porkman, neutral male redguardian Priest ------- ------- --------------- ....d@........................| --------------- --------------- [Porkman the Aspirant] St6 Dx5 Co9 In10 Wi16 Ch9 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw20(20) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1150 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stoned chilling Scroll identification only worked 100 times out of 107 Potion identification only worked 3 times out of 11 Ring identification only worked 4 times out of 14 Implant identification only worked 1 times out of 29 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 15 Monsters only dropped their equipment with 65% chance Scroll drop chance was reduced to 87% Musable item generation frequency had a negative bias of 21% Ring drop chance was reduced to 85% Wand drop chance was reduced to 96% Potion drop chance was reduced to 66% Weapon drop chance was reduced to 60% Armor drop chance was reduced to 79% Tool drop chance was reduced to 77% The following skill could not be trained at all: dart The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to skilled proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: attack spells (turn 11) The following skill couldn't be trained before a certain turn number is reached: long sword (turn 17009) The following skill became harder to train at higher skill levels: gun control Heavy curses were more common by 44% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 43046 Monster spawn increase reached its maximum at turn 158687 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1817805 The monster class that cannot be genocided was trove The monster species that spawned more often: wimpy diamond dragon (freq bonus 8) The monster species that spawned more often: kappa king (freq bonus 4) The monster species that spawned more often: bad force fungus (freq bonus 1) The monster species that spawned more often: skeleton fish (freq bonus 12) The monster species that spawned more often: armored cow (freq bonus 10) The monster species that spawned more often: prospecting confutable emasculating (freq bonus 8) The monster species that spawned more often: spinner warp patch (freq bonus 18) The monster species that spawned more often: swamp thing (freq bonus 12) The monster species that spawned more often: pestilent waser (freq bonus 4) The monster species that spawned more often: bat swarm (freq bonus 8) The monster species that spawned more often: chaos master (freq bonus 4) The monster species that spawned more often: night-drake (freq bonus 4) The monster species that spawned more often: signum vitiosum (freq bonus 48) The monster species that spawned more often: plasma spore (freq bonus 16) The monster species that spawned more often: big armor trove (freq bonus 3) The monster species that spawned more often: bartizan inarguable (freq bonus 56) The monster species that spawned more often: Kati's thick girl boot (freq bonus 12) The monster species that spawned more often: phaser fungus (freq bonus 12) The monster species that spawned more often: penitence auk size (freq bonus 42) The monster species that spawned more often: nightly force patch (freq bonus 16) The monster trait that was more common: monsters that have touch attacks (freq bonus 1) The monster trait that was more common: monsters that count as vampire (freq bonus 24) The monster trait that was more common: monsters whose attacks steal your intrinsics (freq bonus 1) The monster trait that was more common: monsters that cannot be tamed (freq bonus 2) The monster species that never randomly spawned: kamon grue The monster species that never randomly spawned: portulaca antithetically zoster The monster species that never randomly spawned: velociraptor The monster species that never randomly spawned: cerastes The monster species that never randomly spawned: ragnarok girl The monster species that never randomly spawned: dirty slime The monster species that never randomly spawned: bleated refereed The monster species that never randomly spawned: low gnome lord The monster species that never randomly spawned: maggot mass The monster species that never randomly spawned: autoghost The monster class that more likely to generate with musable stuff: trapper or lurker above The RNG hath decreed that this item was never generated: helm of steel (steel helmet) The RNG hath decreed that this item was never generated: arm blaster ((null)) The RNG hath decreed that this item was never generated: shimmering dragon scales ((null)) The RNG hath decreed that this item was never generated: meta bow ((null)) The RNG hath decreed that this item was never generated: emerald (green) The RNG hath decreed that this item was never generated: gold detection (THARR) The RNG hath decreed that this item was never generated: lightless boots (sharp-edged sandals) The RNG hath decreed that this item was never generated: diminished bleeding (smeared) The RNG hath decreed that this item was never generated: boss visor ((null)) The RNG hath decreed that this item was never generated: cloak of freedom (angband cloak) The RNG hath decreed that this item was generated more often: secret whip ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: spell loss stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: paper chain ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: implant of vileness (muscular, freq bonus 20) The RNG hath decreed that this item was generated more often: acid ingestion (unhealthy, freq bonus 9) The RNG hath decreed that this item was generated more often: swimsuit ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: magic shield (pure, freq bonus 34) The RNG hath decreed that this item was generated more often: enchant armor (thin, freq bonus 16) The RNG hath decreed that this item was generated more often: inertia control (crashy, freq bonus 32) The RNG hath decreed that this item was generated more often: porter (peppermint, freq bonus 11) The RNG hath decreed that this item was generated more often: dwarvish mattock (broad pick, freq bonus 6) The RNG hath decreed that this item was generated more often: clairvoyance (luminescent, freq bonus 7) The RNG hath decreed that this item was generated more often: ornate mace ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: bombing (exciting, freq bonus 7) The RNG hath decreed that this item was generated more often: hugging boot ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: kyrt shirt ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: highway (turboboost, freq bonus 3) The RNG hath decreed that this item was generated more often: silver mace ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: multibeam (eternal, freq bonus 11) The RNG hath decreed that this item was generated more often: heavy copper ball ((null), freq bonus 9) The RNG hath decreed that this item was always generated cursed: fuckup melee gauntlets (slaying gloves) The RNG hath decreed that this item was always generated cursed: cyanide (vermillion) The RNG hath decreed that this item was always generated cursed: amulet of waking (awake) The RNG hath decreed that this item was always generated cursed: mercurial dragon scale shield (mercurial dragonhide shield) The RNG hath decreed that this item was always generated cursed: tooth of an algolian suntiger (very sharp tooth) The RNG hath decreed that this item was always generated cursed: keep satiation (useful) The RNG hath decreed that this item was always generated cursed: chainsword ((null)) The RNG hath decreed that this item was always generated cursed: identify (wedged) The RNG hath decreed that this item was always generated cursed: shades of grey stone (gray) The RNG hath decreed that this item was always generated cursed: chrome shield (metallic shield) The RNG hath decreed that this trap was always invisible: glyph of animation The RNG hath decreed that this trap was generated more often: bar trap (freq bonus 5) Trap randomization happened for 1 in 748 traps Next attribute increase check would have come at turn 497 Strength training was 0 Dexterity training was 0 Wisdom training was -3 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from being a stoned chiller (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Sakuya, Reimu and Yukari Yakumo Your deity was Reimu The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (200) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - knock 1 + matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (brown robe) Scrolls scroll of destroy armor (FOO BAR) scroll of healing (EIGOWA KIRAIDES) scroll of mana (NO ONE CAN STOP ME) scroll of phase door (LETS FAIL AND ROLL) scroll of standard id (ICHE NIXE SPRECHE SPRACHE) scroll of cure (GRAB EM BY THE PUSSY) * scroll of extra healing (CHRISTINE FEMININE) * scroll of greater mana restoration (TSCHAEAUBANG) Spellbooks spellbook of healing (volatile) spellbook of knock (disrupted) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.