porkman, neutral male redguardian Priest --.-.-------- |...........| |...........| |.*d........| |b..@.......| ------------- [Porkman the Aspirant] St9 Dx15 Co13 In10 Wi16 Ch7 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw18(18) AC1 MC0 Mov12 Sn0 Xp1/0 Wt40/1500 T2 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. scroll of instant amnesia - This is a scroll. Color: red. Material: paper. Appearance: YOU AND YOUR FRIENDS ARE DEAD. Reading it has a magic effect and uses up the scroll; some scroll effects are different if they are read while you are confused. You somehow managed to get this scroll into your inventory. Congratulations. Why don't you read it then? Maybe you'll think of Maud and forget everything else! :-) What do you want to read? [g-ik-o or ?*] As you read the scroll, it disappears. Who was that Maud person anyway? Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: peacevision You could not have this property extrinsically: glib combat Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 42 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 60% chance Monsters only dropped their equipment with 31% chance Scroll drop chance was reduced to 88% Musable item generation frequency had a negative bias of 44% Amulet drop chance was reduced to 65% Potion drop chance was reduced to 98% Tool drop chance was reduced to 95% Food drop chance was reduced to 87% Monster death drops spawned with only 92% chance The following skill was trained at half the usual rate: trident The following skill became untrainable if you tried to train it too early: general combat (turn 25) The following skill became untrainable after a while: morning star (turn 35599) The following skill couldn't be trained before a certain turn number is reached: spirituality (turn 53501) The following skill became harder to train at higher skill levels: long sword Sticky curses were more common by 23% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 68049 Monster spawn increase reached its maximum at turn 136022 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 1001658 The monster class that cannot be genocided was trapper or lurker above The monster color that was spawned more often: orange (freq bonus 8) The monster species that spawned more often: many arms ogre (freq bonus 8) The monster species that spawned more often: backbitten insoul underlayer (freq bonus 8) The monster species that spawned more often: lizechaun (freq bonus 18) The monster species that spawned more often: baby ogre (freq bonus 2) The monster species that spawned more often: sparkling warp fungus (freq bonus 12) The monster species that spawned more often: extractroll (freq bonus 4) The monster species that spawned more often: chaotic bulb (freq bonus 12) The monster species that spawned more often: mine-dog (freq bonus 14) The monster species that spawned more often: reaccustoming accountantship (freq bonus 32) The monster species that spawned more often: undead nymph (freq bonus 2) The monster species that spawned more often: blengorn (freq bonus 4) The monster species that spawned more often: petty hungry fungus (freq bonus 4) The monster species that spawned more often: titivated nonprofessional (freq bonus 36) The monster species that spawned more often: dire wolf (freq bonus 4) The monster species that spawned more often: wizard of the high council (freq bonus 48) The monster species that spawned more often: endorse highest studied (freq bonus 2) The monster species that spawned more often: ox xorn (freq bonus 8) The monster species that spawned more often: jazzer gargle (freq bonus 1) The monster species that spawned more often: Eddie (freq bonus 2) The monster species that spawned more often: vexing clavicle antagonist (freq bonus 5) The monster trait that was more common: monsters that count as vampire (freq bonus 4) The monster trait that was more common: monsters whose attacks cause Lethe waters to wash over you (freq bonus 2) The monster trait that was more common: monsters that have beam attacks (freq bonus 8) The monster species that never randomly spawned: naga firespitter The monster species that never randomly spawned: rooftree pentagonal polka fizz glittering The monster species that never randomly spawned: Kira Yoshinaka, bane of the Ako The monster species that never randomly spawned: lobbied declinable The monster species that never randomly spawned: perspicacity infundibulum The monster species that never randomly spawned: giant swamp frog The monster species that never randomly spawned: ring permamimic The monster species that never randomly spawned: bone demon The monster species that never randomly spawned: abyss wraith The monster species that never randomly spawned: burning fern sprout The monster class that always generated with extra speed: jabberwock The RNG hath decreed that this item was never generated: cryptic saber ((null)) The RNG hath decreed that this item was never generated: gauntlets of dexterity (fencing gloves) The RNG hath decreed that this item was never generated: copying (ITAINO ITAINO TONDEKE) The RNG hath decreed that this item was never generated: gain strength (granite) The RNG hath decreed that this item was never generated: paralysis (shivering) The RNG hath decreed that this item was never generated: helm of telepathy (visored helmet) The RNG hath decreed that this item was never generated: illiteracy (illegible) The RNG hath decreed that this item was never generated: stairstrap stone (gray) The RNG hath decreed that this item was never generated: dropbug stone (gray) The RNG hath decreed that this item was never generated: summon sexy girl (girly) The RNG hath decreed that this item was generated more often: pourpoor lash ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: storm stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: inviso stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: cloth chain ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: psybeam (psionic, freq bonus 20) The RNG hath decreed that this item was generated more often: feminism (PINK IS A MANLY COLOR, freq bonus 6) The RNG hath decreed that this item was generated more often: gain dexterity (obsidian, freq bonus 31) The RNG hath decreed that this item was generated more often: Uruk-hai shield (white-handed shield, freq bonus 24) The RNG hath decreed that this item was generated more often: implant of searing (omniscient, freq bonus 11) The RNG hath decreed that this item was generated more often: victorian underwear ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: display loss stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: nurse cap ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: ornate mace ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: wildhild bow ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: plain dragon scale mail ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: oil (murky, freq bonus 9) The RNG hath decreed that this item was generated more often: organoblade ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: summon elm (celestial, freq bonus 5) The RNG hath decreed that this item was generated more often: elven mace ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: trump coat (residential cloak, freq bonus 19) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 51) The RNG hath decreed that this item was always generated cursed: acid (measured) The RNG hath decreed that this item was always generated cursed: cloak of outright evilness (chinese cloak) The RNG hath decreed that this item was always generated cursed: iron prison (convicted) The RNG hath decreed that this item was always generated cursed: bigscript helm (great helmet) The RNG hath decreed that this item was always generated cursed: K-ration ((null)) The RNG hath decreed that this item was always generated cursed: gold detection (THARR) The RNG hath decreed that this item was always generated cursed: runed rod (rod) The RNG hath decreed that this item was always generated cursed: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA) The RNG hath decreed that this item was always generated cursed: amulet of sudden curse (unexpected) The RNG hath decreed that this item was always generated cursed: amulet of the RNG (autocursing) The RNG hath decreed that this trap was always invisible: lock trap The RNG hath decreed that this trap was generated more often: engraving trap (freq bonus 1) Trap randomization happened for 1 in 750 traps Trap difficulty was increased by 42 Next attribute increase check would have come at turn 210 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having peacevision (0) You were prevented from having glib combat (0) Your chance to block was 21% You had 1497 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Ilneval, Luthic and Gruumsh Your deity was Luthic The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (180) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - light 1 + divine 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (blue robe) Scrolls scroll of instant amnesia (YOU AND YOUR FRIENDS ARE DEAD) scroll of healing (NEED 10 BLESSED SUPERIOR MATERIAL FOR RUBYNUS) scroll of mana (PUBLIC NETHACK SERVER WITH FLEECY COLORS) scroll of phase door (MY NAME IS MISTER SIR) scroll of standard id (FOX NAWAGU) scroll of cure (MORGOTH ISNT EVIL HES JUST MISUNDERSTOOD) * scroll of extra healing (POWER RAISED BY THINK FOR) * scroll of greater mana restoration (LSCHNUERE EIN VOLK) Spellbooks spellbook of healing (disintegrating) spellbook of light (grating) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 1 time You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 1 time You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (1 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.