91% Ring drop chance was reduced to 82% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 38% Potion drop chance was reduced to 85% Weapon drop chance was reduced to 80% Armor drop chance was reduced to 93% Tool drop chance was reduced to 93% Food drop chance was reduced to 98% Concealing monsters were spawned underneath items 72% of the time only Monster death drops spawned with only 99% chance The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: bow The following skill was limited to skilled proficiency: morning star The following skill became harder to train at higher skill levels: chaos spells Heavy curses were more common by 15% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 205752 Monster spawn increase reached its maximum at turn 296745 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 7073782 The monster class that cannot be genocided was long worm tail The monster species that spawned more often: fake growth (freq bonus 6) The monster species that spawned more often: miner lichen (freq bonus 6) The monster species that spawned more often: swamp inhabitant (freq bonus 2) The monster species that spawned more often: aquatic ant (freq bonus 2) The monster species that spawned more often: big foulspawn (freq bonus 6) The monster species that spawned more often: play figure aviator (freq bonus 18) The monster species that spawned more often: magnetic force patch (freq bonus 18) The monster species that spawned more often: coin turret (freq bonus 1) The monster species that spawned more often: giant diamond dragonfly (freq bonus 8) The monster species that spawned more often: shining ripper (freq bonus 72) The monster species that spawned more often: orensch lich (freq bonus 6) The monster species that spawned more often: apricot freedmen (freq bonus 1) The monster species that spawned more often: strong ogre (freq bonus 4) The monster species that spawned more often: falling vampire (freq bonus 6) The monster species that spawned more often: rapha (freq bonus 8) The monster species that spawned more often: centaur load (freq bonus 2) The monster species that spawned more often: petty highland play figure (freq bonus 8) The monster species that spawned more often: friendly ghost (freq bonus 12) The monster species that spawned more often: psychic wort (freq bonus 8) The monster species that spawned more often: platitudinously transmitted lanced neurologist (freq bonus 4) The monster trait that was more common: monsters that count as orc (freq bonus 3) The monster trait that was more common: monsters that want quest artifacts (freq bonus 2) The monster trait that was more common: monsters that make boss taunts (freq bonus 7) The monster trait that was more common: monsters that are no valid polymorph forms for the player (freq bonus 2) The monster trait that was more common: monsters that count as mercenaries (freq bonus 1) The monster trait that was more common: monsters who attack with antimatter (freq bonus 4) The monster species that never randomly spawned: Mister Also Matte The monster species that never randomly spawned: ghoul The monster species that never randomly spawned: veil spirit The monster species that never randomly spawned: thorn force fungus The monster species that never randomly spawned: generic cat girl The monster species that never randomly spawned: very warm fish The monster species that never randomly spawned: agent black mold The monster species that never randomly spawned: sloppy warp patch The monster species that never randomly spawned: rebelling floridian beseech The monster species that never randomly spawned: symptomatically etheric dynamist dishonorable steven The monster class that more likely to generate with musable stuff: major demon The RNG hath decreed that this item was never generated: sinful heels (red sneakers) The RNG hath decreed that this item was never generated: hydra bow ((null)) The RNG hath decreed that this item was never generated: blindness (yellow) The RNG hath decreed that this item was never generated: empty line helmet (strip bandana) The RNG hath decreed that this item was never generated: short sword ((null)) The RNG hath decreed that this item was never generated: cloak of magical breathing (void cloak) The RNG hath decreed that this item was never generated: mummy wrapping ((null)) The RNG hath decreed that this item was never generated: highlevel stone (gray) The RNG hath decreed that this item was never generated: dark bar ((null)) The RNG hath decreed that this item was never generated: watermelon ((null)) The RNG hath decreed that this item was generated more often: grassland (GOOD THING YOU WERENT THERE, freq bonus 6) The RNG hath decreed that this item was generated more often: healthstone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: mercurial dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: traffic light ((null), freq bonus 60) The RNG hath decreed that this item was generated more often: cutting (inane, freq bonus 12) The RNG hath decreed that this item was generated more often: russian roulette (gun-shaped, freq bonus 14) The RNG hath decreed that this item was generated more often: shield of reflection (polished silver shield, freq bonus 10) The RNG hath decreed that this item was generated more often: morning star ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of directional swap (obfuscated, freq bonus 6) The RNG hath decreed that this item was generated more often: disruption shield (disrupted, freq bonus 19) The RNG hath decreed that this item was generated more often: submachine gun ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: feather armor ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: ward (UNPLAYABLE BINDER ROLE, freq bonus 2) The RNG hath decreed that this item was generated more often: worthless piece of yellowish brown glass (yellowish brown, freq bonus 7) The RNG hath decreed that this item was generated more often: poison (mum, freq bonus 8) The RNG hath decreed that this item was generated more often: elven dagger (runed dagger, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of sliming (mauve cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: mommy stone (gray, freq bonus 62) The RNG hath decreed that this item was generated more often: gain dexterity (obsidian, freq bonus 4) The RNG hath decreed that this item was generated more often: fire resistance (cooling, freq bonus 9) The RNG hath decreed that this item was always generated cursed: black halberd (black polearm) The RNG hath decreed that this item was always generated cursed: wounds (RUSSIACK IS NOT A FORK OF SLASHEM EXTENDED) The RNG hath decreed that this item was always generated cursed: competition boots (blue sneakers) The RNG hath decreed that this item was always generated cursed: life saving stone (gray) The RNG hath decreed that this item was always generated cursed: discount action (cashed) The RNG hath decreed that this item was always generated cursed: fire (ANDOVA BEGARIN) The RNG hath decreed that this item was always generated cursed: farming (poultry) The RNG hath decreed that this item was always generated cursed: ESP (muddy) The RNG hath decreed that this item was always generated cursed: bad shirt ((null)) The RNG hath decreed that this item was always generated cursed: make visible (interplanar) The RNG hath decreed that this trap was always invisible: black ng wall trap The RNG hath decreed that this trap was generated more often: trap percents (freq bonus 8) Trap randomization happened for 1 in 853 traps Trap difficulty was increased by 48 Next attribute increase check would have come at turn 366 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having reflection (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Vehumet, Trog and Sif Muna Your deity was Trog The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (355) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - detect monsters 4 + divine 86% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (pink robe) Scrolls scroll of teleportation (SOVETSKAYA NE KHOCHET STETOSKOPA CHTOBY BYT POLEZNYM) scroll of healing (BANDSMAN GROOMS LUCK) scroll of mana (MAYBE S-WAVE BECAUSE HIT) scroll of phase door (FILLER) scroll of standard id (ZTORF) scroll of cure (IRC CHANNEL SLASHEMEXTENDED) * scroll of extra healing (AMERIKANSKA PRESIDENTEN AER EN STOR MAN) * scroll of greater mana restoration (POUCH TSCHCKTSCHCK) Spellbooks spellbook of healing (armored) spellbook of detect monsters (light green) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.