porkman, neutral male redguardian Priest ------- |.....| +.@.$.+ |f....| |.....+ -.....| |.....| |`....| ------- [Porkman the Aspirant] St14 Dx8 Co8 In7 Wi14 Ch6 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw20(20) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1470 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: magic resistance You could not have this property extrinsically: shock resistance Implant identification only worked 1 times out of 48 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 126 Tool identification only worked 5 times out of 14 Monsters only dropped their musable items with 86% chance Monsters only dropped their equipment with 82% chance Scroll drop chance was reduced to 75% Musable item generation frequency had a negative bias of 11% Amulet drop chance was reduced to 67% Potion drop chance was reduced to 90% Armor drop chance was reduced to 89% Tool drop chance was reduced to 80% Food drop chance was reduced to 97% Monster death drops spawned with only 89% chance The following skill was limited to basic proficiency: two-handed sword The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: riding (turn 123) The following skill became untrainable if you tried to train it too early: mace (turn 1369) The following skill couldn't be trained before a certain turn number is reached: form I (Shii-Cho) (turn 44116) The following skill became harder to train at higher skill levels: bow Heavy curses were more common by 48% Items were more likely to be generated cursed by 5% Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 50212 Monster spawn increase reached its maximum at turn 133629 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 995390 The monster class that cannot be genocided was mimic The monster species that spawned more often: firebrate mushroom (freq bonus 4) The monster species that spawned more often: pit fiend (freq bonus 60) The monster species that spawned more often: mud runner (freq bonus 2) The monster species that spawned more often: sexy balrog (freq bonus 12) The monster species that spawned more often: enervate panorama (freq bonus 4) The monster species that spawned more often: shade grue (freq bonus 12) The monster species that spawned more often: iceblock monster (freq bonus 8) The monster species that spawned more often: feminization representative (freq bonus 4) The monster species that spawned more often: ewok (freq bonus 8) The monster species that spawned more often: ember mycon (freq bonus 8) The monster species that spawned more often: poison trove (freq bonus 3) The monster species that spawned more often: multi rat (freq bonus 12) The monster species that spawned more often: oblivion growth (freq bonus 3) The monster species that spawned more often: illusion ripper (freq bonus 9) The monster species that spawned more often: hobbit sage (freq bonus 2) The monster species that spawned more often: dicey warp fungus (freq bonus 8) The monster species that spawned more often: The Nemean Lion (freq bonus 3) The monster species that spawned more often: dogift (freq bonus 15) The monster species that spawned more often: stogie joltier gantry inmost (freq bonus 12) The monster species that spawned more often: borage shopper conciliate hurtling (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 5 (freq bonus 1) The monster trait that was more common: monsters whose corpses don't decay (freq bonus 8) The monster trait that was more common: monsters that can cast spells (freq bonus 80) The monster trait that was more common: monsters that have spit attacks (freq bonus 2) The monster species that never randomly spawned: fussily sensorimotor sublunar The monster species that never randomly spawned: wrathier sultrier saccharinity The monster species that never randomly spawned: charnel The monster species that never randomly spawned: platinum patch The monster species that never randomly spawned: unstressed cull The monster species that never randomly spawned: warpback jelly The monster species that never randomly spawned: stutteringly tortilla aversive The monster species that never randomly spawned: suckoth blob The monster species that never randomly spawned: unhealthy growth The monster species that never randomly spawned: man-serpent soldier The RNG hath decreed that this item was never generated: detect treasure (gray) The RNG hath decreed that this item was never generated: sane treble stone (gray) The RNG hath decreed that this item was never generated: magic missile (vellum) The RNG hath decreed that this item was never generated: morning star ((null)) The RNG hath decreed that this item was never generated: kalashnikov ((null)) The RNG hath decreed that this item was never generated: plasteel armor ((null)) The RNG hath decreed that this item was never generated: barrhing (CONVICT PATCH) The RNG hath decreed that this item was never generated: implant of credit (consecrated) The RNG hath decreed that this item was never generated: remove curse (PRATYAVAYAH) The RNG hath decreed that this item was never generated: bamboo spear ((null)) The RNG hath decreed that this item was generated more often: crysknife ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: platinum fire hook (beaked staff, freq bonus 44) The RNG hath decreed that this item was generated more often: topaz (yellowish brown, freq bonus 6) The RNG hath decreed that this item was generated more often: vaporize (illgotten, freq bonus 6) The RNG hath decreed that this item was generated more often: tactical nuke (governmental, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of elementalism (team splat cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: data chip ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: woolen shirt ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: monnoise stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: chrysoberyl (yellow, freq bonus 7) The RNG hath decreed that this item was generated more often: battery stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: paralysis (emerald, freq bonus 5) The RNG hath decreed that this item was generated more often: purification (fresh, freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of polymorph control (transformer, freq bonus 8) The RNG hath decreed that this item was generated more often: blood (blood-red, freq bonus 11) The RNG hath decreed that this item was generated more often: armor smash (sundered, freq bonus 12) The RNG hath decreed that this item was generated more often: nether beam (crashbug, freq bonus 9) The RNG hath decreed that this item was generated more often: command demon (gehenna, freq bonus 8) The RNG hath decreed that this item was generated more often: time (momentary, freq bonus 8) The RNG hath decreed that this item was generated more often: plain dragon scale mail ((null), freq bonus 2) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 43) The RNG hath decreed that this item was always generated cursed: create victim (KESALAN PATHARAN) The RNG hath decreed that this item was always generated cursed: pile bunker ((null)) The RNG hath decreed that this item was always generated cursed: block-heeled sandal ((null)) The RNG hath decreed that this item was always generated cursed: monster speed stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of polymorph (changing cloak) The RNG hath decreed that this item was always generated cursed: astralcension (TEEEE TSUUUU OOOOO) The RNG hath decreed that this item was always generated cursed: senzu ((null)) The RNG hath decreed that this item was always generated cursed: heavy gold ball ((null)) The RNG hath decreed that this item was always generated cursed: bad effect stone (gray) The RNG hath decreed that this item was always generated cursed: life saving stone (gray) The RNG hath decreed that this trap was always invisible: satan trap The RNG hath decreed that this trap was generated more often: hard mode trap (freq bonus 2) Trap randomization happened for 1 in 906 traps Next attribute increase check would have come at turn 435 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having magic resistance (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Leo Tolstoi, Stephen Hawking and H. P. Lovecraft Your deity was Stephen Hawking The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (801) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - force bolt 1 + attack 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (cyan robe) Scrolls scroll of regular material (RISE DEFENCE BY FOGET ALL THE MOMENLOWERED HITING BY) scroll of healing (LIFE RESTORATION) scroll of mana (DASH EM EXTENDED 100 METERS) scroll of phase door (ELL HUROZUNTEL WHOTISPECI) scroll of standard id (DNHSLEX IS DNETHACK WITH SHOOOOOOOES) scroll of cure (MUD BODY TO SHOCK RESIST) * scroll of extra healing (HIGH RATE LOWER VOLTAGE IS LOW) * scroll of greater mana restoration (RIEN NE VA PLUS) Spellbooks spellbook of healing (leveled) spellbook of force bolt (useful) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.