porkman, neutral male redguardian Priest ------ |...{| |f@..| .....+ |....| |....| ------ [Porkman the Aspirant] St9 Dx9 Co8 In4 Wi13 Ch7 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw19(19) AC4 MC0 Mov12 Sn0 Xp1/0 Wt40/1190 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: clairvoyance You could not have this property intrinsically: improved vision Scroll identification only worked 100 times out of 229 Potion identification only worked 3 times out of 6 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 25 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 93% chance Monsters only dropped their equipment with 67% chance Scroll drop chance was reduced to 84% Ring drop chance was reduced to 95% Wand drop chance was reduced to 86% Potion drop chance was reduced to 65% Weapon drop chance was reduced to 89% Tool drop chance was reduced to 30% Concealing monsters were spawned underneath items 78% of the time only The following skill could not be trained at all: searching The following skill was trained at half the usual rate: two-handed sword The following skill was limited to basic proficiency: missile weapons The following skill was limited to skilled proficiency: form I (Shii-Cho) The following skill was limited to expert proficiency: two-handed sword The following skill became untrainable if you tried to train it too early: symbiosis (turn 1098) The following skill became untrainable after a while: polymorphing (turn 40700) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 40986 Monster spawn increase reached its maximum at turn 106694 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 907309 The monster class that cannot be genocided was rub monster The monster class that was spawned more often: humanoid (freq bonus 2) The monster species that spawned more often: antimatter force patch (freq bonus 10) The monster species that spawned more often: mirror stalk (freq bonus 18) The monster species that spawned more often: ultramarine warp fungus (freq bonus 9) The monster species that spawned more often: minima croquette (freq bonus 60) The monster species that spawned more often: koopa tortoise (freq bonus 20) The monster species that spawned more often: analgesic stalk (freq bonus 8) The monster species that spawned more often: Chelsea Rorec (freq bonus 16) The monster species that spawned more often: sweepstake expropriated hominized dactyl (freq bonus 30) The monster species that spawned more often: rhubarb cardiopulmonary (freq bonus 18) The monster species that spawned more often: Tanja's soft sneaker (freq bonus 16) The monster species that spawned more often: hyperextension membranously (freq bonus 6) The monster species that spawned more often: ice vampire (freq bonus 60) The monster species that spawned more often: Corina's special combat boot (freq bonus 6) The monster species that spawned more often: pit viper (freq bonus 5) The monster species that spawned more often: lullaby (freq bonus 28) The monster species that spawned more often: reinvesting hovered (freq bonus 28) The monster species that spawned more often: islander (freq bonus 12) The monster species that spawned more often: chaotic mutant (freq bonus 3) The monster species that spawned more often: siren (freq bonus 32) The monster species that spawned more often: giant spawn mimic (freq bonus 30) The monster trait that was more common: monsters that are breathless (freq bonus 2) The monster trait that was more common: monsters whose attacks freeze you solid (freq bonus 1) The monster trait that was more common: monsters whose attacks shank you out of your armor (freq bonus 2) The monster trait that was more common: monsters whose attacks reduce your skill training (freq bonus 1) The monster trait that was more common: monsters that want the Amulet of Yendor (freq bonus 1) The monster trait that was more common: monsters that can be seen with infravision (freq bonus 4) The monster species that never randomly spawned: Succubus Kommissioner The monster species that never randomly spawned: warbat The monster species that never randomly spawned: white ray The monster species that never randomly spawned: venom grue The monster species that never randomly spawned: hill child The monster species that never randomly spawned: stationary wight The monster species that never randomly spawned: dark young of Shub-Niggurath The monster species that never randomly spawned: normal vampire The monster species that never randomly spawned: pale white shark The monster species that never randomly spawned: karmic wort The monster class that more likely to generate with musable stuff: Keystone Kop The RNG hath decreed that this item was never generated: obsidian (black) The RNG hath decreed that this item was never generated: rebel stone (gray) The RNG hath decreed that this item was never generated: increase damage (coral) The RNG hath decreed that this item was never generated: guisarme (pruning hook) The RNG hath decreed that this item was never generated: time use stone (gray) The RNG hath decreed that this item was never generated: symbiosis (PARASITARY) The RNG hath decreed that this item was never generated: bottle ((null)) The RNG hath decreed that this item was never generated: shadowblade ((null)) The RNG hath decreed that this item was never generated: eater stone (gray) The RNG hath decreed that this item was never generated: gain energy (cloudy) The RNG hath decreed that this item was generated more often: skeleton key (key, freq bonus 35) The RNG hath decreed that this item was generated more often: mithril lash ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: ragnarok (all-ending, freq bonus 12) The RNG hath decreed that this item was generated more often: group summoning (I R TEH UBER PWNZ0R, freq bonus 19) The RNG hath decreed that this item was generated more often: implant of stoicism (vulpine, freq bonus 12) The RNG hath decreed that this item was generated more often: hugging boot ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: implant of honor (boreal, freq bonus 52) The RNG hath decreed that this item was generated more often: anti-magic shell (fugacious, freq bonus 2) The RNG hath decreed that this item was generated more often: silver nunchiaku ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of luck negation (icky cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: tar star ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: short blade ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: high-elven warsword (runed curved sword, freq bonus 4) The RNG hath decreed that this item was generated more often: flack helmet (green bowel, freq bonus 4) The RNG hath decreed that this item was generated more often: dragon spear ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: implant of enforcing (underwhelming, freq bonus 4) The RNG hath decreed that this item was generated more often: arm blaster ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: implant of lines (victorious, freq bonus 2) The RNG hath decreed that this item was generated more often: boots of displacement (hugging boots, freq bonus 7) The RNG hath decreed that this item was generated more often: grappling hook (iron hook, freq bonus 7) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 84) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 97) The RNG hath decreed that this item was always generated cursed: time (ticking) The RNG hath decreed that this item was always generated cursed: checker boots (fetish heels) The RNG hath decreed that this item was always generated cursed: sickness resistance (fragile) The RNG hath decreed that this item was always generated cursed: invisibility (wire) The RNG hath decreed that this item was always generated cursed: white dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: asian pear ((null)) The RNG hath decreed that this item was always generated cursed: short sword ((null)) The RNG hath decreed that this item was always generated cursed: implant of knowledge (shouting) The RNG hath decreed that this item was always generated cursed: silver bullet ((null)) The RNG hath decreed that this item was always generated cursed: superscrolling (terrible) The RNG hath decreed that this trap was always invisible: unskilled trap The RNG hath decreed that this trap was generated more often: divine anger trap (freq bonus 8) Trap randomization happened for 1 in 883 traps Next attribute increase check would have come at turn 874 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having clairvoyance (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Fate, Unlimited Blade Works and Heaven's Feel Your deity was Unlimited Blade Works The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (589) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - wizard lock 2 + matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (red robe) Scrolls scroll of gold detection (ANDOVA BEGARIN) scroll of healing (EXTORTION RACKET) scroll of mana (DER AFFE MACHT 4 SCHADEN) scroll of phase door (I AM VERY DISGUSTED WITH THE TRASHY MAN) scroll of standard id (VIM EMACS NO TEPAD) scroll of cure (ELF GRANDFATHER RESEARCH LAB) * scroll of extra healing (YOU WILL DIE A SLOW SLOW DEATH) * scroll of greater mana restoration (QUICKER USED THE STUNT OF ELF) Spellbooks spellbook of healing (spotted) spellbook of wizard lock (conspiratory) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.