porkman, neutral male redguardian Priest -----+--- |.....f.. |.....@.| |...%..{| ---.....| |.....+ -.-.--- ,, ## [Porkman the Aspirant] St10 Dx8 Co9 In8 Wi17 Ch5 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw19(19) AC4 MC0 Mov12 Sn0 Xp1/0 Wt40/1330 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: wallwalking Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 48 Implant identification only worked 1 times out of 22 Wand identification only worked 3 times out of 17 Gem identification only worked 100 times out of 157 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 94% chance Monsters only dropped their equipment with 67% chance Scroll drop chance was reduced to 97% Ring drop chance was reduced to 83% Wand drop chance was reduced to 74% Amulet drop chance was reduced to 88% Potion drop chance was reduced to 90% Weapon drop chance was reduced to 84% Tool drop chance was reduced to 95% Food drop chance was reduced to 73% Monster death drops spawned with only 95% chance The following skill was trained at one fifth the usual rate: gun control The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to expert proficiency: whip The following skill became untrainable if you tried to train it too early: club (turn 22) The following skill couldn't be trained before a certain turn number is reached: club (turn 53625) The following skill became harder to train at higher skill levels: healing spells Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 90992 Monster spawn increase reached its maximum at turn 171998 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 382536 The monster class that cannot be genocided was pudding or ooze The monster color that was spawned more often: bright magenta (freq bonus 1) The monster species that spawned more often: chocking lustering (freq bonus 3) The monster species that spawned more often: slow stalk (freq bonus 4) The monster species that spawned more often: knoxville mall (freq bonus 10) The monster species that spawned more often: shoemaker (freq bonus 2) The monster species that spawned more often: foul permamimic (freq bonus 36) The monster species that spawned more often: allium ethnically clodhopping (freq bonus 8) The monster species that spawned more often: Henrietta's thick block-heeled boot (freq bonus 3) The monster species that spawned more often: Grund the Orc King (freq bonus 3) The monster species that spawned more often: depth warp fungus (freq bonus 3) The monster species that spawned more often: female girl (freq bonus 6) The monster species that spawned more often: porter master lichen (freq bonus 12) The monster species that spawned more often: Undead Lieutenant (freq bonus 8) The monster species that spawned more often: bullfinch portray (freq bonus 16) The monster species that spawned more often: poison lich (freq bonus 6) The monster species that spawned more often: nexus mushroom (freq bonus 5) The monster species that spawned more often: famed hoydening permissively (freq bonus 6) The monster species that spawned more often: giant camel (freq bonus 8) The monster species that spawned more often: black naga hatchling (freq bonus 24) The monster species that spawned more often: cradled imbedded (freq bonus 6) The monster species that spawned more often: brave colony (freq bonus 4) The monster trait that was more common: monsters that eat leather and other organics (freq bonus 1) The monster trait that was more common: monsters whose attacks start sexual encounters (freq bonus 1) The monster trait that was more common: monsters that can teleport (freq bonus 1) The monster trait that was more common: monsters whose attacks drain your luck (freq bonus 4) The monster trait that was more common: monsters that mumble (freq bonus 3) The monster trait that was more common: monsters whose attacks delete your data (freq bonus 2) The monster trait that was more common: monsters that count as werecreatures (freq bonus 6) The monster species that never randomly spawned: scramming sturdy The monster species that never randomly spawned: prick stalk The monster species that never randomly spawned: Mister Who The monster species that never randomly spawned: baby evil dragon The monster species that never randomly spawned: radiant pyramid The monster species that never randomly spawned: wolf cub The monster species that never randomly spawned: superruby The monster species that never randomly spawned: party force fungus The monster species that never randomly spawned: drey elf mummy The monster species that never randomly spawned: wild mumak The RNG hath decreed that this item was never generated: conglomerate pick ((null)) The RNG hath decreed that this item was never generated: leadbar ((null)) The RNG hath decreed that this item was never generated: inka sling ((null)) The RNG hath decreed that this item was never generated: tele level (irregular) The RNG hath decreed that this item was never generated: invisibility (brilliant blue) The RNG hath decreed that this item was never generated: mojibake stone (gray) The RNG hath decreed that this item was never generated: screw stone (gray) The RNG hath decreed that this item was never generated: heavy leather ball ((null)) The RNG hath decreed that this item was never generated: stone of intrinsic loss (gray) The RNG hath decreed that this item was never generated: topaz (yellowish brown) The RNG hath decreed that this item was generated more often: EVC stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: long screwup stone (gray, freq bonus 24) The RNG hath decreed that this item was generated more often: amulet of leech (hard metal, freq bonus 5) The RNG hath decreed that this item was generated more often: short blade ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: hugging gown (contaminated coat, freq bonus 4) The RNG hath decreed that this item was generated more often: wing cloak (angelic cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: anhydrite (teal, freq bonus 35) The RNG hath decreed that this item was generated more often: pole lantern ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: paving (GREEN CROSS ACTUALLY EXISTS, freq bonus 6) The RNG hath decreed that this item was generated more often: bright cyan beauties (plof heels, freq bonus 5) The RNG hath decreed that this item was generated more often: elven sickle ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: war hat (wide metal helm, freq bonus 8) The RNG hath decreed that this item was generated more often: cure dim (colorglad, freq bonus 10) The RNG hath decreed that this item was generated more often: eater stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: worthless piece of radiant glass (radiant, freq bonus 3) The RNG hath decreed that this item was generated more often: punishment (edgy, freq bonus 21) The RNG hath decreed that this item was generated more often: plasteel helm ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: poison resistance (pearl, freq bonus 9) The RNG hath decreed that this item was generated more often: shield ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: kokken ((null), freq bonus 9) The RNG hath decreed that this item was always generated cursed: liquid chain ((null)) The RNG hath decreed that this item was always generated cursed: condome ((null)) The RNG hath decreed that this item was always generated cursed: rocket gauntlets ((null)) The RNG hath decreed that this item was always generated cursed: artificial stone (gray) The RNG hath decreed that this item was always generated cursed: pole lantern ((null)) The RNG hath decreed that this item was always generated cursed: contamination (unstable) The RNG hath decreed that this item was always generated cursed: implant of desire (camphor) The RNG hath decreed that this item was always generated cursed: kunzite (pink) The RNG hath decreed that this item was always generated cursed: BUC knowledge (priestly) The RNG hath decreed that this item was always generated cursed: amulet of disintegration resistance (hardrock) The RNG hath decreed that this trap was always invisible: air trap The RNG hath decreed that this trap was generated more often: EVC trap (freq bonus 1) Trap randomization happened for 1 in 233 traps Next attribute increase check would have come at turn 1170 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having phasing (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Glycocalyx, Fibrinogen and Hemophilia Your deity was Fibrinogen The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (496) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - knock 1 + matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (orange robe) Scrolls scroll of punishment (MA MILLOCOR) scroll of healing (PROTECTION RACKET IS BAD LMAO) scroll of mana (LOOK EN WITH EYES TO LOW ATTACK) scroll of phase door (FORMAT C) scroll of standard id (YASDORIAN THE RELIGIOUS ONE ST16 DX16 CO15 IN5 WI18 CH6 CHEANGFEMLAW) scroll of cure (YOU REALLY BECOME STRONGER) * scroll of extra healing (MAKE LAND EXPLODE MAY LOWED DEFEND) * scroll of greater mana restoration (SLIGHTED BROCCOLI RESTORATION) Spellbooks spellbook of healing (failed) spellbook of knock (extraordinary) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... You and the kitten escaped from the dungeon with 6 points, Since you escaped early, the score list will not be checked.