porkman, neutral male redguardian Priest --------.---- - |........@d.... |.............| ................| |.............. - - ----------- -----.--------- [Porkman the Aspirant] St7 Dx11 Co13 In10 Wi16 Ch9 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw18(18) AC3 MC0 Mov12 Sn0 Xp1/0 Wt40/1400 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: wonderlegs Scroll identification only worked 100 times out of 154 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 10 Implant identification only worked 1 times out of 16 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 23 Monsters only dropped their equipment with 88% chance Scroll drop chance was reduced to 69% Potion drop chance was reduced to 82% Weapon drop chance was reduced to 77% Armor drop chance was reduced to 65% Food drop chance was reduced to 97% The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: chaos spells The following skill became untrainable if you tried to train it too early: squeaking (turn 20) The following skill became untrainable if you tried to train it too early: implants (turn 2310) The following skill became untrainable after a while: crossbow (turn 61867) The following skill couldn't be trained before a certain turn number is reached: dart (turn 33877) The following skill became harder to train at higher skill levels: matter spells Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 28389 Monster spawn increase reached its maximum at turn 200325 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 44032032 The monster class that cannot be genocided was unicorn or horse The monster class that was spawned more often: pile of coins (freq bonus 12) The monster species that spawned more often: shortchanged flattener grazer farmhand savour (freq bonus 56) The monster species that spawned more often: cliquishly sleeting noel (freq bonus 126) The monster species that spawned more often: isengard supplier (freq bonus 26) The monster species that spawned more often: Inspector Keelhauler (freq bonus 15) The monster species that spawned more often: atlach-nacha (freq bonus 39) The monster species that spawned more often: amino reenlarged fungoid (freq bonus 30) The monster species that spawned more often: depth warp fungus (freq bonus 51) The monster species that spawned more often: surrendering politicked (freq bonus 72) The monster species that spawned more often: rod crasher (freq bonus 28) The monster species that spawned more often: great evil dragon (freq bonus 84) The monster species that spawned more often: onanocter 7g (freq bonus 15) The monster species that spawned more often: nostalgia color (freq bonus 42) The monster species that spawned more often: inertia monster (freq bonus 26) The monster species that spawned more often: drowned soul (freq bonus 28) The monster species that spawned more often: brown naga hatchling (freq bonus 208) The monster species that spawned more often: DQ slime (freq bonus 108) The monster species that spawned more often: obligating based ragwort (freq bonus 56) The monster species that spawned more often: horned demon (freq bonus 15) The monster species that spawned more often: autodialing armory (freq bonus 30) The monster species that spawned more often: Quachil Uttaus, Treader of the Dust (freq bonus 60) The monster trait that was more common: monsters that are strong (freq bonus 1) The monster trait that was more common: monsters that count as werecreatures (freq bonus 4) The monster trait that was more common: monsters that neigh (freq bonus 2) The monster trait that was more common: monsters that are always spawned hostile (freq bonus 8) The monster trait that was more common: monsters who attack with psionic blasts (freq bonus 2) The monster trait that was more common: monsters that make orc sounds (freq bonus 2) The monster trait that was more common: monsters that want the Bell of Opening (freq bonus 4) The monster trait that was more common: monsters whose attacks deactivate your intrinsics (freq bonus 2) The monster trait that was more common: monsters that squeek (freq bonus 3) The monster trait that was more common: monsters of small size (freq bonus 4) The monster species that never randomly spawned: fancy colony The monster species that never randomly spawned: umber ksorn The monster species that never randomly spawned: ice turret The monster species that never randomly spawned: gean canach The monster species that never randomly spawned: giant pest The monster species that never randomly spawned: axillae deposal The monster species that never randomly spawned: Larissa's block-heeled boot The monster species that never randomly spawned: possessory restuffed The monster species that never randomly spawned: ar-me The monster species that never randomly spawned: sergeant The RNG hath decreed that this item was never generated: shock resistance (copper) The RNG hath decreed that this item was never generated: worthless piece of violet glass (violet) The RNG hath decreed that this item was never generated: knock (pink) The RNG hath decreed that this item was never generated: bad luck (acyclic) The RNG hath decreed that this item was never generated: switcheroo (amazing) The RNG hath decreed that this item was never generated: orcish guard shield (livid worped-moon shield) The RNG hath decreed that this item was never generated: dizzy helmet (rotating helmet) The RNG hath decreed that this item was never generated: robe of nastiness (camo robe) The RNG hath decreed that this item was never generated: snipesling ((null)) The RNG hath decreed that this item was never generated: green dragon scale shield (green dragonhide shield) The RNG hath decreed that this item was generated more often: icky shield ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: disgusting ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: x'mas cake ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: numbness (flowing, freq bonus 19) The RNG hath decreed that this item was generated more often: stone of no return (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: elemental beam (wet, freq bonus 32) The RNG hath decreed that this item was generated more often: rainbow dragon scale shield (rainbow dragonhide shield, freq bonus 30) The RNG hath decreed that this item was generated more often: implant of deception (serrated, freq bonus 39) The RNG hath decreed that this item was generated more often: levitation boots (snow boots, freq bonus 18) The RNG hath decreed that this item was generated more often: paving (clack-clack, freq bonus 23) The RNG hath decreed that this item was generated more often: secret key ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amulet versus death spell (torus, freq bonus 7) The RNG hath decreed that this item was generated more often: anti disintegration (doorstopping, freq bonus 10) The RNG hath decreed that this item was generated more often: consort's suit (loud foppish suit, freq bonus 7) The RNG hath decreed that this item was generated more often: diminished bleeding (smeared, freq bonus 8) The RNG hath decreed that this item was generated more often: stone dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: evil variant stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: tunnelization (threatening, freq bonus 11) The RNG hath decreed that this item was generated more often: leather jacket ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of premature death (deadly, freq bonus 4) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 61) The RNG hath decreed that this item was always generated cursed: runed rod (rod) The RNG hath decreed that this item was always generated cursed: implant of insulation (visionary) The RNG hath decreed that this item was always generated cursed: implant of da gusha (screwed) The RNG hath decreed that this item was always generated cursed: nether mist (challenging) The RNG hath decreed that this item was always generated cursed: helm of detoxification (anachrononononaut helmet) The RNG hath decreed that this item was always generated cursed: implant of ten thousand things (cross) The RNG hath decreed that this item was always generated cursed: decoy making (cornflower) The RNG hath decreed that this item was always generated cursed: bean ((null)) The RNG hath decreed that this item was always generated cursed: land mine ((null)) The RNG hath decreed that this item was always generated cursed: low stats (cheap) The RNG hath decreed that this trap was always invisible: contamination trap The RNG hath decreed that this trap was generated more often: weak sight trap (freq bonus 2) Trap randomization happened for 1 in 462 traps Trap difficulty was increased by 55 Next attribute increase check would have come at turn 2275 Strength training was 0 Dexterity training was 0 Wisdom training was -3 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having wonderlegs (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of potion of urine, scroll of bullshit and wand of summon sexy girl Your deity was scroll of bullshit The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (171) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - light 1 + divine 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (camo robe) Scrolls scroll of feminism (ETAOIN SHRDLU) scroll of healing (CAR EMISSIONS ARE NOT NOXIOUS FOR APES OR HUMANS) scroll of mana (NIIN VOIMME TOIMIA) scroll of phase door (DEHARK A SONE BHELL) scroll of standard id (HRUNGNIR UTGARDHALOK RUNGNIR THRYM THIASSA) scroll of cure (IGNITE IGNITION IMMOLATION) * scroll of extra healing (ON ON ON KHA KHA KHA YA SMEYUS NAD VAMI TRUSLIVOGO SMERTNYY) * scroll of greater mana restoration (ELAM EBOW) Spellbooks spellbook of healing (wrath) spellbook of light (psychedelic) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.