porkman, neutral male redguardian Priest -.-- |Zd| |`@| --.- #, #,, #### [Porkman the Aspirant] St10 Dx10 Co9 In8 Wi10 Ch4 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw20(20) AC4 MC0 Mov12 Sn0 Xp1/0 Wt40/1330 T2 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. What do you want to read? [g-n or ?*] As you read the scroll, it disappears. You don't know how to command undead... Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property intrinsically: fear resistance Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 32 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 33 Wand identification only worked 3 times out of 6 Gem identification only worked 100 times out of 242 Monsters only dropped their musable items with 16% chance Scroll drop chance was reduced to 83% Ring drop chance was reduced to 76% Wand drop chance was reduced to 99% Amulet drop chance was reduced to 83% Armor drop chance was reduced to 89% Food drop chance was reduced to 79% Monster death drops spawned with only 96% chance The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: broadsword The following skill was trained at one fifth the usual rate: crossbow The following skill was limited to skilled proficiency: dagger The following skill became untrainable if you tried to train it too early: shield (turn 10) The following skill became untrainable if you tried to train it too early: lance (turn 57) The following skill couldn't be trained before a certain turn number is reached: form VIII (Wedi) (turn 21132) The following skill became harder to train at higher skill levels: riding Items were more likely to be generated cursed by 6% Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 143499 Monster spawn increase reached its maximum at turn 454817 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 640337 The monster class that cannot be genocided was golem The monster class that was spawned more often: grue (freq bonus 1) The monster species that spawned more often: terrorism squirrel (freq bonus 60) The monster species that spawned more often: lovely girl (freq bonus 12) The monster species that spawned more often: black eye (freq bonus 6) The monster species that spawned more often: fire crab (freq bonus 8) The monster species that spawned more often: spike penetrator (freq bonus 8) The monster species that spawned more often: intermediate gnome (freq bonus 12) The monster species that spawned more often: angst (freq bonus 18) The monster species that spawned more often: autohit slinger (freq bonus 6) The monster species that spawned more often: inferno sentry (freq bonus 12) The monster species that spawned more often: opal force patch (freq bonus 20) The monster species that spawned more often: blue snake (freq bonus 48) The monster species that spawned more often: Howl the Wizard (freq bonus 16) The monster species that spawned more often: Birsen (freq bonus 10) The monster species that spawned more often: azure patch (freq bonus 12) The monster species that spawned more often: volcanic blob (freq bonus 15) The monster species that spawned more often: gloomiest stretch (freq bonus 4) The monster species that spawned more often: chaos spawn (freq bonus 36) The monster species that spawned more often: evilpatch eye (freq bonus 18) The monster species that spawned more often: Stooge Curly (freq bonus 3) The monster species that spawned more often: undead slayer (freq bonus 32) The monster trait that was more common: monsters that mew (freq bonus 1) The monster trait that was more common: monsters that gurgle (freq bonus 1) The monster trait that was more common: monsters that eat stone (freq bonus 2) The monster trait that was more common: monsters whose attacks cause you to tremble (freq bonus 3) The monster trait that was more common: monsters that make chicken sounds (freq bonus 1) The monster trait that was more common: monsters that follow you up and down staircases (freq bonus 8) The monster trait that was more common: monsters whose attacks can drain experience levels (freq bonus 1) The monster trait that was more common: monsters whose attacks paralyze you (freq bonus 1) The monster trait that was more common: monsters that have gaze attacks (freq bonus 3) The monster species that never randomly spawned: xorn caster The monster species that never randomly spawned: orichalcum dragon The monster species that never randomly spawned: stupid girl The monster species that never randomly spawned: corrosive sphere The monster species that never randomly spawned: ex-wife The monster species that never randomly spawned: charcoal warp fungus The monster species that never randomly spawned: contamination light The monster species that never randomly spawned: tin golem The monster species that never randomly spawned: ebony golem The monster species that never randomly spawned: hellwhip The RNG hath decreed that this item was never generated: water flame (complementary) The RNG hath decreed that this item was never generated: message (pen-written) The RNG hath decreed that this item was never generated: autocursing (gentle) The RNG hath decreed that this item was never generated: super mantle (red mantle) The RNG hath decreed that this item was never generated: heavy compost ball ((null)) The RNG hath decreed that this item was never generated: really heavy iron ball ((null)) The RNG hath decreed that this item was never generated: regeneration (antique) The RNG hath decreed that this item was never generated: heavy mail ((null)) The RNG hath decreed that this item was never generated: fruit juice (dark) The RNG hath decreed that this item was never generated: air current (court) The RNG hath decreed that this item was generated more often: magical shield ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: orcish spear (crude spear, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of badness (prismatic, freq bonus 7) The RNG hath decreed that this item was generated more often: color cone (conical hat, freq bonus 17) The RNG hath decreed that this item was generated more often: implant of winter (energizing, freq bonus 6) The RNG hath decreed that this item was generated more often: inka boot ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: bunny cake ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: switcher ((null), freq bonus 286) The RNG hath decreed that this item was generated more often: amulet of item teleportation (starwars, freq bonus 85) The RNG hath decreed that this item was generated more often: evencore cloak (odd hull cloak, freq bonus 52) The RNG hath decreed that this item was generated more often: blesscursing (above, freq bonus 15) The RNG hath decreed that this item was generated more often: skill loss stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: fire helmet (red helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: bow ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: healing (purple-red, freq bonus 5) The RNG hath decreed that this item was generated more often: helm of no digestion (full helmet, freq bonus 53) The RNG hath decreed that this item was generated more often: fauchard (pole sickle, freq bonus 2) The RNG hath decreed that this item was generated more often: battering ram (candy, freq bonus 3) The RNG hath decreed that this item was generated more often: light (glass, freq bonus 10) The RNG hath decreed that this item was generated more often: copper dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was always generated cursed: high-heeled sandal ((null)) The RNG hath decreed that this item was always generated cursed: grain scythe ((null)) The RNG hath decreed that this item was always generated cursed: short blade ((null)) The RNG hath decreed that this item was always generated cursed: mineral hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: paranoia helmet (anti-government helmet) The RNG hath decreed that this item was always generated cursed: geolysis (geological) The RNG hath decreed that this item was always generated cursed: detect water (APOKRAR DONENIGHT) The RNG hath decreed that this item was always generated cursed: debugging (terminal) The RNG hath decreed that this item was always generated cursed: dilithium crystal (white) The RNG hath decreed that this item was always generated cursed: impossibly heavy glass ball ((null)) The RNG hath decreed that this trap was always invisible: femmy trap The RNG hath decreed that this trap was generated more often: ceiling collapse trap (freq bonus 3) Trap randomization happened for 1 in 472 traps Next attribute increase check would have come at turn 574 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet Your chance to block was 21% You had 1499 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Eddergud, Vhaeraun and the black web Your deity was Vhaeraun The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (175) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - force bolt 1 + attack 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (cyan robe) Scrolls scroll of summon undead (MEAD NI NAJAP) scroll of healing (YOU REALLY BECOME STRONGER) scroll of mana (IF YOU CANT SURVIVE 100 DMG PER ROUND YOU DONT DESERVE TO ASCEND) scroll of phase door (GWEN SHOULD HAVE PICKED EDDIE) scroll of standard id (ETADPU CIMOC) scroll of cure (DOORNING DAY) * scroll of extra healing (NIOQUO TARGO) * scroll of greater mana restoration (LOREM IPSUM) Spellbooks spellbook of healing (quotidian) spellbook of force bolt (featherweight) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 1 time You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (1 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Basic] (max Expert) (22 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.