porkman, neutral male redguardian Priest ### |@# -$# [Porkman the Aspirant] St14 Dx10 Co13 In4 Wi17 Ch5 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw19(19) AC4 MC0 Mov12 Sn0 Xp1/0 Wt40/1690 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. spellbook of resist poison - This is a spellbook. Color: magenta. Material: paper. Appearance: nexus. Spell level: 1. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. This spell provides temporary poison resistance when cast. scroll of embedding - This is a scroll. Color: transparent. Material: paper. Appearance: BODY KNOCK ON EARTH WILL HURT. Reading it has a magic effect and uses up the scroll; some scroll effects are different if they are read while you are confused. Read this scroll while on a room or corridor tile, and it will create an ornately carved bed. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: corrosivity You could not have this property intrinsically: free action Scroll identification only worked 100 times out of 137 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 8 Implant identification only worked 1 times out of 29 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 3 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 50% chance Book drop chance was reduced to 98% Ring drop chance was reduced to 90% Wand drop chance was reduced to 66% Amulet drop chance was reduced to 87% Potion drop chance was reduced to 89% Armor drop chance was reduced to 92% Tool drop chance was reduced to 99% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 90% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: techniques The following skill was trained at one fifth the usual rate: dagger The following skill was limited to basic proficiency: short sword The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: spear (turn 77) The following skill became untrainable if you tried to train it too early: devices (turn 966) The following skill became untrainable after a while: boomerang (turn 46599) The following skill couldn't be trained before a certain turn number is reached: flail (turn 31949) The following skill became harder to train at higher skill levels: missile weapons Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 40577 Monster spawn increase reached its maximum at turn 146012 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3018834 The monster class that cannot be genocided was orc Today, this monster class was always generated invisible: quantum mechanic or other scientist The monster class that was spawned more often: giant humanoid (freq bonus 2) The monster species that spawned more often: palace magician (freq bonus 12) The monster species that spawned more often: error devil (freq bonus 12) The monster species that spawned more often: basswood zinkify fiasco questioning (freq bonus 4) The monster species that spawned more often: Mordor orc (freq bonus 8) The monster species that spawned more often: notable growth (freq bonus 24) The monster species that spawned more often: wrestle suppuration (freq bonus 15) The monster species that spawned more often: master choldrith (freq bonus 5) The monster species that spawned more often: dragonair (freq bonus 18) The monster species that spawned more often: fokieng wand (freq bonus 10) The monster species that spawned more often: ring rothe (freq bonus 42) The monster species that spawned more often: sheerer carpetbaggery ferrymen (freq bonus 12) The monster species that spawned more often: quoting materially (freq bonus 5) The monster species that spawned more often: wouwou beggar (freq bonus 10) The monster species that spawned more often: terchet fungus (freq bonus 10) The monster species that spawned more often: onanocter 2b (freq bonus 14) The monster species that spawned more often: expunging virologist (freq bonus 8) The monster species that spawned more often: illusion ripper (freq bonus 24) The monster species that spawned more often: teal growth (freq bonus 16) The monster species that spawned more often: weekending gyrate extraneously (freq bonus 72) The monster species that spawned more often: campaigned toed prerecording (freq bonus 16) The monster trait that was more common: monsters with random thieving attacks (freq bonus 8) The monster trait that was more common: monsters that wander randomly (freq bonus 18) The monster trait that was more common: monsters that count as bats (freq bonus 4) The monster trait that was more common: monsters whose attacks randomly damage your items (freq bonus 2) The monster trait that was more common: monsters whose attacks levelport you, or drain your levels if you can't levelport (freq bonus 1) The monster trait that was more common: monsters whose attacks mirror yours (freq bonus 1) The monster trait that was more common: monsters that growl (freq bonus 1) The monster trait that was more common: monsters that have humanoid speech (freq bonus 2) The monster species that never randomly spawned: dim light The monster species that never randomly spawned: blank mind flayer The monster species that never randomly spawned: cancel troll The monster species that never randomly spawned: labelled samisen The monster species that never randomly spawned: wizard The monster species that never randomly spawned: heal slime The monster species that never randomly spawned: aid repackaging The monster species that never randomly spawned: vopal bunny The monster species that never randomly spawned: concussive sphere The monster species that never randomly spawned: werewedgesandal The monster class that more likely to generate with musable stuff: imp or minor demon The RNG hath decreed that this item was never generated: secretion dagger ((null)) The RNG hath decreed that this item was never generated: sky dragon scale mail ((null)) The RNG hath decreed that this item was never generated: level stone (gray) The RNG hath decreed that this item was never generated: implant of replenishing (hibernal) The RNG hath decreed that this item was never generated: helmet beard ((null)) The RNG hath decreed that this item was never generated: golden saber ((null)) The RNG hath decreed that this item was never generated: straitjacket (long-sleeved jacket) The RNG hath decreed that this item was never generated: bronze mace ((null)) The RNG hath decreed that this item was never generated: water flame (complementary) The RNG hath decreed that this item was never generated: dancing shoes (soft footwear) The RNG hath decreed that this item was generated more often: mace ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: levitation (tan, freq bonus 35) The RNG hath decreed that this item was generated more often: tunnels (WESTERN FRANKISH COURSE, freq bonus 11) The RNG hath decreed that this item was generated more often: monster glyph stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of erosion (vivid, freq bonus 24) The RNG hath decreed that this item was generated more often: container kaboom stone (gray, freq bonus 21) The RNG hath decreed that this item was generated more often: thresher ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: plasteel helm ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: implant of corruption (wailing, freq bonus 287) The RNG hath decreed that this item was generated more often: implant of nirvana (singing, freq bonus 7) The RNG hath decreed that this item was generated more often: detect armor enchantment (armored, freq bonus 4) The RNG hath decreed that this item was generated more often: feminism dragon scale mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: implant of propogation (crackling, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of real screwery (mech-tech, freq bonus 3) The RNG hath decreed that this item was generated more often: helm of detoxification (anachrononononaut helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: platinum dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: mutation (bristly, freq bonus 9) The RNG hath decreed that this item was generated more often: dark magic whistle (whistle, freq bonus 6) The RNG hath decreed that this item was generated more often: stone of intrinsic loss (gray, freq bonus 41) The RNG hath decreed that this item was generated more often: berserk (immortal, freq bonus 10) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 28) The RNG hath decreed that this item was always generated cursed: endure cold (deep) The RNG hath decreed that this item was always generated cursed: alacrity (black signet) The RNG hath decreed that this item was always generated cursed: flood (watery) The RNG hath decreed that this item was always generated cursed: poison (cornered) The RNG hath decreed that this item was always generated cursed: nano hammer ((null)) The RNG hath decreed that this item was always generated cursed: black dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: white sweets ((null)) The RNG hath decreed that this item was always generated cursed: elemental beam (wet) The RNG hath decreed that this item was always generated cursed: rapier ((null)) The RNG hath decreed that this item was always generated cursed: worthless piece of cyan glass (cyan) The RNG hath decreed that this trap was always invisible: lag trap The RNG hath decreed that this trap was generated more often: trembling trap (freq bonus 11) Trap randomization happened for 1 in 795 traps Next attribute increase check would have come at turn 1581 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having corrosivity (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Earth, Fire and Ash Your deity was Fire The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (1664) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - resist poison 1 + protect 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (pink robe) Scrolls scroll of embedding (BODY KNOCK ON EARTH WILL HURT) scroll of healing (DID I ASK FOR YOUR OPINION) scroll of mana (FORAGAN MISROCH TULEVEI) scroll of phase door (DOORMASH GRAFFITI LOOK LIKE AMULETS ARRRGH) scroll of standard id (WAKE ME UP INSIDE) scroll of cure (REQUICO SIDES) * scroll of extra healing (JUMPING UP AND DOWN TO NUMBED ENEMY) * scroll of greater mana restoration (SCENTFUL PERFUME) Spellbooks spellbook of healing (fullpost) spellbook of resist poison (nexus) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.