porkman, neutral male redguardian Priest ------------ |......@d... |..........| # |..........| |..........| ------.----- [Porkman the Aspirant] St7 Dx9 Co7 In3 Wi10 Ch5 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw18(18) AC4 MC0 Mov12 Sn0 Xp1/0 Wt40/1030 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property intrinsically: see invisible Potion identification only worked 3 times out of 22 Ring identification only worked 4 times out of 10 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 184 Tool identification only worked 5 times out of 13 Monsters only dropped their musable items with 95% chance Monsters only dropped their equipment with 74% chance Ring drop chance was reduced to 81% Amulet drop chance was reduced to 54% Potion drop chance was reduced to 82% Weapon drop chance was reduced to 84% Food drop chance was reduced to 92% Monster death drops spawned with only 72% chance The following skill could not be trained at all: squeaking The following skill was trained at half the usual rate: squeaking The following skill was trained at one fifth the usual rate: two-handed sword The following skill was limited to skilled proficiency: protection spells The following skill became untrainable if you tried to train it too early: javelin (turn 167) The following skill couldn't be trained before a certain turn number is reached: shield (turn 34070) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 143694 Monster spawn increase reached its maximum at turn 263250 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 2025936 The monster class that cannot be genocided was leprechaun The monster species that spawned more often: Kati (freq bonus 2) The monster species that spawned more often: Silvana (freq bonus 12) The monster species that spawned more often: omnipotence handfast (freq bonus 8) The monster species that spawned more often: yakuza (freq bonus 2) The monster species that spawned more often: inertia spore (freq bonus 12) The monster species that spawned more often: really old spirit (freq bonus 3) The monster species that spawned more often: assault banger (freq bonus 18) The monster species that spawned more often: aggressive morlock (freq bonus 2) The monster species that spawned more often: arabesque naga (freq bonus 4) The monster species that spawned more often: imaginer signing interlarding (freq bonus 3) The monster species that spawned more often: flup bat (freq bonus 4) The monster species that spawned more often: Lilly (freq bonus 8) The monster species that spawned more often: axillae deposal (freq bonus 1) The monster species that spawned more often: brawling endamaging kinesthetically (freq bonus 4) The monster species that spawned more often: definition monster (freq bonus 12) The monster species that spawned more often: Sueschen (freq bonus 2) The monster species that spawned more often: humorist castrati (freq bonus 6) The monster species that spawned more often: varied centaur (freq bonus 6) The monster species that spawned more often: radspider (freq bonus 24) The monster species that spawned more often: breakoff mushroom (freq bonus 2) The monster trait that was more common: monsters with illusion attacks (freq bonus 2) The monster trait that was more common: shapeshifting monsters (freq bonus 5) The monster trait that was more common: monsters that have no head (freq bonus 13) The monster trait that was more common: monsters that wander randomly (freq bonus 8) The monster trait that was more common: monsters that use nemesis dialogue (freq bonus 5) The monster trait that was more common: monsters that count as elf (freq bonus 28) The monster trait that was more common: monsters whose attacks cause bad effects (freq bonus 1) The monster trait that was more common: monsters that are humanoid (freq bonus 4) The monster trait that was more common: monsters whose attacks cause fire, cold, shock and drain life damage (freq bonus 4) The monster species that never randomly spawned: undead goldminer The monster species that never randomly spawned: floater ogre The monster species that never randomly spawned: orc gruer The monster species that never randomly spawned: pile of kryptonite coins The monster species that never randomly spawned: nord The monster species that never randomly spawned: netthewer The monster species that never randomly spawned: imipig The monster species that never randomly spawned: abominable snowman The monster species that never randomly spawned: lavender warp patch The monster species that never randomly spawned: Tsathoggua, the Sleeper of N'kai The RNG hath decreed that this item was never generated: increase max hitpoints (vanishing) The RNG hath decreed that this item was never generated: anhydrite (teal) The RNG hath decreed that this item was never generated: diving (next) The RNG hath decreed that this item was never generated: brittle spear ((null)) The RNG hath decreed that this item was never generated: green dragon scale mail ((null)) The RNG hath decreed that this item was never generated: gauntlets of safeguard (orange gloves) The RNG hath decreed that this item was never generated: amulet of data storage (icosaedrical) The RNG hath decreed that this item was never generated: acid venom (splash of venom) The RNG hath decreed that this item was never generated: forbidden knowledge (uninscribed) The RNG hath decreed that this item was never generated: cloak of magic resistance (ornamental cope) The RNG hath decreed that this item was generated more often: frost (ephemeral, freq bonus 80) The RNG hath decreed that this item was generated more often: vulnerability cloak (flax cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: sia boots (princess pumps, freq bonus 4) The RNG hath decreed that this item was generated more often: elven mace ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: implant of sunlight (ferocious, freq bonus 18) The RNG hath decreed that this item was generated more often: orcish spear (crude spear, freq bonus 11) The RNG hath decreed that this item was generated more often: nether (GALADRIEL YOU ARE INSANE, freq bonus 14) The RNG hath decreed that this item was generated more often: cause fear (light blue, freq bonus 20) The RNG hath decreed that this item was generated more often: cure stun (fat, freq bonus 18) The RNG hath decreed that this item was generated more often: evil variant stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: make visible (appearing, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of prescience (enduring cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: sand (soft, freq bonus 7) The RNG hath decreed that this item was generated more often: T-shirt ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: tapered mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of health (white cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: rain (washed, freq bonus 12) The RNG hath decreed that this item was generated more often: gauntlets of plugsuit (tightly fitting gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: inertia (grass green, freq bonus 4) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 77) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 78) The RNG hath decreed that this item was always generated cursed: green gown ((null)) The RNG hath decreed that this item was always generated cursed: sniper rifle ((null)) The RNG hath decreed that this item was always generated cursed: elysium scourge ((null)) The RNG hath decreed that this item was always generated cursed: wood chain ((null)) The RNG hath decreed that this item was always generated cursed: guitar ((null)) The RNG hath decreed that this item was always generated cursed: pin bolt ((null)) The RNG hath decreed that this item was always generated cursed: fear (bewitched) The RNG hath decreed that this item was always generated cursed: cloak of physical resistance (pastel cloak) The RNG hath decreed that this item was always generated cursed: amulet of restful sleep (triangular) The RNG hath decreed that this item was always generated cursed: cloak of shifting (poke mongo cloak) The RNG hath decreed that this trap was always invisible: fallout trap The RNG hath decreed that this trap was generated more often: numbness trap (freq bonus 2) Trap randomization happened for 1 in 973 traps Next attribute increase check would have come at turn 682 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Dulcis, Cleptia and Scabies Your deity was Cleptia The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (166) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - wizard lock 2 + matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (camo robe) Scrolls scroll of blank paper (unlabeled) scroll of healing (I WANNA BE THE GUY) scroll of mana (LSCHNUERE EIN VOLK) scroll of phase door (THE SOW STUPID JESPER GOT BEATEN UP) scroll of standard id (THE FITNESS GRAM PACER TEST) scroll of cure (JUMP OFF A BRIDGE) * scroll of extra healing (OWERED HITTING BY LOOK SOUP) * scroll of greater mana restoration (LESBIANISM FOR EVERYONE) Spellbooks spellbook of healing (programmed) spellbook of wizard lock (visaged) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.